Whitelist Skycave1

Should I be whitelisted

Poll ended at 28 Jul 2017, 19:52

Yes
4
9%
No
39
91%
 
Total votes: 43

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 19:52

Byond ID: Skycave1

Player name you use the most: Jim 'Twitch' Sanders

Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link: I doubt I've been jobanned here. Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes indeed

Why should you be whitelisted?

The reason I believe I should be whitelisted is because of my experience on this server, And mild devotion to keep coming back and see what changes the community have made. Yes, I may not have the cleanest past, but I'll be honest here and say, I could make rounds fun, and also RP to a good extent. I'm a seasoned player of this server, and understand what marines like to do, and how you could fight Xenos.

I'm not saying I'm going to play CO every single time I'm on when you don't have one, not at all. In all honesty, I may rarely touch the job, but play it each time I feel like I could lead the marines to victory. Yet, I'm here to make rounds fun, and not be a complete idiot, who would go AFK or keep quiet for half an hour, unless doing a task on the ship.

This isn't the 'best' whitelist, might as well be the worse. But I want input on your opinion about me. It's only a test. I'll make another application in the future if and when this one fails.

User avatar
taketheshot56
Registered user
Posts: 583
Joined: 04 Apr 2017, 01:33
Location: Safe in the CIC
Byond: taketheshot56

Re: Whitelist Skycave1

Post by taketheshot56 » 21 Jul 2017, 19:56

Tell me my briefing CO?
"I like to live in the present sir. The past is for pussies...and Airmen."

Part of the Commanders council. Pm me with your concerns loyal consituents.
Image

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Re: Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 20:21

taketheshot56 wrote:Tell me my briefing CO?

"Alright marines, This is the commander speaking. Now that I have my men all seated and ready, I am going to inform you that we are currently in orbit of a mining and research colony known as LV624. Distress seems to have been called in about seventeen days ago, and in that time raiders could have went in and looted the colony. Our job right now is to figure out what happened to the location, and amuse our assets back at Weyland.

Alpha Squad! Your task is currently to take the first dropship, and secure the LZ. Once you know for sure the surrounding area of the dropship is clear, you are to push north and inspect the storage areas. Once finished with securing the surrounding area, you are too then make your way to engineering and the tellacomunications dome and restore the power and comms array as needed. Further orders will be given to you once that task is finished.

Bravo Squad is to take the first dropship, and B line it to the Nexus. I want you to secure the center of the dome, and set a triage center up where you prefer. If anything is to happen You will be Auxiliary. If anything bad happens to our boys out on the field you are to go in and assist them with a fallback. Your job isn't to help an assault, but to help wounded get patched up, and back to the ship safely.

Charlie Squad is on the second dropship. Your job is to comb the river, and see if any of the survivors took an unwanted swim. If you find anything, I want you to report back to your active Staff Officer or to me directly. Send them up as soon as you can, and disarm them of any weapons. or equipment that deem contraband. Once you are finished with this job, you are to return to the second LZ, and secure it. Using robotics as your staging base.

Delta Squad you get a fun one. Yet boring. Take the second dropship, and Your job will be to search the eastern most part of the colony, then return to the northern medical dome, and secure it as a forward operation base. Something to get a view out across that damned river. Your job may seem boring, but I'm tasking you guys to stripping parts of both the Hydroponics and medical dome to a single building. It would be easier to defend if they were both connected by an extra room. Anything to make less of a buffer from getting support to our own men. I will move more men up to your position as the time arises.

Godspeed boys, and get out there. Dismissed!

User avatar
TehSpoderman
Registered user
Posts: 979
Joined: 05 Feb 2017, 22:10
Byond: TehSpoderman

Re: Whitelist Skycave1

Post by TehSpoderman » 21 Jul 2017, 20:34

Skycave1 wrote:"Alright marines, This is the commander speaking. Now that I have my men all seated and ready, I am going to inform you that we are currently in orbit of a mining and research colony known as LV624. Distress seems to have been called in about seventeen days ago, and in that time raiders could have went in and looted the colony. Our job right now is to figure out what happened to the location, and amuse our assets back at Weyland.

