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If you weren't in the townhall, or have been under a rock, here is the news : techwebs are being disabled. Nobody knows for how long but apparently it will not come back in its current state (i.e. it will be changed). Good job for the 50 techwebs hate threads, we have accomplished our goal. Also sadly defcon is not being turned back on.
While techwebs removal will be mostly positive I forsee a few negative ramifications that were mainly results of techweb bandaid balancing of roundstart stuff or the removal of old things from defcon.
- There will be no way to get the tank anymore (I am sure this will change quickly but it will, for a time, be unobtainable).
- There will be no way to buy more OBs, more DS points, or more req budget. (Realistically the only one ever bought was more OBs, which could be fixed by letting req buy them).
- The removal of railguns means that frontline hive cores will become once again much more viable, leading to OB denial from xenos more often.
- The removal of medtech and plates will remove some marine strength on deployment, so xenos that have been buffed around marines always having these things (such as the blanket health buff etc) may have to be re-nerfed. (however everything else about removing these two techs will be excellent).
- The removal of Queen beacon will mean no more funny beacons.
- The removal of Comms disruption will make RTO phones useless again (removal of pods won't since RTOs barely do anything with them anyway).
- All marine side respawns are now gone other than the hijack ERT, while this was also an issue with techwebs since cryo ERT and XRT were both t3 techs that were RARELY reached, this now means there is a blanket "nope" on respawns. Once a guy permas, he's not coming back.
Obviously there are like 90000000000000 upsides to removing techwebs which we have all already listed but these are just the pre-existing problems with the game that will rear their heads again now that the techweb bandaids making them balanced are gone.