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Thread: Is it me or people who aer too borust runing the fun?

  1. #1
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    Is it me or people who aer too borust runing the fun?

    First post and as my name suggest I might be wrong. Been playing for some weeks now and I'm getting the hang of things. Previously I payed on other servers also.

    My question is to the veterans of this server. It seems to me that either I role-play and have fun, really taking it in like an action RPG and I quite enjoy this part. But it always seems like when I stand anywhere near the front, a robust Lurker just shreds me in seconds or of I'm playing Xenomorph, a marine with multiple shotguns on the floor somehow shoots 10 rounds in seconds with their MOU and pretty much kills me so badly that I do not even go to crit, but literally explode. So my question is, can you enjoy this game near the front line without absolutely knowing all the in-game mechanics? I seem to really struggle with this instant-death mechanic. As a note, this happens rarely, about once every 5 rounds. But when it happens, it is really annoying. After death, I keep observing the culprit and it seems they are just abusing some weird mechanic where they manage to shoot way faster than other marines and get more kills than anybody else.

    I read some other posts here, like the one about this git-good, which I got a couple of times in dead-chat. But it's one thing to skirmish back and forward with the enemy. It is an other to simply instantly die to normal weapons (not specialist weapons).

    Am I wrong here?

    Edit: sorry for the typos, writing from phone.
    Last edited by Mightbearetard; 10-29-2021 at 09:41 AM.

  2. #2
    Senior Member AlbertBlackwell's Avatar
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    Yes you can. The shotgun juggle isn't OP because you chose to engage that shotgunner instead of outsmarting them, use your head and think of decent tactics. Simply a skill issue. Knowing game mechanics isn't abusing them blah blah.
    Chaotic puppet-master from hell

  3. #3
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    Its people who are too bald ruining the fun. For one robusto who knows his shit there is 20 baldos who will PB you with buckshot in a chest and your "heavy" cardboard armor won't do shit.

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    CM is nothing like the ordinary servers, rounds tend to last less than an hour and you can't RP that much in combat. Otherwise you're just gonna die, so I guess be in the backlines, like a medic or fob if you want to RP. Or even shipside RP (doesnt exist lol)

    at least 50% of the marine force at minimum sucks ass, and anyone with a brain can kill them. Sometimes you just get a xeno main and suddenly at the end of round fact you see them have 50 kills. Or queen captures 1/3 of the entire planetside marines basically solo because she is very balanced. Or you get a SADAR that kills queen and 3 T3s. Or JTAC kills half the hive. Balance is really random in CM. What I mean by that is the game is so wacky and easily 'abused' that anyone who's good at the game can just dumpster anyone else. Just have good ping and know the strat and you're good to go.

    Or you just get a sadar that dies to a solo warrior, a queen that over extends and dies easy. Or a bald command or PO that doesnt know OB or CAS. The entirety of win rate is who is on at the moment that has a brain, and are they playing xeno or marine? You can look at win rate graphs people do, it's basically entirely reliant on whos online. I dont remember specifically but there's a few hours in the day that have like a 90% win rate DAILY because that's just when the xeno mains are on, and there aren't enough marines on that are robust.

    Some easy things to pick up are:

    Majority of xenos and their damage inflicted upon marines is melee. Marines are meant to be at range, and should have a disadvantage in melee. But that is only the case is le marine is bald. If they're good, they're actually more dangerous in melee than in ranged. Here's how

    Learn how to m37 shotgun and buckshot. It's the thing that is likely killing you so fast when you're xeno. Just a couple clicks can kill most. Make a unique action macro to pump shotgun!

    m39 SMG on semi kills basically just as well as the shotgun, but it has a bit longer range. And has AP!

    Smart weapon death stacks. Multiple SGs, smart scopes and m56d (it has IFF now) is unpushable for xenos unless there's a boiler. By the time you walk to them just to slash, youre already at half health, and might get killed in the retreat. Xenos cant compete if marines with smart scopes stick together.

    m37 shotgun with slugs or m44 with heavy ammo can almost stun lock in place t1s and t2s. Stun em and attack with m37 buckshot or m39, or even a flamer.

    Base runner can pounce, slash twice and retreat and there's nothing the marine can do. Try to master this as a rouny. Do note if rouny doesn't run away after the pounce, they can get PB'd or m39'd and die immediately. Play safe and you can do a simple 40-ish damage every pounce if rouny no get's caught by a marine friend

    Base warrior can lunge, slash twice on the person they're lunge dragging, fling to stun, slash again and punch, then slash again and it will kill the marine. If warrior does this right, the marine will die and there is nothing they can do. They will be stunned for the entire duration.

    Play defender and get used to putting down your crest for defence, tail swiping approaching marines to stun them, and headbutting them into your lines so they cant retreat as well. Also you can stand infront of them to block them running away, just be careful not to get yourself killed in the process.

    If xeno can't get into melee range without missing a chunk of health, hug corners and do your combo. If their friends don't back them up immediately it's an easy kill.

    Most of the kills in CM are stuns, unpunishable abilities or combos that can't really be countered that reliably or just good ping and good clicking

    Welcome to cm!

  5. #5
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    Look at what you struggle with and try to mitigate accordingly.

    If you fear lurkers, don't wander alone, have a MD and a shotgun ready. Lurker won't be able to kill you even after a pounce, if you pull out your shotty and show that you can actually land your shots. You can also use other firearms against lurkers if you know what you're doing. Just don't bother chasing it too much if you're alone. Pop your meds and retreat before lurker invis recharges.

    Double shotgun's a bitch to fight for most weaker castes, the only advice is you should observe marine loadout and play more carefully if you don't know what they're bringing. And then practice, practice, practice. At some point you learn to spot those double shotty users who are not really efficient and you can outskill them, even if you're technically weaker. Good double shotty users are generally best left to sentinel\spitter gang, but now that the sentinel is a joke, they're gonna have a really good time.