Alpha Squad! Your task is currently to take the first dropship, and secure the LZ. Once you know for sure the surrounding area of the dropship is clear, you are to push north and inspect the storage areas. Once finished with securing the surrounding area, you are too then make your way to engineering and the tellacomunications dome and restore the power and comms array as needed. Further orders will be given to you once that task is finished.

Bravo Squad is to take the first dropship, and B line it to the Nexus. I want you to secure the center of the dome, and set a triage center up where you prefer. If anything is to happen You will be Auxiliary. If anything bad happens to our boys out on the field you are to go in and assist them with a fallback. Your job isn't to help an assault, but to help wounded get patched up, and back to the ship safely.

Charlie Squad is on the second dropship. Your job is to comb the river, and see if any of the survivors took an unwanted swim. If you find anything, I want you to report back to your active Staff Officer or to me directly. Send them up as soon as you can, and disarm them of any weapons. or equipment that deem contraband. Once you are finished with this job, you are to return to the second LZ, and secure it. Using robotics as your staging base.

Delta Squad you get a fun one. Yet boring. Take the second dropship, and Your job will be to search the eastern most part of the colony, then return to the northern medical dome, and secure it as a forward operation base. Something to get a view out across that damned river. Your job may seem boring, but I'm tasking you guys to stripping parts of both the Hydroponics and medical dome to a single building. It would be easier to defend if they were both connected by an extra room. Anything to make less of a buffer from getting support to our own men. I will move more men up to your position as the time arises.

Godspeed boys, and get out there. Dismissed!
Has a couple of grammar, punctuation, and capitalization errors, but does get the job done. +1
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Re: Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 20:36

TehSpoderman wrote:Has a couple of grammar, punctuation, and capitalization errors, but does get the job done. +1
I do type fast, but it can be worked on

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Whitelist Skycave1

Post by Casany » 21 Jul 2017, 20:49

OK, so, gonna type out a scenario
High Pop
Map: Ice Colony
Alpha Layout: 1 Medic, 2 Engineers, 1 SL, 1 Smartgunner, 1 Spec (B18), 6 Standards
Bravo Layout: 2 Medics, 1 Engineer, 0 SL, 1 Smartgunner, 1 Spec (Sniper), 8 Standards
Charlie Layout: 0 Medics, 0 Engineers, 1 SL, 1 Smartgunner, 1 Spec (Rocket), 12 Standards
Delta Layout: 2 Medics, 2 Engineers, 1 SL, 1 Smartgunner, 1 Spec (Sniper), 4 Standards
Whats your briefing. Get this right and I got another scenario for ya
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Kerek
Registered user
Posts: 886
Joined: 29 May 2016, 02:06
Location: Texas
Byond: Kerek

Re: Whitelist Skycave1

Post by Kerek » 21 Jul 2017, 20:50

My only issue with your app, is that every time I have been in the discord with you, you are usually SUPER salty. Also, I don't really see you in game anymore.
Ryan 'Firebug' Steelberg
Horace Wallenber
Image
https://cdn.discordapp.com/attachments/ ... /Heinz.jpg

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Re: Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 20:54

Casany wrote:OK, so, gonna type out a scenario
High Pop
Map: Ice Colony
Alpha Layout: 1 Medic, 2 Engineers, 1 SL, 1 Smartgunner, 1 Spec (B18), 6 Standards
Bravo Layout: 2 Medics, 1 Engineer, 0 SL, 1 Smartgunner, 1 Spec (Sniper), 8 Standards
Charlie Layout: 0 Medics, 0 Engineers, 1 SL, 1 Smartgunner, 1 Spec (Rocket), 12 Standards
Delta Layout: 2 Medics, 2 Engineers, 1 SL, 1 Smartgunner, 1 Spec (Sniper), 4 Standards
Whats your briefing. Get this right and I got another scenario for ya

Not gonna do a full brief but to keep it simple.

Alpha squad is gonna be put through DS2, and sent to work on power, then secure the second LZ.

Bravo squad will be sent further out to the snowy hell hole, and get put on fixing up the Tellecomunications system, and securing it.

Charlie is easy, their job would be to scout out the upper levels of the colony, and run as auxiliary for the hive assault, waiting at LZ 1 or where needed at the time

Delta will be LZ 1. Secure and hold. With Charlie, after Charlie is finished with their active recon.

