Katashi Juro/Snow7 commander app

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WinterClould
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Re: Katashi Juro/Snow7 commander app

Post by WinterClould » 05 Oct 2018, 22:09

I don't exactly dig or hate the character. Accents have their places here and there. I feel like the CIC is however one of those places where you should keep it at the utmost minimal. You character doesn't have to be the accent, it's the attitude and words you choice as well. Focus on those elements when you're in command.


Now, like I've asked of Zanebot in another thread

Come up with a battle plan for me. Any map with the marines doing what marines do. Keep in mind what you think they'll actuallly agree to do, and what you might have to MAKE them do. Also how fast they can get it done, not enough people think about how slow marines can be to do something, makes coordination rough.

The scenario is really quite basic. CLF have captured a WY colony or The prison station. Their main base is wherever the hive tends to be, (Lambda, Caves, South Ice Underground, Civilian Residence). You can expect minor delaying/stronger holding elements to have an active presence at all key locations on the map with the ambushing/harassing elements roaming as well. This is typical stuff for any commander to have to deal with in his normal work, you've likely been trained on how to do this for years and years.

Your men have just woken up. Give me the number of PFC in each squad with the rest of the slots being assumed full. I want your "Good Morning" announcement, your brefing, and timeline for expected events.

Do get creative lad. Make sure it isn't any cookie cutter nonsense or something so ludicrous it would never actually work in game. With all these minus ones you have you'll need to really put on a good showing for me if you want to earn my plus one, and you might be able to convince some others to change their minds if you put in enough effort.



Lastly
IF ANYONE HAS A PROBLEM WITH HIS ACCENT/GIMMIC, DO MAKE SURE YOU AREN'T BIASED.
We literally have the Pirate Captain of questionable RP Mr Balto. If you have a problem with an aru here and a nani the fuck there, then you ought to take issue with sea scurvy infected and any other language spitting commanders as well. I dont want anyone speaking ching chong nip nongs in my CIC as much as the next guy but lets shit on everyone equally.
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Re: Katashi Juro/Snow7 commander app

Post by Aestel » 06 Oct 2018, 00:54

Everyone seems to forget that a memey accent is probably the least offensive thing you can do as CO. We have people who intentionally suicide squads because ~muhrealism~, and on the other side have people who fuck over the corps just because they can by mutiny baiting. Having a bad japanese accent registers as pretty meh on the overall scale to me at least especially when the person ACTUALLY rps, and can lead.

+1 from me, good luck, hope the hypocrits don't get to you.

+2 for comicsans.
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Re: Katashi Juro/Snow7 commander app

Post by ChengChan » 06 Oct 2018, 00:58

You improved, Juro. -1 to +1. Good luck, Japanese Commander!
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Re: Katashi Juro/Snow7 commander app

Post by BruceJuice69 » 06 Oct 2018, 19:51

WinterClould wrote:
05 Oct 2018, 22:09
I don't exactly dig or hate the character. Accents have their places here and there. I feel like the CIC is however one of those places where you should keep it at the utmost minimal. You character doesn't have to be the accent, it's the attitude and words you choice as well. Focus on those elements when you're in command.


Now, like I've asked of Zanebot in another thread

Come up with a battle plan for me. Any map with the marines doing what marines do. Keep in mind what you think they'll actuallly agree to do, and what you might have to MAKE them do. Also how fast they can get it done, not enough people think about how slow marines can be to do something, makes coordination rough.

The scenario is really quite basic. CLF have captured a WY colony or The prison station. Their main base is wherever the hive tends to be, (Lambda, Caves, South Ice Underground, Civilian Residence). You can expect minor delaying/stronger holding elements to have an active presence at all key locations on the map with the ambushing/harassing elements roaming as well. This is typical stuff for any commander to have to deal with in his normal work, you've likely been trained on how to do this for years and years.

