Just Some Random Xeno Brainstorming

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DefinitelyAlone0309
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Re: Just Some Random Xeno Brainstorming

Post by DefinitelyAlone0309 » 09 Nov 2018, 02:52

Ketrai wrote:
09 Nov 2018, 02:34
They're beefier, and they can melt cades quick. That's pretty much all I need of them. Hard to get them to bother doing even that! Otherwise I can only think about making acid spit make a tiny spray puddle that doesn't stun the marine that got hit and is standing in it, but only people walking into it. Just like a 0.5 second stun, but like 10-15 spread out burn damage? gives them the niche ability to make it harder for marines to fall back. And lets them harass better from behind the cades as long as they catch a marine in the puddle.
There was a git for a similar ability like this, but on Prae. It was Yaro's acid grenade suggestion, but it got denied. I like this.
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Ketrai
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Re: Just Some Random Xeno Brainstorming

Post by Ketrai » 09 Nov 2018, 03:56

DefinitelyAlone0309 wrote:
09 Nov 2018, 02:52
There was a git for a similar ability like this, but on Prae. It was Yaro's acid grenade suggestion, but it got denied. I like this.
went ahead and made it a git https://gitlab.com/cmdevs/ColonialMarines/issues/5105 . There's no harm in doing suggestions.

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