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Thread: This server has become a massive hugbox

  1. #151
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    Quote Originally Posted by BeardedWall View Post
    Not to mention the slow erosion of features through minor changes

    Medical used to have to treat infections, necro, multilarva, shrapnel, more organ damage (why was the appendix removed? Slealthnerf to groin targetting) IB was more deadly, bones rebreaking instantly if above 50 brute damage. Remember washing your hands between surgeries??

    The best part of the "timewarp" games was seeing medical be hard again. Now it's so boring that medic is harder..
    This tbh Medical ship side needs to be harder, but not to hard that it scares away players there needs to be a slight rework of the medical system so that way both shipside and ground side can actually have different skillsets and more variety other than "ship side/fob medical are only for sugary" make it so if you don't treat a wound right ground side it gets infected and can kill over time if the infection is not treated right or wounds that only shipside medical have the ability to treat(that is not just organ damage)
    Last edited by WestRover; 03-13-2022 at 02:36 AM.

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