Koth Barsik - CO Application

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FighterX2500
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Koth Barsik - CO Application

Post by FighterX2500 » 25 Mar 2018, 16:43

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Player name you use the most: Koth Barsik (before I've used Sorlevis Allenon and Tsubasa Fujioka)

Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link: Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
Yes, I do.

Do you understand how the Battlefield Execution functions?
Absolutely. It is used against anyone who jeopardizes operation too much and can't be forgiven, or in extreme conditions. I am not here to judge other commanders, but in my opinion I saw only wrong applications of BE: Using it against deserter (He wasn't deserter, it was sort of insubordination - marine refused to fight, wished to take support jobs, and it wasn't that extreme condition), using it against someone who insulted you, using it against someone who just hacked Cargo computer. It is job of MP, not BE, it could be roleplayed pretty much (especially deserter one). Example of applicability is: Antagonists, marines disturbing operation pretty much (Too much FF, unforgivable mistakes). Ground commanders are not welcomed, yeah, but one interesting round I saw marine who was flaming ways where others should be pushing. He didn't stopped flaming them even when ordered to, and definitely deserved BE, because of his mistakes whole platoon died (2-3 marines pushing, goes down, others can't help them because of fire).

Do you understand you are not above Marine law, or allowed to enforce it yourself?
It is clearly stated in wiki that only MPs and Chief MP are allowed to enforce it, and that commander is not above Marine Law.
>The Commander of the USS Almayer and all its crew are not above UCMJ, Procedures, or Code of Conduct.
>The United States Colonial Marines Uniform Code of Military Justice is enforced by the Office of the Provost Marshal. On ships and USCM colonies this duty falls to the Military Police and Chief MP.

What do you think is the job of a Commander?
I think it is more leadership and roleplay. Obviously, Active Commander (most of times XO) already replaces must-to-do commander's job (overseeing that operation is going well and ship is okay), but Commander is sort of example to marines (Not just machine to BE). Actually, it is pretty hard to be active commander (you have +4 comms, lot of requests, CL wants this paper signed, RO is baldie, Chief MP is Jack Knight\William Crimson, etc.), so I am only fulfilling role of true bridge commander, but not leader. Yet, you can actually be bad active commander, but nice and roleplaying leader.
Taking decisions is the most important job of a Commander. One round xenos rushed pretty nice and were already sieging Alamo with Commander and second-deploy rest of squads, but someone managed to place OB near door. Guys didn't had a chance against a lot of them, shuttle is locked. Decision to take: reduce amount of xenos and bring your mates fast and painless death or don't launch it? ICly it is pretty hard and you have to take extreme responsibility for that. And yeah, Commander was in epicenter of explosion.
Leadership, roleplay and making decisions is the main job of commander. Last one is even related to Active Commander.

If a member of your staff is disobeying orders, how would you handle it?
I had some of these situations. I'll give examples how did I handled it:
1) I was XO (and Active Commander), Lieutenant decided to write his pretty strange plan (It was Prison Station, he thought about placing FOB in LZ2, I don't remember actually, but in tactics, let me be honest, it was bad), I told him that I have my (standard) plan, and I told him drawbacks of his plan, he still continued to use it and even gave printed copies to squad leaders. This was confusing, Squad Leaders had received different orders during briefing and asked me to confirm what is real. Every squad has (not only SLs) have already been instructed into initial plan, so obviously telling them that orders are changed will result into more confusing situation. So, I told him to shut up and enforced my plan. And yes, no arrests for insubordination, etc.
2) There was mutiny against me, and it was fun. I banned FOB constucrtion during lowpop on Ice Colony, ordered squads to just set up power, bring tcomms back, then go scout. Didn't told about what exactly to scout (this later was resolved with admin, but I guess I have received note for sort of metarush). So, squads found xenos and surrounded them in crashed ship. Pushing was pretty bad, squads did their combat job pretty bad against 8 xenos, which resulted in annihilation of battalion. CE was independent one woman and was keeping arguing with me in Bridge (That FOB creation should be mandatory) and telling me to order full retreat. I told her to stop, she insubordinated me (Announced full retreat) and threatened mutiny against me. I ordered squads to push, but... there were only 2-3 marines already on Alamo. Later, CE became mutiny leader and squads arrested me in Bridge. CE lied that she had received permission from High Command and I requested it (this was really naive from me), obviously there were no permission, well, I ordered to arrest her for mutiny. Charlie Squad easily disarmed MP and cuffed him, and me also. It is more example of my leadership lack, we had a talk with charlie squad in Briefing, where I told them the fact that only they are responsible for their combat, and lack of FOB is not a reason for failing their push. Later, xenos arrived, CMP rescued me nonviolent but one Alpha boi pursuing CMP just shot me to death. "No FOB, no F" (C) - one Alien dude in dead chat.

