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View Poll Results: revive self destruct?

Voters
29. You may not vote on this poll
  • revive SD and remove the lifeboats

    13 44.83%
  • keep lifeboats and don't add SD

    4 13.79%
  • add SD and keep lifeboats

    12 41.38%
Results 1 to 5 of 5

Thread: readd self destruct?

  1. #1
    Senior Member
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    Question readd self destruct?

    i mean lifeboats seem on hold so should we revert to the gamer SD hold? cuz atm marines have 2 options, die on crash via unga charging or evacuate, vs the 3 of before of fight, hold sd or run.

    curious what yall think, i personally preferred the feel of holding SD to get that pyrrhic win against the hive, seeing the rods go up and then screaming "IT'S TIME, HIT IT!!!" etc

  2. #2
    Dev Team Manager Stan_albatross's Avatar
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    SD can't work with larva surge so that would need to be removed.

    It almost definitely would fail every time with current cades and trappers too.

    Lifeboats are apparently close to being done so, eh, probably not.
    Karl Karlsson, the man (and sometimes Captain)
    Maxwell, the synth
    Enhath'vot Guan-Dha, the predator
    Also a feature Coder & CM's Maintainer Team Manager

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  3. #3
    Junior Member
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    It can easily work with larva surge. You simply add a flag when SD is about to go off that disables the larva surge.

  4. #4
    Senior Member Copper Wilson's Avatar
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    I would be fine with keep life boats and adding back SD if pods were removed, might make life boats bigger, and might keep like CL pod. But other then that, yeah if life boats dont get finished remove them for SD. As ass SD might be atleast it worked and was usable.

  5. #5
    Banned
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    I think it would be cool if we kept both to appeal to both sides of the playerbase, like command having an option to evac via lifeboats or make a final stand with SD.

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