Originally Posted by
ZAB1019
Yeah TGMC has something extremely similar to this. But they have a new ship, that is like 1.5x the size of the alamo that marines wake up and gear in. With no req. Then they get a pin pointer to 3 seperate consoles that they have to activate across the map, and interact with them for a few minutes. Once they do all three they can find a nuke, use the code from all 3 consoles and have to wait out the nuke blowing up to kill the xeno threat. Then they escape.
However during the entire time they can simply just flee, and its not uncommon for xenos to sneak aboard when someone leaves the plasteel door open and decapitates your only doctor, so no one gets revived, its pretty funny honestly. Theres a fuckton of layers of defences and turrets though. Xenos also infinitely spawn, and are at a default disadvantage numbers wise, unless they drag 2 corpses into resin silos. Which are impossible for marines to get rid off and have a barrier to protect em. 2 corpses (xeno or marine) means they get a larva. But they still have a guaranteed amount of xenos that is marine favoured. I think it works in TGMC because their gameplay is just different. Capturing and hugging is pretty much non-existent in TGMC, one because its actually really hard to stun marines in it, and two because they don't have perma nesting, combined with their low pop, you will need like 1/3 of your hive defending a cap for 10 minutes. OR you can just kill that marine, kill another marine, bring them both to a silo and boom you have another larva.
Right now typical survival events in CM, WO or custom made, are basically marines holding out as long as they can. With xenos having admin spawning infinite numbers and stronger ones over time. I think it could be done okay in CM. But xenos would need something like the resin silo mechanic, otherwise infinite spawning just makes it TDM. I guess you can have infinite spawning, but I don't like it. Having xenos just swarm cades to slash a marine/cade 2-3 times, which compounds over time and thats how you win? I dont like that sort of game play loop.
I much prefer CM for proper rounds, but TGMC has lowpop covered. CM would need to change fundamentally for a crashed game mode to work, otherwise its literally just 'survive until an admin says you win lol'. TGMC also gives xenos an actual reason to kill marines, if you get 2 you get a larva, and if you recover dead xenos you also get larva. CM currently doesnt have a reason for taking xeno corpses at all. rant over.
Also imagine if the almayer had RNG nightmare modes so random pieces were strung about, some were collapsed and rubble, or even entirely missing, while sometimes the higher floor crashed down into the 1st floor, becoming the layer you stand on. That would be cool. Boom! The hanger sunk into the dirt, now the CIC is on the 1st level, and would be connected to medbay lower. But half of the briefing room is missing and the CL office is in the middle there now! Kinda pog but probably aids to develop.