Xeno Mutator discussion

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kastion
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Re: Xeno Mutator discussion

Post by kastion » 19 Dec 2018, 06:35

Ranged66 wrote:
19 Dec 2018, 06:24
Drone build:
Speed, pheremones, health, armor (with queen mutators: Speed and optionally pheremones)

Once elder you can just run up to fully manned barricades with frenzy on, slap a marine with a facehugger and walk away without any trouble. You move at runner speed with double pheremone frenzy + double speed mutator.
If you mean run up with gas and other xenos charging with you then ya. If you mean fully manned barricades and you run up solo with no help and no gas you are going to die. Either way getting facehugged at a barricade does nothing except stun you then 10 minutes later force you to get a surgery. Combat hugging only matters when you can be dragged off or beat to death after being combat hugged, at a fob it doesn't do anything except stun for 1 minute. And this is all assuming the fob marines are completely retarded and don't just back up 1 single tile.

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Re: Xeno Mutator discussion

Post by Dolth » 19 Dec 2018, 06:49

While marines struggle to kill stuff. 6 heavy bullets in a young carrier. Still no crit.
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kastion
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Re: Xeno Mutator discussion

Post by kastion » 19 Dec 2018, 06:52

Dolth wrote:
19 Dec 2018, 06:49
While marines struggle to kill stuff. 6 heavy bullets in a young carrier. Still no crit.
6 whole bullets in a t3? better nerf

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Re: Xeno Mutator discussion

Post by BillyBoBBizWorth » 19 Dec 2018, 07:01

kastion wrote:
19 Dec 2018, 06:52
6 whole bullets in a t3? better nerf
Oi smartarse, listen the fuck up.I was in a round just a few days ago where three smartgunners(i was one of them and ive reported this elsewhere) were engaging T1's and T2"s on prison map, far west all together with sustained fire and didnt even kill a fucking Tier 1, so re-assess what your saying here.

Otherwise, continue playing fucking arrogantly, your choice.
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"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."

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Re: Xeno Mutator discussion

Post by Build_R_ » 19 Dec 2018, 07:24

A carrier isn't just a big drone. I think it should be able to take at least 6 bullets without critting, otherwise that would make it very difficult to get anything done as a carrier. You could be placing traps near the frontline, get shot at offscreen by some scout's burst and bam, you'd be in crit without even being near the fighting.
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Re: Xeno Mutator discussion

Post by Dolth » 19 Dec 2018, 07:28

kastion wrote:
19 Dec 2018, 06:52
6 whole bullets in a t3? better nerf
6 heavy bullets in a YOUNG NOT FRONTLINER T3.
Yes, nerf. It was with the UPP rifle which is from far stronger than pulse rifle.

Should be equal to 9 pulse shots I think.
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Re: Xeno Mutator discussion

Post by kastion » 19 Dec 2018, 07:41

BillyBoBBizWorth wrote:
19 Dec 2018, 07:01
Oi smartarse, listen the fuck up.I was in a round just a few days ago where three smartgunners(i was one of them and ive reported this elsewhere) were engaging T1's and T2"s on prison map, far west all together with sustained fire and didnt even kill a fucking Tier 1, so re-assess what your saying here.

Otherwise, continue playing fucking arrogantly, your choice.
This one time I was a ravager and was engaging a whole squad of marines and they didnt die. So its only fair that all marines get nerfed because of this vague situation that we have no idea what happened or how long it took or anything that i just made up never really happened, so ya nerf everything.

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Re: Xeno Mutator discussion

Post by kastion » 19 Dec 2018, 07:42

Dolth wrote:
19 Dec 2018, 07:28
6 heavy bullets in a YOUNG NOT FRONTLINER T3.
Yes, nerf. It was with the UPP rifle which is from far stronger than pulse rifle.

Should be equal to 9 pulse shots I think.
How late in the round was it? could have had really strong queen pheromones and mutators from queen.

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Re: Xeno Mutator discussion

Post by BillyBoBBizWorth » 19 Dec 2018, 07:48

kastion wrote:
19 Dec 2018, 07:41
This one time I was a ravager and was engaging a whole squad of marines and they didnt die. So its only fair that all marines get nerfed because of this vague situation that we have no idea what happened or how long it took or anything that i just made up never really happened, so ya nerf everything.

