Arma 3 Colonial Marines Mod

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BurnedSweetPotato
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Arma 3 Colonial Marines Mod

Post by BurnedSweetPotato » 16 Nov 2018, 00:59

There's a colonial marines mod for Arma 3 and was wondering if anyone would be interested in joining up one night? It doesn't have to be serious, and can just be a fun night to shoot things. Most of the marine weapons from the server are in the mod, and the dropships are too. There is also another mod that includes a xenomorph, queen, and facehugger. The AI on them is a bit buggy though. If the xenomorphs don't work out combat wise, there's always regular enemies to shoot.

Marine mod - http://www.armaholic.com/page.php?id=32265

Xenomorph mod - https://steamcommunity.com/workshop/fil ... 1450865805
Marine - David 'Smokes' Warren

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TreeCop
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Re: Arma 3 Colonial Marines Mod

Post by TreeCop » 16 Nov 2018, 01:37

I would be down for some Arma CM. We would need someone to Zeus, unless the xenos are player controlled.

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BurnedSweetPotato
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Re: Arma 3 Colonial Marines Mod

Post by BurnedSweetPotato » 16 Nov 2018, 01:57

TreeCop wrote:
16 Nov 2018, 01:37
I would be down for some Arma CM. We would need someone to Zeus, unless the xenos are player controlled.
The xenos are AI controlled. They usually just sit still around unless you're 2 feet away from them though.
Marine - David 'Smokes' Warren

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Avalanchee
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Re: Arma 3 Colonial Marines Mod

Post by Avalanchee » 16 Nov 2018, 03:48

I play Zeus quite often and I do missions for some small groups.

I'd join
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They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
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Amaxin
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Re: Arma 3 Colonial Marines Mod

Post by Amaxin » 16 Nov 2018, 12:36

I'm down as long as you actually use Task Force Radio.
A failure, also called a semi-competent medic sometimes.
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Mochi
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Re: Arma 3 Colonial Marines Mod

Post by Mochi » 16 Nov 2018, 17:20

Im a Arma 3 Zeus for a large community, I could zeus heavier ops :P
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Re: Arma 3 Colonial Marines Mod

Post by BurnedSweetPotato » 16 Nov 2018, 17:28

Amaxin wrote:
16 Nov 2018, 12:36
I'm down as long as you actually use Task Force Radio.
I wasn't thinking anything too serious. Maybe if we get enough people to join, we could set up an actual teamspeak.
Marine - David 'Smokes' Warren

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TheDonkified
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Re: Arma 3 Colonial Marines Mod

Post by TheDonkified » 25 Nov 2018, 19:38

I played the mod with some friends. It was fun. Just be aware that it is a serious time drain if you intend to finish the whole mission all at once.
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Dolth
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Re: Arma 3 Colonial Marines Mod

Post by Dolth » 26 Nov 2018, 07:26

Anyone still doing this? I might be intrested.
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