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Thread: Rework PFC/CL/Researcher/Specialist/ Mission Subops.

  1. #11
    Moderator Ugnip55's Avatar
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    We couldn't even have agents with objectives. A black ops squad won't work.
    Joe Dafoe, PFC/hobby Huntard hunter.
    Xenomorph FOE, disgusting runner/warrior main.
    Yautja hunter Nall'kro, clanless heathen.

  2. #12
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    Quote Originally Posted by c4xmaniac View Post
    Awesome just what we need, the protagonist squad to supersede the protagonist role and they get to legally grief.
    As opposed to illegal griefing? As opposed to every single loadout being metagamed to the point of tears? As opposed to what exactly, and legal griefing? It sounds like you did not take the time to actually look through the ideas, and just decided to post something...

  3. #13
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    Quote Originally Posted by Ugnip55 View Post
    We couldn't even have agents with objectives. A black ops squad won't work.
    I mean, I was not around for that. Could you explain why agents failed?

  4. #14
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    Quote Originally Posted by BellyMaster View Post
    As opposed to illegal griefing? As opposed to every single loadout being metagamed to the point of tears? As opposed to what exactly, and legal griefing? It sounds like you did not take the time to actually look through the ideas, and just decided to post something...
    Yes, as opposed to illegally griefing. We already have the griefer WL, we don’t need the protagonist griefer WL who has no restrictions outside of complete x objective with GLs, RPGs, and scout memes. I’ve soloed whiteout, WY PMC squads, and MARSOC in the same minor event in one life as a UPP kommando using a fire axe and cloak. I think you underestimate what you’re wanting.
    Synth Gaming

  5. #15
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    Quote Originally Posted by c4xmaniac View Post
    Yes, as opposed to illegally griefing. We already have the griefer WL, we don’t need the protagonist griefer WL who has no restrictions outside of complete x objective with GLs, RPGs, and scout memes. I’ve soloed whiteout, WY PMC squads, and MARSOC in the same minor event in one life as a UPP kommando using a fire axe and cloak. I think you underestimate what you’re wanting.
    The soften the power of them, they don't have to copy paste this change, hell, you could even remove them and instead turn them in to ultraPFC that are tankier, faster, and better supplied, and give the spec kits out as rewards to the ship, or just get rid of them entirely and shift the power in to a more even distribution among the crew at large. The entire point of this change is to create a new engagement element, to spice up the otherwise constant state of distress signal. Hell, you could even just have it be a UPP/CLF/Privateer role, that you could set the same as all the others, no different than survivor.

    And I assume you mean Pred whitelist, which for all intents and purposes is a duelist/vanity whitelist, which to a large degree is somewhat meaningless outside of a select few. Not to rob them of the fancy bios and cool gadgets prestige, the Pred WL is kinda a meme in most regards, and does not effect round flow in many ways, by design. Although, in a large way, I am starting to suspect you are arguing in bad faith. You are conflating a significant change in game pace, and the addition of a new tactical and strategic layer, with Preds, who are, mechanically, mobile map furniture, unless you decide that you really want to fight them. Hell, as a researcher, I have had a Pred in a lab, sucking its blood out with a straw, and the pred that recovered it just clawed its way in, pulled the doors open, grabbed the body, and ran off. I found it to be a scary encounter, IC and OOC, shocked me quite well. To say that it is just a griefer WL is not really justice. It is far more about RP, especially when multiple people in the round are interacting with it. It took the person that killed the Pred, the person that dragged it to the LZ, then whoever dragged it to my office, as well as the Pred that died, and the Pred that recovered its body, and myself, to create these interactions, which provided content for everyone around the board to interact with each other, and the roles we were playing. So to a large degree, I do not believe that, properly ruled, and implemented, that some HvH factor being added to the server consistently would be bad. Yes, the numbers might need to be changed, and perhaps better context and RP guides for it, but I stand by my opinion that it would help change the games pace, and would lessen the current state of metagaming that plagues every round.

  6. #16
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    Quote Originally Posted by BellyMaster View Post
    Sic
    No, you don’t know the pred WL. Also I agree you could have a WLed HVH faction, but your proposal is just agents with extra gear and supposed to grief marines. We also don’t need more neuro immune, bone break resistant marines with extra endurance running around. Specs should be turned into weapons teams to improve teamwork and spread out the power if anything’s going to change.
    Synth Gaming

  7. #17
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    I guess I would ask what you are talking about when you say grief WL. And as far as a WL, if the HvH is intended to be a more open role, as I said in my last post, then it would not be necessary, and they could just be normal humans. And turning specs in to weapon teams, if what you mean is turning them in to a single group, I assume, would do nothing but concentrate power in to a smaller area. And with the state of balance currently, unless you made them mechanically tied to each other, you would end up with the current meta of ungaballing, where each player goes where they can do the most damage, and nothing effectively changes, because you didn't actually change anything, besides giving high damage/burst/CC weapon system users a new voice channel. If you want to talk about removing the portable weapons systems, and instead doing something along the line of high power, team oriented play, I could get behind that, although it sounds like a balance nightmare, like the APC, where it can either be a massive detriment or an insane asset, that has to be balanced just right, or you end up with a tool that is so strong in the right hands, nothing else is needed to steamroll the opposition.

    And besides that, the entire point I was trying to make is add a new layer of gameplay to account for, which you have successfully ignored.

  8. #18
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    Quote Originally Posted by BellyMaster View Post
    And besides that, the entire point I was trying to make is add a new layer of gameplay to account for, which you have successfully ignored.
    You are trying to stop meta gaming by adding a feature that’s going to just add more meta gaming. When a pyro spec sees a pred, he will undoubtedly swap to blue fire and instant kill the pred then get the pred gamer loot. Similarly, when I see the hostile spec ops team I will cheese them and take their shit. For example, if I’m a survivor who’s a security job I will flash bang them then PB them and steal their gamer gear to solo the hive. Adding powerful roles does not break up the meta nor does it stop meta gaming, it does the opposite. Because while the WLed people might be strapped to OOC rules, the marines aren’t. I’ve talked with other people in the idea guys and a greenfor faction is 100% doable and I’d like to see it, the staff aren’t interested in another WL and you would need to code the faction in such a way that the gear is useless/unusable to the marines and it offers RP opportunities between both marines and xenos so that they’re not just pointless antags to nade spam or neuro spam.
    Synth Gaming

  9. #19
    Moderator Ugnip55's Avatar
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    Quote Originally Posted by BellyMaster View Post
    I mean, I was not around for that. Could you explain why agents failed?
    Agents failed because we couldn't make it major. It was too minor to be fun a lot of the time and had pretty basic objectives. They were also very prohibited in what they could do, but freedom wouldn't work neither and would have derailed the round completely. Every round antagonists on CM in general is a fair idea but I believe it to be impossible to implement while still keeping the game in check.
    Joe Dafoe, PFC/hobby Huntard hunter.
    Xenomorph FOE, disgusting runner/warrior main.
    Yautja hunter Nall'kro, clanless heathen.

  10. #20
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    Quote Originally Posted by Ugnip55 View Post
    Agents failed because we couldn't make it major. It was too minor to be fun a lot of the time and had pretty basic objectives. They were also very prohibited in what they could do, but freedom wouldn't work neither and would have derailed the round completely. Every round antagonists on CM in general is a fair idea but I believe it to be impossible to implement while still keeping the game in check.
    Also, like all things, people metaed the hell out of it. MPs would just do a search of peoples radio's upon arrest to find the "agent" channel, and then charge them.

    people would be detained for searches 30seconds after landing as agent, have their headset examined, charged, and kicked off.
    Felix the Synth: hat fanatic, nice robot, one time double agent almayer synth executed for sedition. Occasional murderous mopbot.

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