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Thread: A SERIOUS discussion about lurkers

  1. #21
    Junior Member
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    I have learned, in my short time on the server, that the Lurker is most deadly to the lone marine or unguarded backline.

  2. #22
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    Quote Originally Posted by lmwevil View Post
    literally my point, it could be super underpowered but those who are insanely sweat and robust will still kill whole squads because they won't stop playing it regardless of balance changes.

    reality is that the reason you don't see burrowers killing the entire marine force all the fucking time is because robustos don't play them, robust players make any combat caste good almost invariably even with their faults.
    bruh burrower is like the best T2 class. People who actually know how to trap the entire hive and the colony are the most annoying fucking t2 caste to deal with. Couple this with the fact that they can place efficient tunnels and tremor people from even across walls/chain with queen screech makes them insane.

  3. #23
    Whitelisted Captain Total_Epicness's Avatar
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    my take:

    just revert the """"""""""""""experimental""""""""""" pounce freeze removal and it should be fine.
    Benson 'Bengus' Gusman, Frankie 'LTB' Sulyard (old TC name)



  4. #24
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    10% of the population makes up 90% of the kills, everything is nerfed over a small amount of players doing it, whether you think thats good or bad thats just how it is and has been but the thing is lurker has no counter and gets hell invis so u cant even see it coming
    Last edited by Ethan10000llahd; 10-30-2021 at 06:45 PM.

  5. #25
    Dev Team Manager Stan_albatross's Avatar
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    Quote Originally Posted by ChiChii View Post
    Full stop. Nerfing something because like 3 people are good with it is stinky.

    What is the point of getting good at a caste or with a weapon if its nerfed constantly when you finally figure it out? What encourages us to get good at anything if we know in the end it will be nerfed because we "got good." When does it stop?
    happened to research now let's get these lurkers nerfs in :tro:
    Karl Karlsson, the man (and sometimes Captain)
    Maxwell, the synth
    Enhath'vot Guan-Dha, the predator
    Also a feature Coder & CM's Maintainer Team Manager

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    [CENTER]Retired Synth councilman, forever a member of IO gang

  6. #26
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    isn't it because every fucking time someone actually figures out something. people start to follow suit and it becomes unplayable for one side for like a few days and sometimes even weeks before it gets fixed?

  7. #27
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    remove shotgun PB knockback ( NERF TO SHOTGUNS ) ( INSTANTLY FIXES LURKER PROBLEM ) ( YOU DOUBLE PB THEM INSTANTLY )

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