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Thread: Force longer rounds

  1. #21
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    how many times do I need to tell you this? people fucking play CM because they want to 1) shoot aliens and 2) play with their friends
    3) meet like-minded people who want to do the aforementioned thing
    4) roleplay shipside when they are done shooting aliens and want to go do something else
    You need a perfect balance of all 4.
    People like @Drevenshekel have a positive influence on the round and can actually make it fun for everyone
    while on the other hand there are some COs who just play to win.
    or if you're like some of the staff and mentors. you're just here to help people get a better experience be it by teaching them stuff or by enhancing the round through administrative power and outside-game influences.
    did people forget the staff is supposed to make the round more enjoyable???
    did people forget other players are also playing to have fun?????
    good god what have CM become.

  2. #22
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    Quote Originally Posted by CABAL View Post
    Then you would have normal short CM round, but with survs instead of marines.
    The point is that survs are supposed to lose, so if they want guns, they have to first break into armory or something like that, instead of having gun available basically from the starts. Maybe devmemes could even code some makeshift weapons for them to make out of common materials, like crossbows, IEDs and shit. Forcing cooperation between survs shouldn't be a problem, unlike forcing cooperation between marines.
    Marines proved countless times they can overwhelm few MPs with nothing but their bare hands, MPs with stun battons and spam tazers. Change marines to survs, change bare hands to melee weapons and MPs to sentinel.
    After survs die, they can respawn as marines and then round goes as usuall, but with the benefit of additional (lets assume around atleast 20) minutes for RP and stuff.
    The problem lies with no one wanting to be the unlucky many who won’t get access to any kind of weapon. I don’t mind the weapons being locked behind locked doors and needing to cooperate to access the areas, but just not getting access to a weapon or some mega baldy hogging it all and getting capped is a problem. This happened A LOT with one of somenerds surv events and basically made being a surv unplayable cap bait. Not even secure on LV was able to hold longer than 2 minutes when it should be able to hold for far longer.
    Synth Gaming

  3. #23
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    Back in the glory days of proper briefs and actual RP- those golden days are long gone and no one seems willing to bring them back sadly.

    Enjoy your 30min round speedruns

  4. #24
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    This raises an interesting point, if this is truly a mid-RP server and devs/mods WANT US to RP than why are they implementing changes that not just discourages RP but straight up makes it impossible. Things such as:

    Survs: back than, no shotgun, had to hide, team up with others, look for guns. They can't just rush hive or any xeno as they have no guns, or shitty guns, sentinel will stun them. The longer the round went, the more screwed they were. Xenos matured, that sentinel that could stun, became elder and was a brutal threat. You truly had to think, talk, RP. It was fun, exciting, scary, a well though out experience from a survivor and from a xeno standpoint.

    Now look what we have today. Survs start with shotguns, even if it's a janitor or a nun because...lore? RP? Makes no sense. Sentinel comes, but survs have neuro immunity. Survs have great guns and outrun most xeno off weeds. If they team up, most xeno would simply die to a 3v1 against them with shotguns, speed and PB stuns. Simply waiting behind 3 layer of cades makes sense as xenos won't get stronger over time. If they lucky, they get a boiler, who will run out of plasma 1 minute in and 50-50 if queen will plasma him.

    From a surv standpoint, this is anything but survival. It needs no role-play. At least tell us that a nun, a janitor and a doctor took crack to run fast, they went insane from crack so they start to chase horrible killing machines in the dark even going so far as dying just so they can get the kill and SOMEHOW (fuck lore, RP again) they ALL had a big ass shotgun hidden under their jacket. Makes fucking zero sense. This is not an Alien survivor, this a duke-nukem on crack.

    This is just one example that cocked RP straight from the get go.

    I could mention also removal of IOs. WHY. The most exciting action from marine and xeno standpoint. Adds NOT forced RP. Remove it. WHY.

    Larva surge. We went from tactics, exciting last holds, heroic pushes and glorious last stands to just ghost. Xenos already won. What's the point of playing if you know the outcome.

    Defcon. Adds pressure for both sides. Exciting to nuke holds and last ditch efforts to push as xenos. Removed. WHY.

    Maturing. Just makes sence and adds tactics, drama, excitement. Removed. WHHYY?

    This is the reason I do not believe they want a medium RP server. I think they want to make a TDM server. The only think I don't get is why would they say they want RP if they do everything in their power to do the opposite?
    Last edited by Mightbearetard; 12-11-2021 at 09:11 AM.

  5. #25
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    3 years of development went into making the rounds shorter and more focused on a more balanced TDM approach rather than keeping the old somewhat asymmetrical glass cannon meta.
    You can't just bring this back with one update.

    And roleplay isn't coming back no matter what.
    Roleplay is seen as cringe because over the course of those 3 years staff prohibited us from roleplaying as actual marines like we used to.

