MAJOR RULE UPDATES

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apophis775
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MAJOR RULE UPDATES

Post by apophis775 » 18 Mar 2015, 00:21

Make sure to read the new rules.

I've been talking with Rahlzel, and he's done a LOT of work coming up with solutions and giving another perspective of how we could adjust the rules.

He'll be posting/editing the current post tonight, so make sure to read them over.

We are shifting the focus, to focus a bit more on RP, as well as allow more in-game response to some issues, and a little more freedom.

Hope you guys enjoy, Rah's been working really hard on this.
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RE: MAJOR RULE UPDATES

Post by MrJJJ » 18 Mar 2015, 00:29

No matter how good or bad is it, i will enjoy that you guys tried, it brings joy to me just that you actually tried something risky like this.
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

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RE: MAJOR RULE UPDATES

Post by Rahlzel » 20 Mar 2015, 00:31


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mdom
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RE: MAJOR RULE UPDATES

Post by mdom » 20 Mar 2015, 13:48

Hey rahlzel, I was looking at the rules and ran into a situation while moderating last night. Perhaps hardsuits should only be available once Marines see the effect of infection. That, or the marine commander issues an order for Marines to get out of uniform and into the hardsuits.
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RE: MAJOR RULE UPDATES

Post by Rahlzel » 20 Mar 2015, 16:02

mdom wrote: Hey rahlzel, I was looking at the rules and ran into a situation while moderating last night. Perhaps hardsuits should only be available once Marines see the effect of infection. That, or the marine commander issues an order for Marines to get out of uniform and into the hardsuits.
I'm open to making that change.

I see it like this: If I'm a marine clearing out a station that went dark and something leaps up at one of my buddies and wraps itself around his face, I'm not doing much of anything except finding a way to protect my face so it doesn't happen to me.

EDIT: This is coming from someone who plays as an alien 95% of the time.

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RE: MAJOR RULE UPDATES

Post by Matt141 » 20 Mar 2015, 20:21

Rahlzel wrote: I'm open to making that change.

I see it like this: If I'm a marine clearing out a station that went dark and something leaps up at one of my buddies and wraps itself around his face, I'm not doing much of anything except finding a way to protect my face so it doesn't happen to me.

EDIT: This is coming from someone who plays as an alien 95% of the time.
I also see it like rahlzel, if you see a spider leaping at someones(or yours) face, rips your/his helmet off then wraps all over your/his face then well, you would want to get protection from that even if you don't know what exactly it does(because hell, who would want to get choked by what looks like a scorpion?). I would personally prefer that the rule stays like it is already(also no point to focus just on hardsuits if biohoods/welding helmets do the same thing).
Last edited by Matt141 on 20 Mar 2015, 20:22, edited 1 time in total.

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RE: MAJOR RULE UPDATES

Post by Kyle18 » 23 Mar 2015, 03:34

I am glad you guys are doing something to work this out. It has been a little too chaotic in the past week.

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RE: MAJOR RULE UPDATES

Post by Rahlzel » 23 Mar 2015, 03:36

The new rules are already live.

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