    MOU's pretty meh. It's only really dangerous in buck range, so try and keep your distance against MOU users until they unload, then punish them. Also try to avoid getting into those brawls where there's also a MOU user, since he can finish you off.
    Roman 'Fire' Kacew

  6. #6
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    People who are too good is usually code for people who abuse mechanics. Shotguns have always been the meta, and lurkers have always torn people apart, the only way to deal with either one is and was always to abuse even more abusive mechanics. You can't outplay a queen screech alone, and a warrior grab is usually pretty harsh. If you want to win, abuse mechanics. Be a scumbag, perma use the shotgun, always drag away marines, perma stun them, whatever, go.

    Pay attention to who's good, memorize their name, play warrior, Queen, Lurker, single them out, make sure they die enough times or permanently, and voila, you win. That's it, ezpz.

    That, however, is pretty gay, and boring. The game is less fun when your single motive is to win. Unfortunately we're in this weird trend where people think Roleplaying is gay, but people forget that that's where this server and game itself rose from. Originally, the game was balanced so that Xenos won 70+% percent of all the games and marines didn't have exact data on how much damage their weapons did. It was all vague. And everything was scarce. This sounds like hell, and it was in the moment, but looking back at it, this is what gave rise to the roleplay aspect of the community. I mean, if you know you're PROBABLY going to lose, are you going to do everything to play the most META tactic knowing you'll fail? Or will you just realize it's a tragedy through and through to the end and have fun with what you have left? People had fun roleplaying because that's all they had. Victories were sweeter because it took a miracle to win. Best part is, because everything was scarcer and vague, attachments and uncommon weapons were like treasures that made everybody's mouth water. People treated BC's like treasure, it was a miracle to get one, we didn't know if it was worth it or not, but having one felt like you had Excalibur in your hand because by God you actually got your hands on one.

    Now, the BC is just another attachment, hell, people prefer the EB nowadays.

  7. #7
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    Thanks for all the reply, I went out and actually tried some of the tips here, I think I feel for the so called noob-traps like throwing knifes and some of the weird attachments that sounds good on the wiki but seems like it hinders the gun usability. So that also resulted of me dieing faster.

    As for the specific tips I read here, I did try some that I had the time for. It really appears true that when certain seasoned players are playing a side, they balance seems off. I might be wrong here, but I feel like 20% of players on the front line are doing 80% of the killing.

    Also I noticed that when ever the CO is not using CAS, orbital cannons and mortars, it's almost always a xeno win. I feel like they contribute way more to the round than anything else. Not even just for the pure kills, but to break the xenomorph walls and the stale-mate.

    I think the unique-action by default was on the space button to reload the shotgun. How ever I made a weapon-pickup macro that really helped when not using magnetic harness. As a xeno it feels it's almost impossible to play without hotkeys, the action is just too fast. Speaking of which, I swear the survivors are almost always better at killing than marines. Might be only because veterans take them, but they can outrun almost all Xenomorph, countless time I witnessed how they chasing down all kind of castes and killing them.
    From a game perspective I guess it's fine, but from a lore/RP perspective it is really weird to see a naked man, a chef and a nun chasing a 15 foot tall scary alien creature with 3 feet claws in the dark, while shouting warcries at it. It just, feel wrong. I guess if they would be some sort of special military units, I can imagine this scenario. But here civilians who would be scared to talk to a cashier somehow decide to run into the darkness chasing an unknown number of horrifying killing machines an go out of their way to try to kill as many as they can. I just don't get it. Or maybe this game was meant to be a pure shooter with no ambiance or role-play, than ignore this.

    Also I saw some players do the weirdest things, like shocking doors to shock Xenomorphs, attaching an igniter to a sensor to make a motion detector which they place in places to see movements, as the dropped MD stops working and ordinance technician hacking the cafeteria drink vendor to get unlimited alcohol and make fire bombs. I tried to look up this on wiki, but it seems there is no information about this and they somehow just know how to do this. How the hell they are coming up with these things? The only things I'm familiar with from other servers are chemicals, which transfers well here. But God seeing them in a shooter like this really makes me wonder where these people reading these? If you have a link please let me know.

    Will keep trying the other suggestions regarding the SMG and the xeno castes, but I suck at them big time still, only thing that I am remotely decent is a spitter and boiler as they are really easy to use.

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    Quote Originally Posted by Mightbearetard View Post
    Also I saw some players do the weirdest things, like shocking doors to shock Xenomorphs, attaching an igniter to a sensor to make a motion detector which they place in places to see movements, as the dropped MD stops working and ordinance technician hacking the cafeteria drink vendor to get unlimited alcohol and make fire bombs. I tried to look up this on wiki, but it seems there is no information about this and they somehow just know how to do this. How the hell they are coming up with these things?
    Oh boy, you haven't even heard of the infamous throwing knife disposals, all engineers deploying their sentries next to each-other for maximum firepower and Command staff calculating the longitude/latitude of locations to fire OB cannon without inputs. These are not written anywhere as they're only known by certain kind of people.

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    Erm.... Double shotguns ( so awesome) are mid tier as hell (use the M39 )

  10. #10
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    Quote Originally Posted by Nihad7 View Post
    Command staff calculating the longitude/latitude of locations to fire OB cannon without inputs. These are not written anywhere as they're only known by certain kind of people.

    Literally just download CM source code from github, open strong.dmm. Then get fob coords. Then count using strong.dmm's maths to wherever to OB. Its not rocket science. Then put it in a list so you can just do math for whatever you want, whenever you want.

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