One MP on each dropship. A doctor sent down upon request to either DS1 or DS2.

MT's taxi supplies to the colony and assist with building their FoBs if requested.
Last edited by Skycave1 on 21 Jul 2017, 20:56, edited 1 time in total.

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Re: Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 20:55

Kneez wrote:My only issue with your app, is that every time I have been in the discord with you, you are usually SUPER salty. Also, I don't really see you in game anymore.
Time passed, and I got methods to calm my self in CM

User avatar
Recounted
Registered user
Posts: 513
Joined: 23 Jul 2016, 11:49
Location: nested

Re: Whitelist Skycave1

Post by Recounted » 21 Jul 2017, 21:05

Yay for me
Image courtesy of Manezinho
Kiss my six

User avatar
Challenger
Registered user
Posts: 379
Joined: 05 May 2017, 19:31
Byond: digitalis

Re: Whitelist Skycave1

Post by Challenger » 21 Jul 2017, 21:08

Typing fast is a good trait for a CO.

Since Monoo got so mad at people asking for a briefing I'm going to give you a scenario.

You wake up as a Commander from cryosleep, operation time is 13:25, your cryo pod is whining EMERGENCY EJECT. It's pitch black and you hear gunfire off in the distance. You stumble out of the cryo room right into the dead body of a Commander - yes, a Commander, wearing the same things you are - he's riddled with bulletholes. As you move on to towards briefing, you notice more dead Commanders, some seem to have died fighting, others are lying slumped against the wall in handcuffs, bulletholes in their heads, still others have been completely gored and ripped apart, their uniform barely recognizable.

You manage to make it to the briefing ladder, staying away from the faint Mateba fire sounds, still in darkness lit only by dead Commanders' nearly burnt out cigars. You creep around the broken security airlocks around to the north side of the medbay, gripping your Mateba tightly. You peer into the medbay and see a Mexican standoff of no less than a dozen Commanders - there's Carson, Story, Ico, Dreg, Tedrow, and many, many more. They all seem to have grouped up into their own separate factions and are aiming their revolvers at each other at head level. Suddenly, one of them notices you, and alerts the others. They turn with a various set of expressions, some relieved, some angry.

What do you do? Who do you side with, if anyone?
(outdated) guides to: squaddie | medic loadouts | FOB design | macros.

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Whitelist Skycave1

Post by Casany » 21 Jul 2017, 21:15

Skycave1 wrote:Not gonna do a full brief but to keep it simple.

Alpha squad is gonna be put through DS2, and sent to work on power, then secure the second LZ.

Bravo squad will be sent further out to the snowy hell hole, and get put on fixing up the Tellecomunications system, and securing it.

Charlie is easy, their job would be to scout out the upper levels of the colony, and run as auxiliary for the hive assault, waiting at LZ 1 or where needed at the time

Delta will be LZ 1. Secure and hold. With Charlie, after Charlie is finished with their active recon.

One MP on each dropship. A doctor sent down upon request to either DS1 or DS2.

MT's taxi supplies to the colony and assist with building their FoBs if requested.
Please try and give a full one, if you can. I wanna hear it. A general briefing isn't good enough
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Re: Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 21:19

Challenger wrote:Typing fast is a good trait for a CO.

Since Monoo got so mad at people asking for a briefing I'm going to give you a scenario.

You wake up as a Commander from cryosleep, operation time is 13:25, your cryo pod is whining EMERGENCY EJECT. It's pitch black and you hear gunfire off in the distance. You stumble out of the cryo room right into the dead body of a Commander - yes, a Commander, wearing the same things you are - he's riddled with bulletholes. As you move on to towards briefing, you notice more dead Commanders, some seem to have died fighting, others are lying slumped against the wall in handcuffs, bulletholes in their heads, still others have been completely gored and ripped apart, their uniform barely recognizable.

