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Post by Surrealistik » 20 Jul 2015, 20:34

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Re: [ALPHA] How Not to Suck at CMO

Post by Surrealistik » 22 Jul 2015, 19:44

Added formulas for determining chem durations in dosages. Probably will throw up some useful drug recipes later.
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Re: [ALPHA] How Not to Suck at CMO

Post by Surrealistik » 23 Jul 2015, 17:20

Added some chem recipes.
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Re: [ALPHA] How Not to Suck at CMO

Post by Sebro » 23 Jul 2015, 18:21

Hmm, not bad.
:(

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Re: [ALPHA] How Not to Suck at CMO

Post by DesFrSpace » 16 Aug 2015, 15:06

Surrealistik wrote:WIP
#2: Turn on the cryotube gas cooler. Set it to the lowest possible temperature and highest energy setting.[/list]
That 's quite a COMMON thing, and reason why Cryo doesn't work half the time.
You HAVE to ajust the temperature about -10K on the current temperature. After that repeat and the Cryo will cool down.
But no shit, the thing keep heating up.

+1 This is an GOOD medical CM's post, it's qualified to be PUT ON the CM's WIKI :)
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Re: [ALPHA] How Not to Suck at CMO

Post by Sgtkumar » 18 Aug 2015, 12:08

We , (random players and mapper) determined that cloning gives so sophoric to stop clones from screaming and stuff. Cryo doesn't give the sophoric.

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Re: [ALPHA] How Not to Suck at CMO

Post by Surrealistik » 18 Aug 2015, 12:12

You sure about that?

Keep in mind that cryo applying soporific only seems to happen when cryo transfers reagents to the patient; unless things have changed, or I'm remembering incorrectly, I have chucked people into cryo that didn't come from cloning who were KOed after being healed up.

Further, people that came out of cloning tube were conscious.
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Re: [ALPHA] How Not to Suck at CMO

Post by Sgtkumar » 18 Aug 2015, 12:17

I was asked to help the mapper out about 2 weeks ago to determine the source of the sophoric. We tested and it came up from cloning, not the cryo tube. Infernus was the one who ran the test.

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Re: [ALPHA] How Not to Suck at CMO

Post by Surrealistik » 18 Aug 2015, 12:20

Again, this doesn't seem right, because patients are conscious when they come out of the cloning tube; really odd.

Your test _did_ involve reagent transfer from the cryotube, right?
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Re: [ALPHA] How Not to Suck at CMO

Post by Sgtkumar » 18 Aug 2015, 12:34

Yeah, I scanned our test patient and they had clone and cryo in their system albeit negligible amounts of both. Make further note that sophoric doesn't make you fall asleep in low doses, it makes you paralyzed.

I would also note in your guide the usage of defibrillators and the usage of a sleeper's dialysis function to clear an OD.

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Re: [ALPHA] How Not to Suck at CMO

Post by Surrealistik » 18 Aug 2015, 12:37

Yeah, but here's the thing: they come out of the cloner conscious, and come out of cryo out cold, and they'll stay that way until receiving a massive dose of dylovene since they have a substantial amount of soporific at that point; I'm thinking something may have changed between then and now in the code.

Either way though, putting a lot of dylovene in the cryomix is a good idea for countering the soporific.
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Re: [ALPHA] How Not to Suck at CMO

Post by Sgtkumar » 18 Aug 2015, 12:51

I do invite you to add in proper defibrillator use and sleeper dialysis. I also made a note on another older guide wheretherin they explained how to use that chart on the bs12 Chem page. Very useful.

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Re: [ALPHA] How Not to Suck at CMO

Post by Surrealistik » 18 Aug 2015, 14:09

Added defibrillator and sleeper sections.

