Moderator Application
Personal Information
Byond ID? Flpfs
CM Character? Phillip Clap
Are you 16 or older? Yes
Timezone UTC-3
On average, how many hours are you available per week to moderate? About nine hours
Qualifications
Do you have any previous experience in being staff (not just SS13)? None
Do you play any servers aside from CM-SS13? Baystation, Aurorastation
Provide links to any previous Colonial Marines applications that you've made:
Are you currently a staff member elsewhere (not just SS13)? If so, where? No
Have you ever been banned for more than 24 hours on Colonial Marines? No
Have you ever been banned for more than 24 hours on ANY server? If so, which server, when, and what for? No
Are you familiar with the chat program Discord (its use is required)? Yes
Communication is a vital part of being a Moderator. Are you willing to actively do so with the team? Yes
Common Staff Situations
A player randomly shoots someone at round start and MPs have detained him. I'd check the players notes and try to establish his intent after messaging him and the others involved. If he's a new player, I'd talk to him and note him but I wouldn't interfere in game. If he's an older player with a note history about this, I would most likely apply a timed ban.
A player ahelps that a predator has violated the honor code when killing him, what should you do? I would ask the player what happened specifically. If what he says seems really egregious, I would message them details about contacting the predator council. If I believe nothing major happened after taking a small look, I would give him details about the pred council but I would tell him to be really certain about filing a player report.
You see a player walking around the ship naked and clearly lost at roundstart. See if anybody in mentorhelp can hop in as SEA and help them. If the round's not busy and there are more mods I'd might join as SEA.
A player is being very rude to you in adminhelps, calling you names and arguing everything you say. He is requesting to speak to an Admin+ staff member. I'd tell them to stop arguing in ahelps and calling me names, and point out rule 0.2, telling him to file a staff complaint if he believes my actions were wrong. If he still continues being hostile in ahelps, I would likely note him or mute him so he could cool off.
A player ahelps that a marine is named 'John Doe', how do you deal with this? Would PM them and offer a name change, then leave a note for future incidents. If they can't come up with anything I would do it for them.
You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green and there has been no threat to the ship in the round at this point. I'd check notes, but I believe this is an IC problem unless he begins griefing or deploys to fight in the front lines.
A Marine ahelps that they were killed by a survivor. It is early round, the Marines have just landed, and the survivor claims that they were outright hostile to all Marines from the get-go and openly stated their intentions. How do you deal with this? I'd talk to them about how survivors are not allowed to be hostile to marines, and apply a note to them. If the marine killed went perma over this, I would most likely a-heal them since it's still early into the round.
If they had a history of doing this, I would most likely jobban them.
You receive an ahelp from a player stating that an MP has locked them up in permanent confinement for running into Requisitions and taking an attachment that was laying around. I'd message the MP and get their side of the story, then I would look at logs to get a better idea. If the MP really did imprison the marine permanently for no reason, I would warn them over PMs about MPs being required to follow marine law to the book then note them.
If they had a note history of poor MP gameplay, I would apply a job ban as this is unacceptable.
The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other? I would use the queen mother message to try to coax the xenos into starting the hijack.
You are playing as a medic, and another medic overdoses all your patients and prevent marines from being revived. It seems like it may be on purpose. How do you deal with this situation? I would pass it along to another staff member due to a conflict of interest.
The round ends, a Marine starts shooting a hostile CLF member and the CLF member ahelps about being killed after the round ended. I'd tell the CLF member that combat between hostile factions is allowed to continue even after the round ends, and that the EORG rule only applies to friendlies.
A Marine is running around disarming, punching and stealing gear at round start. You receive an ahelp from one of the victims. I'd investigate combat logs to see who started it, then I would tell the attacker marine simply to stop in PMs. If it was real bad shittery like stealing special equipment, I would speak to them more sternly and apply a note. If the player had a past note history of this, I would likely apply a tempban.
You receive an ahelp from a Marine saying that he was killed by another Marine. When you ask the murderer why, he said it was because the other Marine had punched him. I would warn the marine for improper escalation and inform him about the right conditions for escalating fights. I'd then note them and apply a revive to the slain marine. If they did this before, I'd apply a tempban.
You find out that there is an improper mutiny occuring. The mutineers are rallying together and preparing to storm the CIC. How would you attempt to resolve this situation? I'd most likely use marine OOC to tell people that they need a mutiny to be approved by staff before they begin. If they go anyways, I'd just sleep the offenders and call more staff members to solve the increased workload with me.
There are minor racist comments going on IC. 9 of the 10 people are laughing and RPing but one player gets offended and Adminhelps about it. I would take a look at the chat logs and determine the content of the messages. If I believe they are bad enough, I'd tell the marine who said it to tone it down and see their note history for past behavior. If I think the comments aren't OOCly offensive and fit IC, I wouldn't do anything.
A marine opens fire at round start in briefing killing multiple marines and instantly logs off. I'd apply a tempban for griefing then file for perma so they explain themselves on the forums, then a-heal the victims.
You see a player playing a Xeno larva/chestburster run towards the frontlines straight from the Xeno hive the second they burst and die. I'd message them about it and check their hours. If they were new to the xeno role I would tell them to be more careful. If they were an older player and I could tell they were doing this on purpose, I would talk to them, most likely giving out a job ban from xeno.
You see a Xeno memeing, saying AYYLMAO, REEEEEE etc in hivemind chat, as well as insulting the Queen. I would PM the player and tell him that netspeak is not allowed in-game as any faction, and that xenos cannot insult their Queen. I'd then note them.
A Xeno player calls the shuttle a "dropship". A different Xeno player ahelps that it's low role play to call it a "dropship". I would message the player who began the ahelp that players are allowed to do that. Xeno speak is supposed to translate into English.
A Command staff player at briefing near round-start mentions there are aliens on the planet. You receive an ahelp from a marine regarding this. I would talk to the command player that they are not supposed to know about xenos being down there, and I'd tell them that while they know something is down there, they don't know that it's specifically xenos.
You find a Marine killing another Marine on the EVAC Pod to take the last spot and claims it was RP as he was saving himself. There are two other marines in the pod along with him. I would see where the pod launched from and check the surroundings. If xenos didn't land yet, or there were other pods nearby and the area was secured by barricades, I would punish the marine who killed the other marine, but wouldn't a-heal.
If I saw that xenos were quickly approaching and the area was unsafe, I would tell the player that ahelped about exceptional circumstances and that the other marine had IC justification to kill him so he could survive.
A player insults you after you warn them for a minor issue and begins ranting in LOOC or dchat about staff and mentions you specifically, referring to you as an 'idiot' and a 'retard'. I'd message him and tell him to stop, and I'd refer rule 0.2 to him, telling him to file a staff report if he was unhappy with the conversation we had earlier.
A player ahelps saying he was hugged by a Xeno when he was ssd, and wants the larva be removed from him via admin powers. How do you handle the ahelp? I'd tell him that he'd have to get it solved in-game by normal means, since SSD players are not protected against hostilities.
You see a fellow staff member give wrong information in an Adminhelp or incorrectly enforce a rule. I'd pass it along to my manager so they could solve it.
Two staff are arguing in msay if an ahelp is breaking a rule. Because the staff who took the ahelp thinks the player broke a rule, they ban the player based on their interpretation of the rules, with others thinking the person was fine. What would you do? I wouldn't get involved on this, I'd inform a higher up staff member about the infraction the staffer made.
Why would you like to become a moderator? I'd like to help people out and maybe run a cool event every so often if I become senior mod.
In your opinion, what is the most important quality for a moderator? In my opinion, patience.
Anything else you phillip crap real??