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  • Yee.

    18 62.07%
  • Naw.

    11 37.93%
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Thread: Give APC repair skill to the Engineer Kit.

  1. #1
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    Give APC repair skill to the Engineer Kit.

    Engineering is the worst kit.
    45 points.
    No hacking skills.
    No APC repair skills.
    No door opening skills.
    20 metal, a useless pouch (building material pouch for only 1 material?), and a bunch of things you can get for free from engineering or the vendors right by the dropship.

    Replace the Bmat pouch with an electronics pouch with APC electronics, add a light replacer, and give door repair and APC repair skills and it might be worth taking.

    tl;dr what i'm suggesting is:

    Engineers:
    FOB building duty.
    Supply duty.
    Telecoms/generator duty.
    Turrets/M56D/Mortar duty.
    Claymore/C4 duty.
    Quick hacking/deconstruction duty.

    Marine Engineer kit:
    Simple construction duty.
    APC repair duty.
    Light replacement duty.
    Damaged wire replacement duty.
    Slow airlock opening duty. (add a delay and chance of failure like marines trying to use advanced medical stuff to door hacking)
    Basically let marine engineers do all the grunt work for the real engineers.
    Last edited by Balance Asshat; 02-28-2019 at 09:44 PM.

  2. #2
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    I think this is a step in the right direction, but engineers definitely need a buff.

  3. #3
    Whitelisted Synthetic themaskedman2's Avatar
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    Light Replacer or bust tbh.

  4. #4
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    Mainly what you are saying is just to have marines as engineers. Nothing new. Play as an engineer then, there the least played role of the whole squads.

  5. #5
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    how often do you need to do electronic stuff as engineer? welding airlocks to turn them into barricades, breaching into reinforced areas, and fixing tcoms/power?

  6. #6
    Senior Member Madventurer's Avatar
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    To be honest, most of the time as engineer goes to building and maintaining cades, doubly so if you're in the FOB.
    Most of the rest is waiting for more supplies and possibly some other work, so not very often do you do electrical work.
    Tyson 'Bunny' Sphere


  7. #7
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    Quote Originally Posted by TheBluez View Post
    Mainly what you are saying is just to have marines as engineers. Nothing new. Play as an engineer then, there the least played role of the whole squads.
    No, not at all.
    I'm saying all the engineers do is dick around at the FOB and it's not all their fault, they have a lot to do.
    Iv tried asking engineers to fix APC's and replace lights and it's like pulling teeth.
    Assuming they have not already been killed off.

    "Hey engineer, would you leave the safe FOB that you have been building for the past hour and follow me far away into the dark area where you are likely to get attacked, to repair this APC, so I can get into the armory?"

  8. #8
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    And only to have said APC get slashed to shit by xenos anyway once repaired.
    Or all the lights got smashed and you don't have a light replacer.

    Epic.

  9. #9
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    Quote Originally Posted by Ttly View Post
    And only to have said APC get slashed to shit by xenos anyway once repaired.
    Or all the lights got smashed and you don't have a light replacer.

    Epic.
    Do you guys seriously use the light replacer?

    I always just rely on PFCs having infinite flares from req drops.

  10. #10
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    That's the thing.

    No one, and I mean NO ONE carries a light replacer, making fixing APCs to be pretty pointless other than getting doors to be openable without crowbar and using vendors that usually ALSO needs to be hacked to all access.

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