    There's no one left to bring it back considering everyone who's been there when it was a thing is now either banned or completely drained by your antics.

  6. #26
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    Quote Originally Posted by Mightbearetard View Post
    This raises an interesting point, if this is truly a mid-RP server and devs/mods WANT US to RP than why are they implementing changes that not just discourages RP but straight up makes it impossible. Things such as:

    Survs: back than, no shotgun, had to hide, team up with others, look for guns. They can't just rush hive or any xeno as they have no guns, or shitty guns, sentinel will stun them. The longer the round went, the more screwed they were. Xenos matured, that sentinel that could stun, became elder and was a brutal threat. You truly had to think, talk, RP. It was fun, exciting, scary, a well though out experience from a survivor and from a xeno standpoint.
    Haha, when benos could just slaughter you by jumping out of darkness in a blink of a eye you had time to RP, talk, or think. What a fucking delusion. Lets just rephrase it: Survs being weaker than they already are, encourages RP, talking and thinking. What a fucking joke. Oh, a beno can stun me in one click of a neuro, I have to think, oh a runner can pounce on me and break both legs, I have to RP with fellow survs, oh a warrior can lunge from darkess and just cap my ass, I have to think so hard my head becomes too big for him to grab.

    Its exactly the same thinking of making benos win 75% rounds making marine RP better, because reasons.

    Quote Originally Posted by Mightbearetard View Post
    Now look what we have today. Survs start with shotguns, even if it's a janitor or a nun because...lore? RP? Makes no sense. Sentinel comes, but survs have neuro immunity. Survs have great guns and outrun most xeno off weeds. If they team up, most xeno would simply die to a 3v1 against them with shotguns, speed and PB stuns. Simply waiting behind 3 layer of cades makes sense as xenos won't get stronger over time. If they lucky, they get a boiler, who will run out of plasma 1 minute in and 50-50 if queen will plasma him.
    Not all of them start with shotguns. You could easly expain it in lore and RP perspective. Survs in CM already survived the first wave that killed most of the colonist and their physical prowess (endurance 5) shows that they were best of the best there. You think that whole fucking colony had like 5 people and a synth? No, of course it fucking didn't.
    Survs have neuro immunity so that they have atleast an environment where they can actually RP (doesn't force that sure, but gives them fucking breathing room).
    Benos get stronger over time during pre-drop, they evolve to T3s. No matter their defences, Boiler and Crusher will break shit eventually, the only hope of survs actually living is to bunker up close to main LZ.

    Quote Originally Posted by Mightbearetard View Post
    From a surv standpoint, this is anything but survival. It needs no role-play. At least tell us that a nun, a janitor and a doctor took crack to run fast, they went insane from crack so they start to chase horrible killing machines in the dark even going so far as dying just so they can get the kill and SOMEHOW (fuck lore, RP again) they ALL had a big ass shotgun hidden under their jacket. Makes fucking zero sense. This is not an Alien survivor, this a duke-nukem on crack.
    It needs no role-play as long as they aren't in relative safety. And they achieve that when benos don't bother them, or when marines rescue them. But even in those praised times of old, where RP was supposedly high and shit, survs who wanted to RP, somehow survived till mariens came, they went shipside and they had nothing to do, but to wander around in hallways and get grieffed by MPs. Take off those rose-tinted glasses. You complain about survivors killing aliens and not being "true Alien survivor", yet fucking HEFA order is canon.

    Quote Originally Posted by Mightbearetard View Post
    This is just one example that cocked RP straight from the get go.

    I could mention also removal of IOs. WHY. The most exciting action from marine and xeno standpoint. Adds NOT forced RP. Remove it. WHY.
    No idea, however I fail to see that exciting action and RP from marine and beno standpoint. Forced to wander around the colony, forced to die to gangs of warriors and lurkers, unless marines push so hard, that they are all engaged in caves, at which point marines win 9 times out of 10 if that happens. Just play as a PFC and wander alone in darkness, same gameplay and RP experience to IO.

    Quote Originally Posted by Mightbearetard View Post
    Larva surge. We went from tactics, exciting last holds, heroic pushes and glorious last stands to just ghost. Xenos already won. What's the point of playing if you know the outcome.
    Because only the biggest benomain care that it is a beno win. If benos hijack, but get wiped out shipside, devmemes and whoever the fuck else considers it a "minor" beno victory. But nobody besides that cares. For what everyone (who isn't delusional benomain) that very much feels like a marine win.

    Quote Originally Posted by Mightbearetard View Post
    Defcon. Adds pressure for both sides. Exciting to nuke holds and last ditch efforts to push as xenos. Removed. WHY.
    Probably because it sabotaged itself. To get enough DEFCON for nuke, you need enough colony control that IOs could safely wander around gathering intel. But at this fucking point marines already are winning and they wipe out xenos with guns. You could probably count on the fingers of your hands how many times nuke was granted to marines by actually gathering intel and beno/marine corpses and it actually mattered, because otherwise admemes had to do it during prolonged sieges of FOB by benos, not allowing anyone to walk out, so no intel gathering. Why they had to do it? Because DEFCON in that state was broken.