Been awhile since I used the defib (it's only ever been useful to me as a CMO a handful of times), so feel free to notify me of anything that's changed/incorrect.
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Re: [ALPHA] How Not to Suck at CMO

Post by DesFrSpace » 21 Aug 2015, 11:23

CMO: Medics taught me to use the Sleeper, that was about the last time I used it, because you don't get many Soporific cases. But the Soporific do show up, will use the defib. and sleeper then.
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Re: [ALPHA] How Not to Suck at CMO

Post by Derpislav » 21 Aug 2015, 12:08

Last time I've used the dialysis option, it drained quite a lot of blood from my patient - I gave it back to him in pill form anyways, but watch out.

Also, for a far faster method of dealing with overdoses and toxins, see my post in the "field medic" thread - I'm not going to post that everywhere since it feels kinda powergamey.
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Re: [ALPHA] How Not to Suck at CMO

Post by Surrealistik » 21 Aug 2015, 13:36

Yes, I did not post the smoke trick because it is straight up meta and an exploit IMO (more than just powergamey).


Sleeper is useful as an unlimited source of drugs, especially dylovene, tricord and inaprovaline and for curing synaptizine intoxication via dialysis; overall, it's pretty niche.
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Re: [ALPHA] How Not to Suck at CMO

Post by Releasing » 21 Aug 2015, 17:38

Will you be making that guide on maxing out research soon? It'd be really helpful for new Researchers and maybe some CMO players as well.
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Re: [ALPHA] How Not to Suck at CMO

Post by Surrealistik » 14 Sep 2015, 14:03

I would, but I'm not sure how useful it'd be given that Research is scheduled for a complete overhaul.

Further, as I've been away from the server for so long, I really need to play Researcher/CMO again and see what's changed since, if anything (particularly stuff to be reverse engineered that is no longer accessible); it's all about the build order.
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Re: [ALPHA] How Not to Suck at CMO

Post by DesFrSpace » 17 Sep 2015, 14:42

Play Research while you still can, HOPE-FULLY, they keep the abilities to make laser scalpel, and maybe improved Sentry ;).
the scalpel get replace by laser scalpel(pre-existence).
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Re: [ALPHA] How Not to Suck at CMO

Post by Surrealistik » 19 May 2016, 14:43

This is in need of an updating since all the new Medbay/Chemistry changes. I've already made fixes to the Stimutac combat drug (because its previously suggested formulation would result in certain blindness due to the Dylovene changes) and cryo formulation.
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Re: [ALPHA] How Not to Suck at CMO

Post by Jroinc1 » 19 May 2016, 19:26

This looks VERY good. The only thing I would add is about FoB doctors, as I've been experimenting for a while, and this is the best I've found.

To perform surgery effectively, you need AT MINIMUM
-ONE set of surgical tools,
-ONE roller bed
-ONE anesthesia mask/bottle.
These are not really optional.

Additional items that SHOULD be brought along

-A health analyzer. Duh.
-A medhud. ALWAYS HAVE ONE ON. ALWAYS :D
-An IV drip (for dat patient with 30% blood level)
-A combat lifesaver bag (if available, can hold a stupid amount of bottles and autoinjectors)
-4 hyposprays. Do not use pills as a FOB doctor. Pills can be very robust, but hyposprays allow direct control over dosage, a plus when you have limited chems, and are instant, a plus when THAT CRITTED GUY'S ON THE STRETCHER AND YOU CAN'T GET TO HIM BECAUSE EVERYONE KEEPS PUSHING... :P
-A stasis bag. You shouldn't need it if the medics are up to snuff... but just in case...
A TON of chems, specifically, and with best method of prep included-