My real problem is that I am soft when ordering people. It is my OOC problem, sort of democratic behaviour. In a group I am just using collective opinion (for example Staff Officers), then applying my opinion and trying to find compromiss. This excludes Marine Law, or sort of routine job (such as Briefing, if I don't have exotic plans). Such as taking decisions.
Handling disobeying staff is very relative to situation, I can fail it when someone has better leadership than me.

Why should you be whitelisted?
I don't know, I am writing this application just to test myself and gather opinions. Clearly, it is enough being XO, because if you give fancy smartgun, fancy quarters, Jones, BE authority to XO, he evolves into CO, that is what actually (and OOCly) CO is different with XO in my opinion. If CO arrives later, he usually don't disturbs plan and operation of XO (either this is really bad move) and reacts to inner Almayer problems (Medres, xenos, prisoners, etc.), if XO is bald and incompetent he just takes authority over operation.
I played as CMP (this was round when Bancrose was first-time CO and Feweh decided to make event), I know how to handle Cargo or Medbay. I also played as Squad Leader, but I don't think I made something very interesting or notable during my experience as Squad Leader.
Maybe I just want to receive new experience.
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Re: Koth Barsik - CO Application

Post by DrPng » 25 Mar 2018, 17:08

Application in my opinion was fleshed out and had some good examples of other COs decisions and how they could be improved, which is a good thing in my opinion. You have a pretty low amount of forum posts and I've never heard of you but that is hypocritical as I am not well known.
I like COs that have personality to them. At the times I play marines, the COs seem very lacking. It's not that they are bad at leading or any of that but that don't have that charisma that makes you believe in the cause you are fighting in. Or they don't add anything to make the round more RP oriented to the marines ( like adding objectives to retrieve dead SLs or people of honor )

+1 from me for the reasons stated above.
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Re: Koth Barsik - CO Application

Post by FighterX2500 » 25 Mar 2018, 18:04

DrPng wrote:
25 Mar 2018, 17:08
Application in my opinion was fleshed out and had some good examples of other COs decisions and how they could be improved, which is a good thing in my opinion. You have a pretty low amount of forum posts and I've never heard of you but that is hypocritical as I am not well known.
I like COs that have personality to them. At the times I play marines, the COs seem very lacking. It's not that they are bad at leading or any of that but that don't have that charisma that makes you believe in the cause you are fighting in. Or they don't add anything to make the round more RP oriented to the marines ( like adding objectives to retrieve dead SLs or people of honor )

+1 from me for the reasons stated above.
Yes, I am not much forum writer. If I have any suggestions, bugs or etc, I write in GitLab, and also I am not participant of CM Discord (until now, still I am not too much talkative, in-game talk is enough for roleplaying).
This might be disturbing, because I am only writing applications for roles and discussing it.
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Re: Koth Barsik - CO Application

Post by Sulaboy » 25 Mar 2018, 18:16

I don't really like the way you talk about handling problems. While it can be annoying for others to pull rank, that is what you should be doing in CIC. As the commander you would be the highest ranking officer aboard the alamayer (unless the CMP gets a warrant). Even if you have you want to play a benevolent leader you still have to show that you are in charge. I feel a commander's job is to set up a scene for the marines, or to give them the courage they need to push.

Im going to give a neutral, I have never heard of you. Your answers weren't terrible
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Re: Koth Barsik - CO Application

Post by edda » 25 Mar 2018, 20:29

Yeah, you're a functional XO. +1 from me.
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Re: Koth Barsik - CO Application

Post by Kesserline » 26 Mar 2018, 04:57

The good shit.

Koth is a very good SL. A robusto marine.

I got him several times as XO, when I was SL. Solid XOing. Response time, strategical analysis and decision making.

+1.

