Remove xeno age?

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Ketrai
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Remove xeno age?

Post by Ketrai » 21 Oct 2018, 10:31

What if we got rid of mature, elder and ancient in general, and just have xenos sit at a mediocre power level, of course balanced accordingely. Get rid of the waiting game to grow old enough, whilst no one can complain about ancients being too darn strong. Probably requires more xenos than average. Just you know, spitballing here.

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Re: Remove xeno age?

Post by DefinitelyAlone0309 » 21 Oct 2018, 10:45

I don't mind keeping a small amount of aging, so that you're rewarded for not yolo-ing into the marine horde. But yeah, in general, sitting around to wait so that you can't be OHKO'd in 2 seconds really isn't fun. I would much rather be heading out and having fun.
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Re: Remove xeno age?

Post by misto » 21 Oct 2018, 10:46

ancients are hardly ever reached except by t1s, so trading away ancientness for making youngs not fucking worthless would be an overall great gain

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Re: Remove xeno age?

Post by kastion » 21 Oct 2018, 10:58

im gonna down vote anything that nerfs t1 cause even at ancient they arent that good. so no.

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Re: Remove xeno age?

Post by misto » 21 Oct 2018, 11:47

then maybe the t1s can stay as they are, while all the rest of the classes have some power subtracted from ancient to shift forward to make their young forms able to contribute. would that not satisfy, kastion?

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Re: Remove xeno age?

Post by Ketrai » 21 Oct 2018, 11:55

misto wrote:
21 Oct 2018, 11:47
then maybe the t1s can stay as they are, while all the rest of the classes have some power subtracted from ancient to shift forward to make their young forms able to contribute. would that not satisfy, kastion?
mhm, just keep the ancient T3's as some kind of overpowered admeme they can keep behind their mittens like the "dragon".

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Re: Remove xeno age?

Post by flying_dice » 21 Oct 2018, 18:23

No. That wrecks balance even worse. Timers in general need to be shorter (preferably through the route of ovi increasing upgrade tickrate).

As it currently stands you need (given differences in how games play out) ~1h 40m - 2h to get a T2 to Ancient. That's unacceptably bad, and the solution isn't to nerf them even more. Elder is the point where they barely become capable of standing up to marines if there's a good pheromone or two.

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Re: Remove xeno age?

Post by Garrison » 21 Oct 2018, 19:38

While I'm a fan of the aging system. I think this would be beneficial to the meta as well as cut down game time. Since Xenos don't need to delay and have no reason to hide away.
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Re: Remove xeno age?

Post by lurkermain » 22 Oct 2018, 11:04

It could be replaced with a performance system.. Support castes would need to plant eggs and build stuff to level up.. Combat castes would need to do damage or take damage.

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Re: Remove xeno age?

Post by Madventurer » 22 Oct 2018, 16:24

Alternatively, give Queen the ability to boost upgrade process of a single xeno with fairly long delay.
Do you want a lot of elder T2s or one elder T3?
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Re: Remove xeno age?

Post by digitalattack » 22 Oct 2018, 17:14

I'm personally in favour of removing xeno ages, or having a universal age for the hive( so a universal amount of upgrade ticks - ticks required to evolve to your current tier) which I posted about in "What xeno's need" honestly not having age would make the game pace faster, and negate the meta rusher that have been pretty common as of late while making it so fresh larva that spawn late in the round an't fully useless for a good 10 min's.
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Re: Remove xeno age?

Post by Madventurer » 23 Oct 2018, 10:11

The flipside for removing metarush is that it would encourage turtling for the marines.

Marines get a constant flow of Req points, latejoins, dropship points.... In the end, they would be able to stack overwhelming firepower on the xenos after just sitting in a megafob for a long while, or even worse, deploying very late.
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Re: Remove xeno age?