Your men have just woken up. Give me the number of PFC in each squad with the rest of the slots being assumed full. I want your "Good Morning" announcement, your brefing, and timeline for expected events.

Do get creative lad. Make sure it isn't any cookie cutter nonsense or something so ludicrous it would never actually work in game. With all these minus ones you have you'll need to really put on a good showing for me if you want to earn my plus one, and you might be able to convince some others to change their minds if you put in enough effort.



Lastly
IF ANYONE HAS A PROBLEM WITH HIS ACCENT/GIMMIC, DO MAKE SURE YOU AREN'T BIASED.
We literally have the Pirate Captain of questionable RP Mr Balto. If you have a problem with an aru here and a nani the fuck there, then you ought to take issue with sea scurvy infected and any other language spitting commanders as well. I dont want anyone speaking ching chong nip nongs in my CIC as much as the next guy but lets shit on everyone equally.
Thanks for asking


So my "good morning" announcement usually consists of me saying that we have a distress beacon and we're gonna check it out and make the corps proud and all that. I haven't really come up with a steady format so it changes every time. Same with the briefing delivery, I'll set the briefing to 12:25 and ad lib that as well depending on the plan.

THE PLAN

So lets say, CLF on big red. First of all I would call a meeting with whatever CiC staff may be awake, we'd all convene in my office to discuss the plan. A plan that I would propose for this situation would probably be something like this.

I would order Bravo and Delta to proceed to the Alamo at around 12:10 and send the XO to deliver them their orders on the dropship. I would send Bravo to set up communications and a FOB at LZ1 while Delta would be given orders to patrol the colony in a clockwise manner. They would first proceed to security, then the bar, then down to engineering where they would fix power, and finally to virology. After the Alamo leaves around 12:15 to 12:18 I would announce the briefing for the rest of the squads.

Whilst the other two squads are preparing the FOB will have already been constructed and Delta would hopefully have provided intel on the quantity and position of the enemy which we are facing. This will help me better direct Alpha and Charlie to where they need to be. If only sparse resistance is encountered then I would send Alpha to the southern side of the colony and have them go and patrol the area engaging any hostiles they encounter. Similarly I would send Delta to patrol the east side of the colony while Charlie pokes around the west. I would keep this up until a significant pocket of enemies is found. I would send the closest squad to whatever squads encounters toe contact to back that squad up. In this instance lets say Delta gets contact in Lambda. I would send Charlie to the podlocks to assist, while Alpha would enter the caves from the south and attempt to flank them. Bravo would put together a fire team to create a fire base on the road in front of the bar that the marines could use to fallback to.

So my general strategy here is having two squads attacking frontally and bearing the brunt of it while one squad flanks round. I also like to keep some elements in reserve just in case the assault goes bad. Of course, I am a strategist and I will delegate the organization and the execution of the maneuvers to my subordinate officers and the squad leaders. My main job is to motivate the marines and give them and idea of an overarching strategy, but a good operation needs both tactics and strategy. Like 'ol Sun Tzu said "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat". Of course I'm not motivated solely by the need to win, I'm here to make the round fun. This plan hopefully isn't too generic and I can assure you it works as I did something similar with my CO a few days ago and it worked out.


PS. This is shorter than I had it originally, I saved it wrong and had to write it again but I hope you get the general idea

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Re: Katashi Juro/Snow7 commander app

Post by WinterClould » 06 Oct 2018, 21:56

Thanks for doin this, would have liked to of seen the longer version but what you've laid down ain't to bad. I'm not gonna shit on it but since it's fun to do I will critic it and give you an updated scenario.
BruceJuice69 wrote:
06 Oct 2018, 19:51

So my "good morning" announcement usually consists of me saying that we have a distress beacon and we're gonna check it out and make the corps proud and all that. I haven't really come up with a steady format so it changes every time. Same with the briefing delivery, I'll set the briefing to 12:25 and ad lib that as well depending on the plan.
Nothing wrong with not having a template for your first announcement yet, but should you get approved it would go a long way to showing you aren't some lazy XO just slapping shit together to get the round moving if you did make your own. Your announcements are sometimes all your men will hear from you directly after breifing, if you truely want to give them some RP with your command just having some consistent announcements can go a long way.