You manage to make it to the briefing ladder, staying away from the faint Mateba fire sounds, still in darkness lit only by dead Commanders' nearly burnt out cigars. You creep around the broken security airlocks around to the north side of the medbay, gripping your Mateba tightly. You peer into the medbay and see a Mexican standoff of no less than a dozen Commanders - there's Carson, Story, Ico, Dreg, Tedrow, and many, many more. They all seem to have grouped up into their own separate factions and are aiming their revolvers at each other at head level. Suddenly, one of them notices you, and alerts the others. They turn with a various set of expressions, some relieved, some angry.

What do you do? Who do you side with, if anyone?
I would like to pick some choice apart, then give you the direct answer.

The first Commander I see is a known one. Carson. A man who always has a plan to save his ass, and send you to hell. Even if you work together. My options with him, he'd be in the middle. For he could get me out of a tight space, but for a hefty price.

I next see Ico. A Mexican in a Mexican standoff. A man who would rather get the job done with casualties to a minimum. Yet while still working his way out of the problem.
Knowing him, We could trust each other to a mild extent.

The third man I see is Balto Dreg. A commander who is wreckless in nature, but could hold his own in a fight. Siding with him would mean an easy way to get out of a sticky situation like this one.

Thredrow isn't a COmmander I know much about, but if I had the time, I could piece him together.

And last, I would see Commander Knight. A man by the books. Who knows what laws to keep, and how to treat those who broke them. For him, he'd have a law each one has broken, and would like to be the judge for what laws the other commanders broke. He'd be good to ally with if you we're clean.

Now for Jim, Jim would make an attempt to talk the commanders down just a notch and figure out what was going on. If none would speak, he'd complement the commanders on their great acts of valor, rubbing at their ego's to an extent.

Carson's pride is one to be stroked heavily. Jim would talk about his actions being heroic, and of great valor.

Ico is a man of survival. Jim would talk to him, and give him a good cheer, by telling him he knows how to keep the boys on the ground alive.

For Dreg. Jim would speak to him in a way of a warrior, complimenting the upkeep of his smartgun, and letting him know he has the gunner's form on point

Jim would tell Thedrow that he's a new face, but would love to get to know him in the future, and understand where he stands on all of this.

For Jack Knight, Jim's gonna recite marine law and explain to him that the murder of a commanding officer is under treason and he would lose his glorious job if any action was taken.


With hope that it works. There'd be some cooperation to getting the idea of what the hell is happening.

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Re: Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 21:30

Casany wrote:OK, so, gonna type out a scenario
High Pop
Map: Ice Colony
Alpha Layout: 1 Medic, 2 Engineers, 1 SL, 1 Smartgunner, 1 Spec (B18), 6 Standards
Bravo Layout: 2 Medics, 1 Engineer, 0 SL, 1 Smartgunner, 1 Spec (Sniper), 8 Standards
Charlie Layout: 0 Medics, 0 Engineers, 1 SL, 1 Smartgunner, 1 Spec (Rocket), 12 Standards
Delta Layout: 2 Medics, 2 Engineers, 1 SL, 1 Smartgunner, 1 Spec (Sniper), 4 Standards
Whats your briefing. Get this right and I got another scenario for ya

"Marines, I am glad you boys got to briefing. This job will be a bit of a cold one. We're above LV-343, and it's a colony that could reach well bellow fifty degrees celsius! I hope you brought your boots for this one.

To start off with Alpha squad. You boys better like close quarters, I'm sending you to the second drop zone located under the snow. Setting up power is a priority, and so forth. Once your power is set, I am requesting that your engineers secure both the west and south points of this landing pad. I don't want you getting flanked, nor that sight getting overrun.

Bravo Squad, to set you off, I'm putting you on tellecomunications. That is at the far north west portion of the colony. You are to take the first dropship, and get moving. As you do only have one engineer. Let him fortify the surrounding area, and keep it in check. You are to hold position in the surrounding area, and stay put. I don't want anything happening to the comms when you're down there.

Charlie Squad, as I see it you lack any medical or engineering. I would like to ask if you could scout the surrounding colony, and assess the damages of the surrounding area. Once your active recon is finished, you are to return to the first LZ, and hold it with Delta, or do as requested as the time is needed.

Now as of Delta, you are set in the first LZ. Securing the landing zone, and making sure nothing unusual happens. It may seem boring, but I got a job for one of your medics. You are to donate one of your medics to Charlie squad, in the event that one of them gets wounded, they could patch them up.