Post by AcuteCircle » 10 Nov 2018, 10:59

That would be a great change for current meta. Aliens delaying is not fun and marines rushing the hive before T3 even get strong enough to not die from 1PB is not fun either. I'd love for the devs to remove aging but not evolve, so that queen still has no ovi not just for eggs but also for evolution for xenos. However a crusher or ravager should not have to wait 30 minutes evolve and then another 10 for them to be mature just so they could be relevant. Aging is a pretty bad mechanic.
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Re: Remove xeno age?

Post by conthegodoffire » 10 Nov 2018, 12:24

While I kinda like the idea, this would make xenos OP. If every xeno was as powerful as they could be. That shit would be scary.
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Re: Remove xeno age?

Post by kastion » 10 Nov 2018, 12:42

marines would become the ones delaying to get stronger if xenos never aged cause marines still got REQ to give them cool stuff.

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Re: Remove xeno age?

Post by caleeb101 » 11 Nov 2018, 04:36

feels like nobody here is taking into consideration the extreme increase in xeno population recently

elders aren't "barely" able to fight marines, most castes that are meant for fighting can do their job well at mature if you're good at playing them

if you're elder and still having trouble fighting even with pheremones you probably suck at playing that caste

nobody marineside would be able to hold out long enough against a full force of instantly above average xenos (I assume they're gonna be a bit better than mature, maybe a bit worse than elder if they're at a mediocre level) for req to bring them "cool stuff" and there's only so much cool stuff can do to help anyways
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Re: Remove xeno age?

Post by CABAL » 11 Nov 2018, 06:00

kastion wrote:
10 Nov 2018, 12:42
marines would become the ones delaying to get stronger if xenos never aged cause marines still got REQ to give them cool stuff.
What "cool" stuff? Another HPR? Usefull only for FF Mortar/Mortar Shells? More metal to be destroyed? AP to still waste it by holding one position for eternity?

As Shotgun/Flamer PFC I don't have any use from REQ points and changing only xenos won't change my view and needs on it.

4 specs are not enough to delay anything.
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Re: Remove xeno age?

Post by caleeb101 » 11 Nov 2018, 10:04

CABAL wrote:
11 Nov 2018, 06:00
What "cool" stuff? Another HPR? Usefull only for FF Mortar/Mortar Shells? More metal to be destroyed? AP to still waste it by holding one position for eternity?

As Shotgun/Flamer PFC I don't have any use from REQ points and changing only xenos won't change my view and needs on it.

4 specs are not enough to delay anything.
I'll have to point out that one flamer spec couldd probably cause issues but if they hive had ravagers like they should alwaays have, that's pretty much problem solved right there and then
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Re: Remove xeno age?

Post by misto » 14 Nov 2018, 08:10

kastion wrote:
10 Nov 2018, 12:42
marines would become the ones delaying to get stronger if xenos never aged cause marines still got REQ to give them cool stuff.
most req shit is overpriced vs. its usefulness and the points come in at a trickle. it's pathetic and wont stop anything.

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Re: Remove xeno age?

Post by Syd Sustain » 14 Nov 2018, 15:53

Something that I’ve found to be pretty appealing as I’ve shamelessly lurked around is the idea of xeno corpse absorption. Now, it’s been a while since I read the original suggestion so if I’m completely butchering it or ruining the idea behind it I apologize, but basically, it was to add another element of gameplay for xenos, rewarding them for retrieving the lifeless corpses of their sisters.
I suppose that the exact reward, and how the retrieval process would actually happen was still up to debate. I think, originally, the one that suggested it had imagined it as a sort of xeno-defib, bringing the dead xeno back into play if its corpse is brought to the queen. Now, I’m not suggesting this, per se, but rather that instead of a xeno’s death being an absolute loss for the hive, its retrieved body could at least provide nourishment for another sister to reclaim a part of that lost xeno’s power. Whether this be done by a xeno literally consuming/absorbing the corpse, or dragging it back to weeds for it to be slowly broken down, or even dragging it all the way back to the queen.
I realize this was very ramble-y and I apologize, but I feel like doing something with xeno corpses could add a cool new level of gameplay for xenos, or even possibly marine researchers.
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Re: Remove xeno age?

