Originally Posted by
SunaLova
Before I dive in, a Disclaimer:
Heartfully I believe a lot more synergies on the Marine side would abate a lot of this in degrees. The biggest thing I've seen is that xeno roles manage to chain into each other in combat, in tactics, in building up hive; and in turn ALL 3 minor syngeries blend well for xeno's modest goal to be opposition and expand.
Marines are ironically the driving force to a lot of the loreplay and setup - They have a lot more responsibility to the gameplay than it looks.
So not around would marine players get more out of the round by doing less memeing and more 'role-gameplay' ; having more chances and more rewards to do so will allow the creative gameplay to start occuring. In basic, marines have to be serious first in order to have fun.
Now for the Original Post:
Neurospam - that's a yup. Be nicer if it had diminishing returns on the target whether the same xeno shot it or another
The Screech - I agree with the idea, but the real thing to the screech is that it both DOWNS and DISARMS the players. (Again smart players can mitigate it with good tactics, anyone during the SD defense times will know but the hurt is there). If Screech can do a standing stun, like how the TGCode has caffeine and paralysis shaking, then I believe its more valid feedback. Added it is a good idea to[ have those most in front of the screech to take the most of effect
Barricades - This can be a fun fix, I really would like to see Engineers upgrade items in the field. Namely emplacements that are made by building 2 metal cades in the same spot. ( it gets taken down the same way with an added wrench step ) Given its military-grade its naturally resistant to acidic hazards.
Heck, even a chemical glass option instead of the usual barbed wire is a nice change of pace. So engineers can get a choice over time via ASRS
Grenades - It seems that Damage-Based 'nades get whooped in the updates and WILL be whipped by the new xeno level. So let's get tactical:
Concussion types derived from Impact rounds
Foam Grenade type derived from the Inflatable Wall and Snow cades for insta-cover ( Perfect for Medical rush-ins and upping recovering Marines being pulled away.
Caltrops aka Spike Ball Grenade - considering the throwing knifes and the sticky resin, marines deserve static area denials like these. a 7x7 checkered diamond radius sounds like a good max. And it won't harm Marines unless dragging a already wounded player