I thank you men for listening. Godspeed, and bring coffee."

A bit smaller but it gets the job done

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Whitelist Skycave1

Post by Swagile » 21 Jul 2017, 22:22

Ill give you a scenario that has played out before ingame.

You, the Commander, decide to try something completely different from standard drops. Most drops end up in creating a FOB at their designated LZ, but you believe that a rescue mission such as this distress beacon warrants requires action and requires it fast. Therefore, you decide to put Alpha and Bravo together to scout the West of the jungle colony, LV-642. As for the East portion, you put Charlie and Delta together and decide for them to go there. You get Alpha and Bravo to drop at LZ-2, and Charlie as well as Delta to drop at LZ-1.

Alpha squad's SL argues with you, both publicly, and in Command channel that he refuses to follow your "stupid plan" and gets his men to create a FOB at LZ-1, despite dropping at LZ-2. Bravo has lost its additional support and is now waiting at LZ-2 for further orders. Charlie decides to follow Alpha's example, and tells you to "fuck off with your stupid plan". Delta is now stranded at LZ-1 without additional support and decides to stay as guard duty of LZ-1 due to Charlie's insubordination.

What would you do in this situation?
Image

User avatar
Kerek
Registered user
Posts: 886
Joined: 29 May 2016, 02:06
Location: Texas
Byond: Kerek

Re: Whitelist Skycave1

Post by Kerek » 21 Jul 2017, 22:36

Skycave1 wrote:Time passed, and I got methods to calm my self in CM
It was recently that I talked to you and you were still pretty salty, plus, I have rarely seen you in command roles if ever, and haven't seen you on the server at all in the past few weeks.
Ryan 'Firebug' Steelberg
Horace Wallenber
Image
https://cdn.discordapp.com/attachments/ ... /Heinz.jpg

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Re: Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 22:58

Kneez wrote:It was recently that I talked to you and you were still pretty salty, plus, I have rarely seen you in command roles if ever, and haven't seen you on the server at all in the past few weeks.

I took a break. A well needed break.

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Re: Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 23:11

Swagile wrote:Ill give you a scenario that has played out before ingame.

You, the Commander, decide to try something completely different from standard drops. Most drops end up in creating a FOB at their designated LZ, but you believe that a rescue mission such as this distress beacon warrants requires action and requires it fast. Therefore, you decide to put Alpha and Bravo together to scout the West of the jungle colony, LV-642. As for the East portion, you put Charlie and Delta together and decide for them to go there. You get Alpha and Bravo to drop at LZ-2, and Charlie as well as Delta to drop at LZ-1.

Alpha squad's SL argues with you, both publicly, and in Command channel that he refuses to follow your "stupid plan" and gets his men to create a FOB at LZ-1, despite dropping at LZ-2. Bravo has lost its additional support and is now waiting at LZ-2 for further orders. Charlie decides to follow Alpha's example, and tells you to "fuck off with your stupid plan". Delta is now stranded at LZ-1 without additional support and decides to stay as guard duty of LZ-1 due to Charlie's insubordination.

What would you do in this situation?

Tough one but. I'd sya fuck it, and merge Charlie with Alpha. Keeping Delta And Bravo on their recon mission. I wouldn't merge them exactly, but I'd put them on a patrol course where they would meet up multiple times, and would never be too far away from eachother.

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Whitelist Skycave1

Post by Swagile » 21 Jul 2017, 23:13

So your aiming for a more pacifistic CO then?
Image

User avatar
Skycave1
Registered user
Posts: 291
Joined: 06 Mar 2015, 01:07
Location: The Sulaco
Byond: Skycave1
Steam: Skycave1

Re: Whitelist Skycave1

Post by Skycave1 » 21 Jul 2017, 23:17

Swagile wrote:So your aiming for a more pacifistic CO then?
Depends on the mood. It's more of a idea to halt a mutiny. But if I took a more hostile stance I would Send down an MP force to arrest the deserters. Taking action through marine law as needed. If they open fire on my MP staff. I'd refuse to send them supplies, and call them a rouge outlet. Letting the two squads who listened in on what's going on. Telling them to "be weary of Alpha and Charlie, and that hostilities may arise if you are to show open sympathies to my order. So, aim to disarm Alpha and Charlie. Hands and legs. I'll send in a cleanup crew if you can stifle the men who refuse to follow my lead."