Yeah, thats not a retarded response at all.If you want to tango with with me, your going to have to step it up a few fucking hundred notches you fairy.
Max Dallas has been hit in the chest by the M40 HEDP grenade.

I will murder you Brittany Breeze

"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."

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kastion
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Re: Xeno Mutator discussion

Post by kastion » 19 Dec 2018, 08:06

BillyBoBBizWorth wrote:
19 Dec 2018, 07:48
Yeah, thats not a retarded response at all.If you want to tango with with me, your going to have to step it up a few fucking hundred notches you fairy.
Nah I dont tango with other dudes ya "fairy"

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Re: Xeno Mutator discussion

Post by KingKire » 19 Dec 2018, 11:20

Yo, keep it civil, were Colonial marinese space man simulator arguing over numbers and paper lines, not actual lives. If its heated, shits heated, but at the end of the day just words on a paper.
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But seriously, does uh, anyone know the way out?!


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Dolth
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Re: Xeno Mutator discussion

Post by Dolth » 19 Dec 2018, 11:23

kastion wrote:
19 Dec 2018, 07:42
How late in the round was it? could have had really strong queen pheromones and mutators from queen.
Elder Empress, they were onboard. Probably had armor and HP mutators + someone with warding around.
But still, carriers are not designed to be tanky even if they are T3 and 6 heavy rounds is like a lot.

But we already had that discussion my dude lol ain't gonna argue on another thread again, though I'd fancy a PM debate on the current state of CM balance if you're in ;).
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Re: Xeno Mutator discussion

Post by kastion » 19 Dec 2018, 11:53

Dolth wrote:
19 Dec 2018, 11:23
Elder Empress, they were onboard. Probably had armor and HP mutators + someone with warding around.
But still, carriers are not designed to be tanky even if they are T3 and 6 heavy rounds is like a lot.

But we already had that discussion my dude lol ain't gonna argue on another thread again, though I'd fancy a PM debate on the current state of CM balance if you're in ;).
oh im not arguing, just saying warding is fucking badass especially empress warding.

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Re: Xeno Mutator discussion

Post by Pulse Demon » 19 Dec 2018, 12:01

Whats the current modifier on faster maturation? it barely does anything, it needs a little buff

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Re: Xeno Mutator discussion

Post by kastion » 19 Dec 2018, 12:03

Pulse Demon wrote:
19 Dec 2018, 12:01
Whats the current modifier on faster maturation? it barely does anything, it needs a little buff
idk its pretty crazy on runner though

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Re: Xeno Mutator discussion

Post by Build_R_ » 19 Dec 2018, 12:19

I still don't get how the maturation upgrade works, whenever it's used my maturation timer is still the exact same as my evolution timer and they both have the same limits too.
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Re: Xeno Mutator discussion

Post by kastion » 19 Dec 2018, 12:21

Build_R_ wrote:
19 Dec 2018, 12:19
I still don't get how the maturation upgrade works, whenever it's used my maturation timer is still the exact same as my evolution timer and they both have the same limits too.
it lowers both by 10% like for a young t1 to evolve is 200 and to upgrade is 200, now both are 180

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Re: Xeno Mutator discussion

Post by lurkermain » 19 Dec 2018, 13:48

It saves like 20+50+160 ticks in a 2 hour game, so maybe it gives you 5 minutes edge.. pretty worthless TBH

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Re: Xeno Mutator discussion

Post by FGRSentinel » 19 Dec 2018, 23:36

The thing a lot of people don't realize is that it shaves time off every maturation level throughout the round from what I gather. This might not seem like much but this is a 10% reduction in maturation/evolution timers for every xeno from the moment the queen buys the mutator to the moment she dies or the round ends. Faster Maturation means less time between mutator picks, which means you gain power quicker on top of the stat boosts for maturing.

