No boom when self destruct (?)

fix pls
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Kazuko_myu
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Joined: 30 May 2017, 17:13

No boom when self destruct (?)

Post by Kazuko_myu » 04 Jun 2017, 19:56

Bug Description: So far, I've seen it happening twice or thrice. Every time the self-destruct is armed, whether through player input or forced by an admin, if the ship blows up, you merely hear the sound of the explosion, but other than that, nothing happens. People still walk happily around, as if nothing ever happened or bothered them. No idea if that is intended, but mayhaps have the ship really go boom or have a screen video (standart type of way) show how the Almayer goes fireworks?


Steps to reproduce:
1. Have something really bad warrant a SD event.
2. Have SD armed by staff OR player input.
3. Have SD happen, see that nothing really happens (?).

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Sarah_U.
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Re: No boom when self destruct (?)

Post by Sarah_U. » 04 Jun 2017, 19:57

Known, saddly.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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Garrison
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Re: No boom when self destruct (?)

Post by Garrison » 04 Jun 2017, 19:58

Is there a reason they don't use the nuked station cinematic from Nuke ops or AI malfunction? Would seem like a simple, but effective substitute.
LCpl. Raul Garrison: That nobody with a gun
Dr. Arthur Bennet: The guy you plead to fix you
Lt. Elizabeth Owens: The lady who won't stop badgering.

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tuzz
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Re: No boom when self destruct (?)

Post by tuzz » 04 Jun 2017, 21:59

There is an explosion in the SD room. Having the entire ship blow up would lag too much.

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DrPng
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Re: No boom when self destruct (?)

Post by DrPng » 04 Jun 2017, 23:10

They could just use the ending scene of Alien when it shows the Nostromo being blown up.
I play Daniel Sullivan.

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Kazuko_myu
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Re: No boom when self destruct (?)

Post by Kazuko_myu » 05 Jun 2017, 06:25

tuzz wrote:There is an explosion in the SD room. Having the entire ship blow up would lag too much.
If it's the round end anyway where not much happens other than the Almayer being destroyed, I think a few seconds of lag wouldn't hurt anybody, would it?

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doodeeda
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Re: No boom when self destruct (?)

Post by doodeeda » 11 Jun 2017, 16:44

Isn't there some admin verb that was like a Nuke and it killed everyone and put them in deadchat? I think I saw it back on Sulaco.
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