Engineering question time.
Q1 - what's wrong with this FOB and why? what needs to be changed to make it effective?
3 iq.jpg
https://i.imgur.com/wReefL2.png
Q2 - in what situations is placing barricades on the frontline a bad idea, and why? give a few examples.
Q3 - in your experience, what is the most frequent way that FOBs on Kutjevo LZ1 are breached or fall?
Q4 - in the event of the shuttle being hijacked, how would you fortify lifeboats for defense?
regards to rest of application
- quirk is unique, not been done before and I'm engaged by the idea. I think it will easily offer a lot of opportunities for RP with marines, and as such is really good.
- story is great, dialogue is what we want to see in a story and yours provided a lot, and really gave me a good idea of how your synth will act in-game.
- combat question, no issues here
- answers to foxyshibata's questions - crate is good, only thing I would change is adding fire extinguishers and torches but that's just my style as RO. For the APC, you need to take off the floor tile in front of it to remove the cables, and step 14 is not needed.
- answers to brad's questions - very much so, and since bravos often can't finish the fob in time you'll definitely be needed down there. other answer is good.