Machinep gun boielr
acid spray ability but it needs to be cooled/reloaded every 75 sprays
switch between semi-auto burst-fire or full-auto
roots you in place while active with a cooldown of 5 seconds between activation and deactivation
its version of acid spit does very little damage to cades so it can't just mow down an entire FOB if it felt like it
make marines actually take cover or think tactically instead of unga faceram until alien dead
also make cades actually viable against bullet-based projectiles like acid spit or whatever so they're useful in both countering this and being good in HVH, preferably making it so if you rest or are laying down beside a cade you're impervious to bullets and stuff coming from the cade's direction