Medical Overhaul

Old, unused, or irrelevant topics regarding development.
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apophis775
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Medical Overhaul

Post by apophis775 » 19 Sep 2015, 15:48

I've been writing this up for awhile.

Basically, here's my current plan of what I'm going to implement:


Adjustments:
Less Sopo from cloning (or whevere it's coming from)
Splints will work for hands/feet
Adjustments to painkillers




New Items:
Combat-Lifesaver Belt (16 slot belt, containing ONLY small medical items for medics to wear)
Combat-Lifesaver Vendor
STABILIZE auto injector (auto-injector containing 10 units of chems: 2u Dex+, 2u bicardine, 2u Dylovene, 2u Kelotine, 2u hyronalin (or maybe rye, something for radiation))
BICARD Autoinjector (5u Bicardine)
ANTI-TOX autoinjector (5u dylovene)
Kelo Autoinjector (5u Kelotime)
RUSSIAN RED (5u Hyronalin, 5u ryetalon)



Medbay Redesign:

Upgrade from 2 cryo pods, to 4.
Additional base treatment pods
Chemistry given it's own little room
Expanded storage room
Lockdown shutters (controllable from CMO office)

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SecretStamos (Joshuu)
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Re: Medical Overhaul

Post by SecretStamos (Joshuu) » 21 Sep 2015, 07:29

All this sounds good to me.

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Re: Medical Overhaul

Post by apophis775 » 26 Aug 2016, 18:04

I did all this stuff already.

10/10
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