    Quote Originally Posted by Mightbearetard View Post
    Maturing. Just makes sence and adds tactics, drama, excitement. Removed. WHHYY?
    Removes inherit disadventage to xenos by marine metarushing. When the last time you heard about CO ban for marines rushing? Also, encourages benos to die, because they can respawn and don't have to wait till mature to not be a wet noodle, don't have to wait to be elder to be combat-capable and can't go Ancient to be OP.

    Quote Originally Posted by Mightbearetard View Post
    This is the reason I do not believe they want a medium RP server. I think they want to make a TDM server. The only think I don't get is why would they say they want RP if they do everything in their power to do the opposite?
    It is TDM server. It was TDM server always. Even in those "glorious" days of Apop, it still was TDM, but one sided was rigged to lose. TDM doesn't exclude RP and RP doesn't exclude TDM.

  7. #27
    Senior Member LilPenpusher's Avatar
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    Quote Originally Posted by Tails of Akira View Post
    how many times do I need to tell you this? people fucking play CM because they want to 1) shoot aliens and 2) play with their friends
    3) meet like-minded people who want to do the aforementioned thing
    4) roleplay shipside when they are done shooting aliens and want to go do something else
    You need a perfect balance of all 4.
    People like @Drevenshekel have a positive influence on the round and can actually make it fun for everyone
    while on the other hand there are some COs who just play to win.
    or if you're like some of the staff and mentors. you're just here to help people get a better experience be it by teaching them stuff or by enhancing the round through administrative power and outside-game influences.
    did people forget the staff is supposed to make the round more enjoyable???
    did people forget other players are also playing to have fun?????
    good god what have CM become.
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  8. #28
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    Than I was probably the only one enjoyed IO gameplay. From a marine standpoint, it was amazing. Run in, grab all you can, hope you don't get discovered. If you did, you had to pray they don't call for more xenos and you had to GTFO immediately. It felt like a heist, there are always some more papers to grab in the last second, you really need it, but you also trying to fight off that runner that is waiting for you to make a mistake and have you capped. Fits perfectly into the CM universe, extremely lore-friendly, does add a lot of RP as you have to team up with other IOs, or bodyguards.

    From a xeno perspective, I really like to find those IOs who had the balls to go deep into xeno territory just to grab a few items. You really had to plan how you can cut them off and which way they might go. You expecting them to be strong a they are trained marines and specialists at their job. Unlike a nun who somehow appears to be more skillful of chasing after killing machines.

    As for the last hold, yes nuke hold was exciting. You can't just leave, queen will disable the nuke. But leave too late, you might die. If you want to do that, that's top RP. Also you might have to decide to evac last second or stay, but surely die to xenos, allowing nuke to go off.

    Briefing and other holds, again maybe I was alone than with this, but it was really exciting. As a xeno also, you cant just fuck it and throw yourself at the cades as you get a new larva in 2 minutes. You had to play as a team and kill a fortified enemy on their home-turf. Delete it.

    If there would be a clear upside why they were removed and what did CM won, sure. Some changes were good and bad, but they had their upside also. But all these changes only had downsides.

  9. #29
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    Half of the people here don't even understand why survivors have what they have now.

    Survivors spawning with shotguns is due to xeno's taking less time to reach T1 and having no maturity so you have those people that legit meta rush survivors due to all the weapons being in one or two locations that's why they now spawn with a gun
    Endurance was added to the the powercreep in damage and anti neuro was added due to neth making it so unarmoured people were downed in one neuro toxin hit, which wouldn't be too bad if it worked like OLD neuro where there wasn't a massive slow attached to it.

    And for those wondering why survivors don't just "Hunker down" ask your self's why would they then all it takes to breach their defenses is a T2 thanks to whoever's idea wall slashing was.
    TLDR Survivors buffed due to Xeno's buffed

    People want to nerf survivors, sure, but actually god dam think about it, I don't mind playing survivor defensively hell I enjoy it, holding solaris marshals was one of the things I enjoyed doing but several changes over the years have made things like this impossible against any thinking xeno team.
    Last edited by Digitalattack; 12-11-2021 at 07:48 PM.

  10. #30
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    Quote Originally Posted by EquitablePerson View Post
    Back in the glory days of proper briefs and actual RP- those golden days are long gone and no one seems willing to bring them back sadly.

    Enjoy your 30min round speedruns
    It's not that there aren't any people that WANT to bring it back, it's just not possible to do anymore. Everytime you try, you just get a giant riot. Most of the PFC mains, if they are not deployed by 12:30 they will either steal the DS and deploy without briefing or just throw a giant anger fit and basically destroy everything. It's sad but that's the current reality of CM

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