Certain actions aren't cancelled when you move away

fix pls
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Sarah_U.
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Certain actions aren't cancelled when you move away

Post by Sarah_U. » 23 Jun 2016, 01:28

Bug Description:
Simply put, creating a false wall or some other things related to being next to an object don't cancel out if you move away and come back.
It mostly applies to interactions with a girder and things that don't ask you to hold still, even thou logically you should to be able to do so.


Steps to reproduce:
1. Apply 2 sheet of metal on a displaced girder.
2. Move away during the process.
3. Move back closer before the end of the timer and see the false wall being created.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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apophis775
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Re: Certain actions aren't cancelled when you move away

Post by apophis775 » 23 Jun 2016, 01:30

Sadly, that's a side effect of a trick we do to save processing power. Basically, instead of constantly checking the position you are in, it creates a timer, and checks at the completion and at the start. I COULD make it check always, but that wouldn't be as efficient code.

Maybe, I should half the timer, throw a check, and throw another timer.

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Sarah_U.
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Re: Certain actions aren't cancelled when you move away

Post by Sarah_U. » 23 Jun 2016, 01:34

Bah it's fine then, no need to lower performance for that :p
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Sargeantmuffinman
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Re: Certain actions aren't cancelled when you move away

Post by Sargeantmuffinman » 23 Jun 2016, 07:09

It's the same thing with aliens devouring you....

Well close.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

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Snypehunter007
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Re: Certain actions aren't cancelled when you move away

Post by Snypehunter007 » 30 Jan 2017, 17:53

I think this was fixed with the xenos being unable to devour after you move away.

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Reached "Leet" post status on 3/14/17.
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