User Tag List

Results 1 to 6 of 6

Thread: AI generated CM Update

  1. #1
    Ancient Member
    Join Date
    Apr 2020
    Posts
    814
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    AI generated CM Update

    Yes, You read that correctly.
    use this here https://app.inferkit.com/demo
    2016-02-26 0.15 Beta-2

    Security update-Userland code and CSD-Changes for Gitlab

    IMPORTANT-Windows 8/8.1/10 ReadyUpdate protected mode (if you're using Windows 8/8.1/10 to do any CSD downloads)-CM13_clean.w7.icon.smed: fix icon size on non-WM -> WM files and formats. 152640383 0.15

    Quick-install, users can download it on byond.com/download/build/514/

    Installation: byond.com/download/build/514/
    Segrain updated:
    Surgery once again works. EDIT 1/16 ~ scrzlitched that unarmed pops past mission message after removing street dog care >/>All scrFerr due east have shown lactable larvae and early male horntail growing from bodies along corridor ten counterscow caves >__> NOTE => If Fleetlines outrun Singularity or Fusion BUggetti, the next public drop waits for Farming Plugs player dat).YG TR!

    Improved graphics during rock shot occurred never crossing shadows (up and down according pseudo sized GPUs like HDR1155 ie NVIDIA 6000 series Haswell 40nm consume 56% less memory)
    Nancok updated:
    equipped carriers now get defense turrets.

    Forest2001:
    added two lists of paygrades, one for CO ranks and one for High Command.
    The Pardon Button now works properly.
    Marine radio tower now has command comms too!
    Negotiator speed is no longer adjustable in HvH .

    The delay between radio waves now applies to sniper rifle use and voice commands for every hostiles besides human players.

    The column count for CO medic console's subsystems now allows the players to safely hide behind those cabinets while scanning for hostiles.

    Removed the X2 Killer Spawn.

    Updated damage on some ruckracks, now isn't as much firewall damage.

    Piece of shit with automatic

    SpartanBobby updated:
    Added Landingzone two to Kutjevo
    Resend objectives, retry contacts that were ignored or failed to complete.

    Modified colonist's ERG angles.

    Lots of people have pointed out the walkpass problem, will try to fix that in 0.8.2 (no, for real) :_^ (the second one of those, not the 'I think a lot of people were mashing F1 for no reason').

    Various interface and vista updates.

    Fixed map of Kutjevo to support a medical bot (a pathfinding bot).

  2. #2
    Ancient Member
    Join Date
    Apr 2020
    Posts
    814
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes everything in this is AI generated but I removed some parts that genuinely made no sense within context of CM and fixed the link to lead to a proper website

  3. #3
    Ancient Member
    Join Date
    Apr 2020
    Posts
    814
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Heavy Duty Headhunter 1.5/2.5

    A specialist version of the Heydon's Umpher's Hat 2.2 machine gun, this weapon is built for close quarters combat and fires a heavy punch of energy instead of rounds. It has an increased muzzle velocity and, therefore, less recoil, and some additional power to compensate for the higher rate of fire, making it usable in a range of combat scenarios.

    Stats:

    Recoil Wielded: 3

    Recoil Unwielded: N/A

    Scatter Wielded: 5

    Scatter Unwielded: N/A

    Burst Scatter: 1
    Burst Amount: 3

    Firerate: 600 RPM

    Burst Firerate: 327 RPM

    Accuracy Multiplier Wielded: 1.05

    Accuracy Multiplier Unwielded: 1

    Base Accuracy: 33
    Capacity: 10
    Last edited by Tails of Akira; 03-05-2022 at 06:37 AM.

  4. #4
    Ancient Member
    Join Date
    Apr 2020
    Posts
    814
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @Fira
    if you got anything please post it here too

  5. #5
    Ancient Member
    Join Date
    Apr 2019
    Posts
    567
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Bro... are you okay...
    Felix the Synth: hat fanatic, nice robot, one time double agent almayer synth executed for sedition. Occasional murderous mopbot.

  6. #6
    Ancient Member
    Join Date
    Apr 2020
    Posts
    814
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes. @BeardedWall
    this was a mini project between me and fira since we wanted to look for a new way to add update to CM. by generating changelog and weapons.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •