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Thread: Xeno QoL that you wish existed

  1. #1
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    Red face Xeno QoL that you wish existed

    Being able to toggle a button and use tons of plasma as a hivelord to leave a trail of sticky instead of spam clicking, snail trail. same with speed resin to make them both see more use

    gardeners being able to melt flares and make pylons (healers can)

    burrower tunnels making a message like "Burrowername has made a tunnel at Y called X" for the hive, so maybe they'll use them - EDIT: YOOOOOOOO GEEVES DID IT: https://gitlab.com/cmdevs/colonial-w..._requests/2127

    being able to put eggs into egg morphers to fill them up with huggers as a lategame alternative to keep them useful in some capacity

    carriers being able to channel on an egg morpher to refill their supply

    breaking apcs being a channeled action instead of many clicks (also a visible cut wire apc and not cut wire apc, if the cover is down. for marines and xeno visibility)

    acid pylons in some form (even if they can't hurt marines) just to help with fire spam and issues at the front

    leaders being able to have some sort of rally that gives a hud indicator of where to go for the entire hive (to have a stable front and draw bald xenos or those who don't know the map)

    queen eye being able to place weeds like a creep tumor in star craft (aka a bit of range on non creep tiles)

    an ingame way to check the map layout for newer xenos

    Edit: prime and ancient xenos being able to pick xenonid sprites could be cute, but isn't QOL. thought i'd add it before i forgot
    Last edited by lmwevil; 10-16-2021 at 10:35 AM.

  2. #2
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    being able to click marines through your bigass t3 sprite for abilities that require you to be touching them and clicking their sprite

  3. #3
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    transfer plasma having a ctrl + middle click option that looks at the total missing plasma on the target and subtracting that from your remaining plasma so you only have to transfer plasma once

    same as above for filling special structures

    the tracker changing colour when you're looking at something other than the queen (like leaders/hive core)

    multiple xenos disarming a marine increasing the chance they'll be knocked down

  4. #4
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    partial darkness sight for xenos to see light sources? tgmc has it implemented with no lag so it must be possible

  5. #5
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    breaking vendors as a channel instead of just being on harm intent and having to click it 1 to like 30 times depending on your luck

  6. #6
    Whitelisted Predator ChainsawMullet's Avatar
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    Quote Originally Posted by Pyrodes View Post
    being able to click marines through your bigass t3 sprite for abilities that require you to be touching them and clicking their sprite
    that's not QOL it's a direct buff

    Quote Originally Posted by Heraclitus
    multiple xenos disarming a marine increasing the chance they'll be knocked down
    also not QOL and is a direct buff

  7. #7
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    Having pheroes be the same ability select as leadership orders. Instead of being a stupid window on its own

  8. #8
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    resist button moved up to top screen where all the abilities + rest are

  9. #9
    Dev Team Manager Stan_albatross's Avatar
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    Quote Originally Posted by reuben owen View Post
    resist button moved up to top screen where all the abilities + rest are
    set a macro for it
    Karl Karlsson, the man (and sometimes Captain)
    Maxwell, the synth
    Enhath'vot Guan-Dha, the predator
    Also a feature Coder & CM's Maintainer Team Manager

    Timeline :
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    [CENTER]Retired Synth councilman, forever a member of IO gang

  10. #10
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    this is probably in buff territory but i think builder castes should be able to place reflective walls. They're really not as good just regular hivelord / queen walls generally but they are a nice option

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