-Make 60 u Dex+ using dexalin pills
--Healmix- Plop the bluespace beaker on the stand. Make 120u tricord, 120u bicard, and dump the dex+ in. Make 6 bottles, even mix. Melt a tramadol pill in each bottle. You now have 360u of 20 tricord, 20 bicard, 10 dex+, and 10 tramadol. Empty one of your hyposprays, label it "Healmix" and fill it up. Toss the bottles into the combat lifesaver bag. This mix is not optimal, but is quick to make, can be given INSTANTLY, fixes most crit situations, is unlikely to cause an overdose, and can be adjusted in dosage as needed.
--Peridaxon- This one takes a little while, but is essential. 120u can be made easily enough by using the dexalin pills. Grab your next hypo, label it and fill it. Jab ANYONE on the planet with major chest or groin damage with it once. If you don't have an advanced scanner, might as well use the WONDER DRUG whenever you can. Also instantly fixes ruptured lungs, great for economizing your time. Give medbay the 30u bottle, keep the 60 in the combat lifesaver bag.
--Post-op- Grab a spaceacillin bottle and a large beaker, dump 30u in. Grab an antitox bottle, dump 60u in. Make 30u of hyperzine in the beaker, pour resulting mix into 2 bottles. Fill and label your last hypo. 2 jabs with this will cure any accidental infections, heal any tox damage they caused, and speed the marine up a little. Keep both bottles.
--Antitox- Literally just 2 bottles of antitox from the vendors, with 120u of kelotane pills thrown in and bottled. Use for acid burns and/or toxin damage, fill and label your last hypo with it.

-5 Quick-clot. These are the best thing ever.
-3 O- blood bags. For the IV, try to conserve them.
-3 Trauma packs.
-1 Burn packs

-A MRE box. Fill with the most delicious MRE's you can get. Not for you, just throw it into the FoB, marines often forget to bring food, and you're a supply drop.

Marginal
-Robot limbs- Good, but space-filling.
-Alkysine- Most of the time, does not help.
-Imidazoline- If they're blind, they most likely have broken bones. Just do the surgery.
-Synaptizine- Not worth the toxin damage in pure form. Consider it if you make pills (shudder).
-Iron/nutriment pills- Use the blood instead, easier.
-A gun- If you are shooting, you ARE WRONG. RUN. NOT YOUR JOB.

OPTIMAL method of packing- You have a whopping 21 slots in the combat lifesaver bag, so empty it out, toss all 13 bottles you SHOULD have made and have in, add 2 advanced trauma pack and one advanced burn pack, and toss the 5 quick-clots in. This'll fill it up, but it'll go quickly.
You have 2 pockets. One should hold the health analyzer, the other should hold your "healmix" hypo.

DON'T drag that surgery crate, you look stupid AND inefficient, and can lose everything if you have to fall back. Grab 2 medkits. Label one "Surgery tools", the other "Surgery meds". If you don't label them, some medic will probably run off with them thinking they're actual meds...
Empty both kits. Fill the first with all surgical tools except the drill and fix-o-vein. Fill the second one with the perdiox hypo, the post-op hypo, the fix-o-vein, the 3 blood bags, and a trauma pack for good luck. Toss both in your backpack.

You have a backpack. 7 slots(-2 for the kits). Toss the medical mask and tank, the antitox hypo, and the stasis bag in. You have one free slot if you WANT an handgun.

You have 2 hands and one pull. Pull the IV, hold the folded bed and the MRE box.
You have one armor slot and armor storage, use that as you will.

Hop on the shuttle/pod. Once planetside, go STRAIGHT to the FoB. To set up, just push your IV to a corner, unfold the bed next to it, throw the surgery tools kit to one side, and the surgery meds kit to the other. Toss the tank and mask on the bed, and you're set.
OH NO AYYLMAOS ARE ATTACKING AND I NEED TO RUN! Just toss EVERYTHING into your bag, fold the bed, and pull the IV. DONE. Like... 5 seconds to pack. It's quick.

This guide takes about 20 min to prep if you're slow (longest part is waiting for a crate), and 15 min if you're fast. With it, I have gone planetside, had another doc come, do some surgeries, GIVE UP FOR LACK OF SUPPLIES, and leave. Don't be that guy. I performed surgeries and first aid for nearly 2 hours that round WITHOUT any gear other than that on my person.