Your breifing is also extremely critical to giving the average PFC who will never see your face again a lick of RP. If you aren't going into the round with a plan already hatched then you need to have fast typing fingers and pretype as much as you can before breifing, no one wants to camp out waiting for you to type, no matter how amazing what you do type turns out to be.

BruceJuice69 wrote:
06 Oct 2018, 19:51

So lets say, CLF on big red. First of all I would call a meeting with whatever CiC staff may be awake, we'd all convene in my office to discuss the plan.

I would order Bravo and Delta to proceed to the Alamo at around 12:10 and send the XO to deliver them their orders on the dropship. I would send Bravo to set up communications and a FOB at LZ1 while Delta would be given orders to patrol the colony in a clockwise manner. They would first proceed to security, then the bar, then down to engineering where they would fix power, and finally to virology. After the Alamo leaves around 12:15 to 12:18 I would announce the briefing for the rest of the squads.
Meetings are neat but not always easy to get going, if you dont have good SOs they just arent gonna have it and you'll be speaking to a brick wall. But it's nice to try it!

Good luck getting two squads on the dropship waiting for their XO to brief them by 12:10, that's like 7 minutes to get ready and snag attachments, people aren't likely to be down for that, especially the Medics and Enginneers. Not saying it can't be done, but it'll be hard especially if you havent told them in your Good Morning announcement that both those squads need to push it to the limit and bravo needs to be ready to build FOB. Be ready for delays.

Sending Delta into the unknown and without support to potentially get ambushed and shit on it really good though, I don't have a problem with that at all no joke that's fun.
Do keep in mind though if this was more realistic in anyway sending a squad without support into an area you know could be ripe with booby traps and ambushes would NOT be a good idea, and in a normal round of HvX this could get your squad rushed and wiped. Luck you did give them a very HvX safe route where it'll be unlikely that they'll run into any large amounts of benos.

But this is HvH so you know at each of these buildings they could get into a nasty firefight as they encounter those holding elements I warned about.
Bravo might run into booby traps at tcomms, Delta might run into a squad of 4 CLF holding a road block in security alone, not to mention the other forces in places like medical or the bar that could manouver to reinforce since they dont have to worry about the 2 other squads still on the ship yet. If they do get past that mess quickly theyve still got at least another ambush on the roads and a firefight and or more traps in engineering to get fucked by. Gotta keep those into account or you aren't acting like a real CO.

BruceJuice69 wrote:
06 Oct 2018, 19:51

Whilst the other two squads are preparing the FOB will have already been constructed and Delta would hopefully have provided intel on the quantity and position of the enemy which we are facing. This will help me better direct Alpha and Charlie to where they need to be. If only sparse resistance is encountered then I would send Alpha to the southern side of the colony and have them go and patrol the area engaging any hostiles they encounter. Similarly I would send Delta to patrol the east side of the colony while Charlie pokes around the west. I would keep this up until a significant pocket of enemies is found. I would send the closest squad to whatever squads encounters toe contact to back that squad up. In this instance lets say Delta gets contact in Lambda. I would send Charlie to the podlocks to assist, while Alpha would enter the caves from the south and attempt to flank them. Bravo would put together a fire team to create a fire base on the road in front of the bar that the marines could use to fallback to.

So my general strategy here is having two squads attacking frontally and bearing the brunt of it while one squad flanks round. I also like to keep some elements in reserve just in case the assault goes bad. Of course, I am a strategist and I will delegate the organization and the execution of the maneuvers to my subordinate officers and the squad leaders.
That's one lightning quick FOB they got set up. It's likely not to be much of anything honestly. Unless you get solid engis sometimes they're to retarded to even get Tcomms up fast let alone the actual cades. They'll more then likely need help from the freshly dropped engis to finish shit up.