Not only that, but faster maturation allows the hive to offset a bald/slow/lazy queen taking a long time to ovi up, which reduces the urgency surrounding finding a spot to ovi.
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Re: Xeno Mutator discussion

Post by DefinitelyAlone0309 » 19 Dec 2018, 23:48

FGRSentinel wrote:
19 Dec 2018, 23:36
The thing a lot of people don't realize is that it shaves time off every maturation level throughout the round from what I gather. This might not seem like much but this is a 10% reduction in maturation/evolution timers for every xeno from the moment the queen buys the mutator to the moment she dies or the round ends. Faster Maturation means less time between mutator picks, which means you gain power quicker on top of the stat boosts for maturing.

Not only that, but faster maturation allows the hive to offset a bald/slow/lazy queen taking a long time to ovi up, which reduces the urgency surrounding finding a spot to ovi.
Yes, it shaves off every maturation level throughout the round, and no it's still not enough. From Larva to Ancient T1, you'll only save 140 ticks with Faster Maturation. From Larva to Ancient T2, you'll only save 310 ticks, which is like a bit over 5 minutes. It's simply not enough to justify spending 1 of queen's only 3 mutations (because rounds are too short for even Ancient T2s and Elder T3s, let alone Ancient Empress) on.

If the queen is mega bald and doesn't ovi in time, the hive has more problem to deal with than getting their evolutions in later than normal.
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Re: Xeno Mutator discussion

Post by kastion » 20 Dec 2018, 00:04

DefinitelyAlone0309 wrote:
19 Dec 2018, 23:48
Yes, it shaves off every maturation level throughout the round, and no it's still not enough. From Larva to Ancient T1, you'll only save 140 ticks with Faster Maturation. From Larva to Ancient T2, you'll only save 310 ticks, which is like a bit over 5 minutes. It's simply not enough to justify spending 1 of queen's only 3 mutations (because rounds are too short for even Ancient T2s and Elder T3s, let alone Ancient Empress) on.

If the queen is mega bald and doesn't ovi in time, the hive has more problem to deal with than getting their evolutions in later than normal.
I think it can be used in low pop to help counter rushing marines some but that's about it. If they rush 3 squads at 25-30 minutes that gives you 2-3 minutes of extra evolve which can be the difference between your t3 reaching mature or dying at young and losing the game. Honestly it shouldn't come down to that but the admins refuse to do anything about young xenos being shit so what can ya do.

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Re: Xeno Mutator discussion

Post by kastion » 20 Dec 2018, 00:10

I mean does anyone see a problem with removing young xenos and starting everyone at mature while adding the 500 upgrade cost ontop mature so it takes 2100 instead of 1600 for a t3 to go to elite. You get to elite at the same time but you don't start off weak as shit. This could also make mutators only give 3 instead of 4 thus balancing mutators a little more. win/win/win for everyone. More balance, and more fun not having to sit around and wait till mature to not suck ass.
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Re: Xeno Mutator discussion

Post by DefinitelyAlone0309 » 20 Dec 2018, 00:12

Seems fine for me honestly. Young is such a bullshit thing, forcing people to wait so that they won't be useless and won't die in 2 M41 shots or 1 Buckshot PB.
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Re: Xeno Mutator discussion

Post by Boersgard » 20 Dec 2018, 08:55

Dolth wrote:
19 Dec 2018, 06:49
While marines struggle to kill stuff. 6 heavy bullets in a young carrier. Still no crit.
Yesterday I watched a sentinel get hit by two shotgun slugs, followed up by another 5-6 HPR rounds while it was laying on the ground and it still didn't die. Got dragged off to safet by some friend.

Xeno HP/survivability is ridiculous right now

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Re: Xeno Mutator discussion

Post by Boersgard » 20 Dec 2018, 08:59

FGRSentinel wrote:
19 Dec 2018, 23:36
The thing a lot of people don't realize is that it shaves time off every maturation level throughout the round from what I gather. This might not seem like much but this is a 10% reduction in maturation/evolution timers for every xeno from the moment the queen buys the mutator to the moment she dies or the round ends. Faster Maturation means less time between mutator picks, which means you gain power quicker on top of the stat boosts for maturing.

Not only that, but faster maturation allows the hive to offset a bald/slow/lazy queen taking a long time to ovi up, which reduces the urgency surrounding finding a spot to ovi.
It's not enough to be worth it right now, but if it were ever buffed to be worth taking (e.g. 50%), it would probably out-do all other mutations. +10% hp vs half the hive being one tier older than normal, I know which I'd pick.

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