I could take this to other ways, but those may be borderline grief to some, or a full on being a dick.

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Whitelist Skycave1

Post by Swagile » 21 Jul 2017, 23:46

Skycave1 wrote:Depends on the mood. It's more of a idea to halt a mutiny. But if I took a more hostile stance I would Send down an MP force to arrest the deserters. Taking action through marine law as needed. If they open fire on my MP staff. I'd refuse to send them supplies, and call them a rouge outlet. Letting the two squads who listened in on what's going on. Telling them to "be weary of Alpha and Charlie, and that hostilities may arise if you are to show open sympathies to my order. So, aim to disarm Alpha and Charlie. Hands and legs. I'll send in a cleanup crew if you can stifle the men who refuse to follow my lead."

I could take this to other ways, but those may be borderline grief to some, or a full on being a dick.
Im just saying, being a pacifist CO doesn't work on this server. If marines know they can ignore your orders and roll you over without consequence, they tend to do so.

Im not going to judge how you play your CO as thats your character, im simply stating that pacifist CO's are very rare for a reason. Its very hard to pull off and usually ends badly unless you only focus on those following orders and regroup them together, and even then its difficult to pull off.

Good answers all in all, though. Ill + 1 this.
Image

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Whitelist Skycave1

Post by Renomaki » 22 Jul 2017, 00:52

being a push-over is one thing, but being overly aggressive is another.

A good CO knows to strike a good balance between the two, an iron fist within an oven mitt. I myself still struggle even now to achieve this perfect balance, but I do try to be more of father to my men rather than a dominating figure who knows only ruthlessness.

I recall you being a pretty good SL, I think having you take up the mantle of leadership once in awhile would be a good thing to have, although I do suggest you try out for SO and XO when you get the chance to hone your leadership skills.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Sleepy Retard
Registered user
Posts: 1273
Joined: 11 Mar 2017, 09:15
Location: Yaga
Byond: ElDefaultio
Steam: Fat Rigatoni

Re: Whitelist Skycave1

Post by Sleepy Retard » 22 Jul 2017, 07:55

I'm going to have to give this a heavy -1. Why? Besides the briefing, yadda yadda, there's one thing that makes me think you're totally unfit for the role.

You play a toxic bald character who you use to skirt to line to grief, you produce so much salt I could produce a new ocean, and honestly worst of all? You want CM to "die."

All of these traits combined makes me think you're not ready for this role, and that you don't deserve it at all. When you join the game as Franklin John and look for excuses to grief, you are showing me you are a problem player and don't deserve to be a commander. When you go on other servers and hate on players characters (CM characters that is), salt in dsay, hell, even salt at me about the staff team in general...That just shows me you're not mature enough for a role like this. And finally. You've said that you wanted CM to die on the NML discord which makes me EVEN MORE resistant to the idea of you getting access to a role which can make or break a round:

Image Image

The last time I saw you on the server I watched you grief someone and get banned. Tell me how you've changed in the past week or so, because from what I can tell, you're not fit for this role at all...In any way shape or form.
Image I was a Synth Councilmen, alongside Jakkk, MattAtlas, SovietKitty and Omicega.

Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
Image

User avatar
RedOktober12
Registered user
Posts: 64
Joined: 19 Mar 2017, 23:15
Location: Nene 246
Byond: Redoktober12

Re: Whitelist Skycave1

Post by RedOktober12 » 22 Jul 2017, 09:03

The application is fine, bordering on being quite good. However, as El Defaultio points out, you've got a history and a reputation for dickery. Unless I can get proof that you're capable of bringing maturity to the role and leave the above behind you, I can't give this anything other than a -1.
Valentina McTavish :heart:

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Whitelist Skycave1

Post by Swagile » 22 Jul 2017, 12:05

Does he really borderline grief on another character?

I don't really care for salt, since everyone does it, but if he actually skirts the rules on another character then ill definitely -1.
Image

Locked