Delta will definitely have Intel for you since they'll likely be pinned down by those Holding and Delaying Elements I mentioned. I think you underestimated them or didn't factor them into your plan enough at all. You can expect Delta to have casualties and need back up probably at engineering as the forces of CLF all get together to seize an opportunity to kill off a squad while it doesn't have backup. So let's ask some new Questions for funzies.


Delta cleared Sec and the Bar but on their way to Engineering they got ambushed and abused even more st the cross roads and needed to break into and take cover in Atmos. The colony already had power so we'll say their SO sent them their to investigate CLF presence there and boy did they find it. They're trapped inside and surrounded so they can't medevac anyone and they're down a medic, spec, and some PFCs.

This ruins your old timeline and gives you a new challenge, how are you going to direct your men as their leader to save your lads and recover this mission.

Keep in mind your likely still thinking to much in line with the meta and for HvX, after all you have Delta a HvX safe route but not a slower safer route like they'd need for fighting agaisnt humans with guns and more traps then the VietCong. Do note this mission isn't an extermination, you just need to secure the colony so you can expect them to evac and not hold to the last man. With all that in mind give me a new timeline for funzies. Starting from Delta getting surrounded at atmos as alpha and Charlie land at the LZ.
BruceJuice69 wrote:
06 Oct 2018, 19:51
My main job is to motivate the marines and give them and idea of an overarching strategy, but a good operation needs both tactics and strategy. Like 'ol Sun Tzu said "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat".

Of course I'm not motivated solely by the need to win, I'm here to make the round fun. This plan hopefully isn't too generic and I can assure you it works as I did something similar with my CO a few days ago and it worked out.
Do keep in mind when you answer my updated questions that the goal here with this thought experiment is for you to win. We are just doing this for fun though so dont think I'm judging in anyway when I tell you that you might have missed something or throw you a curve ball. Never done this before so it's new to me, working with me on this will help me run it better for future CO apps so I can get better info and ask better questions next time.

You also forgot to tell me how many PFC were in your squads.
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Re: Katashi Juro/Snow7 commander app

Post by Jarek » 06 Oct 2018, 22:09

I've never had a problem understanding you with your accent and I think it's fine personally. Definitely someone I enjoy seeing as XO.

+1
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Re: Katashi Juro/Snow7 commander app

Post by Bancrose » 07 Oct 2018, 09:13

I without a doubt am seeing more improvement from you, I can understand you a lot more now and its real solid. Keep it up my mans.
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Re: Katashi Juro/Snow7 commander app

Post by Lumdor » 08 Oct 2018, 18:37

An obvious +1.

Seen you in-game and know you'll do well as a CDR.
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Re: Katashi Juro/Snow7 commander app

Post by Novus Luna » 09 Oct 2018, 16:28

You've been told to tone down the racist stupidity at least twice, far more to my understanding, by staff. Tue last round I played in with you as XO, only a couple days ago, you had announcements with your accent hitting them so hard that I couldn't fucking understand you.

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Re: Katashi Juro/Snow7 commander app

Post by Novus Luna » 09 Oct 2018, 16:28

You've been told to tone down the racist stupidity at least twice, far more to my understanding, by staff. Tue last round I played in with you as XO, only a couple days ago, you had announcements with your accent hitting them so hard that I couldn't fucking understand you.

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Re: Katashi Juro/Snow7 commander app

Post by BruceJuice69 » 09 Oct 2018, 16:34

If you have a problem with me make a player report and stop posting salt on my CO app.

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Re: Katashi Juro/Snow7 commander app

Post by Emeraldblood » 09 Oct 2018, 19:13

Resolved - Accepted; Don't cross into LRP with the accent, especially with the incoming CO rework.
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