Post by Ketrai » 14 Nov 2018, 17:05

Syd Sustain wrote:
14 Nov 2018, 15:53
Something that I’ve found to be pretty appealing as I’ve shamelessly lurked around is the idea of xeno corpse absorption. Now, it’s been a while since I read the original suggestion so if I’m completely butchering it or ruining the idea behind it I apologize, but basically, it was to add another element of gameplay for xenos, rewarding them for retrieving the lifeless corpses of their sisters.
I suppose that the exact reward, and how the retrieval process would actually happen was still up to debate. I think, originally, the one that suggested it had imagined it as a sort of xeno-defib, bringing the dead xeno back into play if its corpse is brought to the queen. Now, I’m not suggesting this, per se, but rather that instead of a xeno’s death being an absolute loss for the hive, its retrieved body could at least provide nourishment for another sister to reclaim a part of that lost xeno’s power. Whether this be done by a xeno literally consuming/absorbing the corpse, or dragging it back to weeds for it to be slowly broken down, or even dragging it all the way back to the queen.
I realize this was very ramble-y and I apologize, but I feel like doing something with xeno corpses could add a cool new level of gameplay for xenos, or even possibly marine researchers.
could be neat for xeno objectives. I mean, marines can randomly get an ERT for shits and giggles despite the state of the round if they complete 50% objectives. Why can't xenos?

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Re: Remove xeno age?

Post by Garrison » 14 Nov 2018, 18:08

Syd Sustain wrote:
14 Nov 2018, 15:53
Snip
I like this idea. Xenos recovering their dead to absorb/recycle their biomass. Which the Queen could use to evo boost a living sister. (Tyranid reference?)

What I'm curious about is how it would affect gameplay when research is able to dissect Xenos for experimental gear/items. Although I see a problem with it creating a tug of war for Xeno corpses. I think there would need to be some experimentation regarding that.
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Re: Remove xeno age?

Post by Ketrai » 14 Nov 2018, 18:12

Garrison wrote:
14 Nov 2018, 18:08
I like this idea. Xenos recovering their dead to absorb/recycle their biomass. Which the Queen could use to evo boost a living sister. (Tyranid reference?)

What I'm curious about is how it would affect gameplay when research is able to dissect Xenos for experimental gear/items. Although I see a problem with it creating a tug of war for Xeno corpses. I think there would need to be some experimentation regarding that.
Not any more bonuses for completing any objectives, pls.

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Re: Remove xeno age?

Post by Dolth » 28 Nov 2018, 07:32

Garrison wrote:
14 Nov 2018, 18:08
I like this idea. Xenos recovering their dead to absorb/recycle their biomass. Which the Queen could use to evo boost a living sister. (Tyranid reference?)

What I'm curious about is how it would affect gameplay when research is able to dissect Xenos for experimental gear/items. Although I see a problem with it creating a tug of war for Xeno corpses. I think there would need to be some experimentation regarding that.
Oh god that could be so fucking epic to have a new race like this that have evolving perks from harvesting dead OR ALIVE mobs. That would be SO FUCKING EPIC.

Would makes a total new game mode similar to HvX.
Would grants huge customization to those new mobs.
Would be totally fresh and new at first.

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Re: Remove xeno age?

Post by CABAL » 28 Nov 2018, 07:53

Dolth wrote:
28 Nov 2018, 07:32
Oh god that could be so fucking epic to have a new race like this that have evolving perks from harvesting dead OR ALIVE mobs. That would be SO FUCKING EPIC.

Would makes a total new game mode similar to HvX.
Would grants huge customization to those new mobs.
Would be totally fresh and new at first.

Urgh. JUST DO EET I WILL SEE MY SOUL
Just... GITLAB IT!

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