Surgery method-
Get the patient. Scan him. Jab him with healmix. If he was in crit, treat injuries while prepping for surgery. If he has internal bleeding, use a quick-clot, then trauma-pack it. If he has heavy damage/broken bones in the chest/groin, jab once with perdiox hypo. Patient SHOULD be stable. If he has (WILL HAVE) broken bones, commence surgery on the most damaged part, while continuing treatment. If brain damage is found, do brain AND eye surgery, both are damaged. Once you finish the surgery, scan again. If something's broken, fix it. If it's a limb, it'll be obvious. Once you're done, remove mask and tank, throw his backpack out, jab twice with the post-op hypo, and shake him up. If you missed something, he'll be back. Refill hypos if no other patient, take next patient if there is one. REPEAT.




Extra credit- Grab a bag in your spare hand. Fill it with a complete set of robot limbs. Mess with xenos when they de-limb a guy and he's back in like 5 minutes.

Cheating- You CAN bring a nanomed with you. Don't, it looks stupid :P
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: [ALPHA] How Not to Suck at CMO

Post by Derpislav » 19 May 2016, 19:41

JPR wrote:To perform surgery effectively, you need AT MINIMUM
-ONE set of surgical tools,
-ONE roller bed
-ONE anesthesia mask/bottle.
These are not really optional.
Hold my beer.
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Re: [ALPHA] How Not to Suck at CMO

Post by Disco Dalek » 19 May 2016, 19:45

JPR wrote: --Peridaxon- This one takes a little while
Actually, you can make peridaxon in less time than it takes to put dexalin pills in the beaker if you follow this formula: Start with 20u phoron, then add 20 oxygen, 10 water, 10 oxygen, 30 sodium, 20 carbon, 10 sugar, 10 oxygen, 20 carbon. You'll get 60u of peridaxon and have plenty of time to make some dexalin plus or something else to combine with it. That formula isn't mine by the way, I've just heard of it. Also, sounds like you're about to get a lecture about ghetto surgery from Derpi. Have fun with that.
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Re: [ALPHA] How Not to Suck at CMO

Post by Jroinc1 » 19 May 2016, 20:12

Disco Dalek wrote: Actually, you can make peridaxon in less time than it takes to put dexalin pills in the beaker if you follow this formula: Start with 20u phoron, then add 20 oxygen, 10 water, 10 oxygen, 30 sodium, 20 carbon, 10 sugar, 10 oxygen, 20 carbon. You'll get 60u of peridaxon and have plenty of time to make some dexalin plus or something else to combine with it. That formula isn't mine by the way, I've just heard of it. Also, sounds like you're about to get a lecture about ghetto surgery from Derpi. Have fun with that.
I know the formula, and it doesn't take ME long, but it IS one of the most complex chems there.

As for ghetto surgery, I HAVE read his guide, and I wanted to put some of his tips in, but I decided to go with actual tools. YES, you can do surgery w/o anesthesia. You WILL burn through all your meds trying to fix the cuts. YES, there are other forms of anesthesia, but they aren't really... medically :P YES, you can use a table, why would you? YES, there all sorts of other improvised tools, but an autolathe can print all but bonegel and bonesetter... and it can give you a screwdriver and wrench... almost the same thing :D (Fun fact- using a screwdriver as bone gel on a fractured skull DEFAULTS to eye stabbing. Even with help intent :D ).
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: [ALPHA] How Not to Suck at CMO

Post by Disco Dalek » 19 May 2016, 20:48

JPR wrote: I know the formula, and it doesn't take ME long, but it IS one of the most complex chems there.

As for ghetto surgery, I HAVE read his guide, and I wanted to put some of his tips in, but I decided to go with actual tools. YES, you can do surgery w/o anesthesia. You WILL burn through all your meds trying to fix the cuts. YES, there are other forms of anesthesia, but they aren't really... medically :P YES, you can use a table, why would you? YES, there all sorts of other improvised tools, but an autolathe can print all but bonegel and bonesetter... and it can give you a screwdriver and wrench... almost the same thing :D (Fun fact- using a screwdriver as bone gel on a fractured skull DEFAULTS to eye stabbing. Even with help intent :D ).
Yeah, I figured you knew the formula. I just never miss a chance to mention it because it's rarely ever used. Admittedly, I've never messed with ghetto surgery myself because I never fall back from medbay without a full set of surgical tools.
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