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Re: Koth Barsik - CO Application

Post by Youbar » 27 Mar 2018, 20:58

You have a very thorough application, with a large number of positive responses already.

+1
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Re: Koth Barsik - CO Application

Post by begad » 02 Apr 2018, 14:13

Koth is a pretty good SL from what I have seen,I think he can handle being a CO. +1
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Re: Koth Barsik - CO Application

Post by Omicega » 04 Apr 2018, 13:04

-1 for calling CTs "retarded" in a round earlier today, presumably because there was only one awake at the start of the round. Even if there had been a valid reason to rag on Req, I don't agree with this sort of language use from command staff in general, and certainly not from someone aiming for a whitelist role. Criticise them all you like, but talking like an irritated teenager or twentysomething is not something I'll ever support. I can excuse it (just about) in high-stress scenarios, but I don't really class bitching about your cargo department in briefing as a time when anyone should be losing their cool and letting standards slip.
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Re: Koth Barsik - CO Application

Post by Artemis111 » 04 Apr 2018, 18:39

I haven't really heard of you, but perhaps thats because we live in different timezones.

Negatives: I actually played that no FOB round and it was hectic. The main problem was that SLers didnt know their objectives. If I recall correctly marines lost that round and it was at least partly due to the absence of a FOB. I dont mind tactics outside the current meta, but you need to give marines an alternative defensive strategy.

Positive: Not only do you seem to learn from your own mistakes, but from other people too. This is the most important skill to have in CM.

Its 2am so maybe ill add more tmrw.

+1 for now.
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Re: Koth Barsik - CO Application

Post by Rohesie » 07 Apr 2018, 09:47

Looks like this is still pending.

Could you tell me, a non-Russian speaker, about the name "Koth Barsik"?
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Re: Koth Barsik - CO Application

Post by Torrentia » 07 Apr 2018, 10:48

-1

Rarely see you in command roles except that one disastrous Ice round where your only briefing announcement was "NO FOB ALLOWED!!!". Marines lost due to your memery. Once they were overrun at the crashed ship they literally had no fallback point and got trampled. This was not a result of "poor combat" by the marines, and blaming them ICly is not something I recommend.

I was the CE you mentioned that committed an illegal (although admin-approved) mutiny against you much later that round, and the next two rounds you played as MP you literally went out of your way to start firing your taser at me before stating charges + other metagrudgey gameplay.

I don't think you are mature enough to handle the privileges that come with being CO, along with the complexity of coordinating multiple squads with different orders. Play XO on highpop more often to get a better handle of it.

The way you wrote your app is a little bizarre as well: "CMP rescued me nonviolent but one Alpha boi pursuing CMP just shot me to death. "No FOB, no F" (C) - one Alien dude in dead chat."
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Re: Koth Barsik - CO Application

Post by FighterX2500 » 07 Apr 2018, 12:59

Seems I have received criticism, thanks! So, discussing about:
Artemis111 wrote:
04 Apr 2018, 18:39
I haven't really heard of you, but perhaps thats because we live in different timezones.

Negatives: I actually played that no FOB round and it was hectic. The main problem was that SLers didnt know their objectives. If I recall correctly marines lost that round and it was at least partly due to the absence of a FOB. I dont mind tactics outside the current meta, but you need to give marines an alternative defensive strategy.

Positive: Not only do you seem to learn from your own mistakes, but from other people too. This is the most important skill to have in CM.

Its 2am so maybe ill add more tmrw.

+1 for now.
Actually, there you could just experiment. FOB absence is not so terrifying. Instead of normal FOB, we could have done flanking second deploy through DS2, however, there weren't enough marines onboard Alamo.
FOB is not always necessary - it is defended supply and arrival point, but in recon missions I don't think it should be always. Looking on that round, we had cornered xenos. So, we had clear pathway from Alamo to Crashed Ship for wounded\supplies\arrived.
Omicega wrote:
04 Apr 2018, 13:04
-1 for calling CTs "retarded" in a round earlier today, presumably because there was only one awake at the start of the round. Even if there had been a valid reason to rag on Req, I don't agree with this sort of language use from command staff in general, and certainly not from someone aiming for a whitelist role. Criticise them all you like, but talking like an irritated teenager or twentysomething is not something I'll ever support. I can excuse it (just about) in high-stress scenarios, but I don't really class bitching about your cargo department in briefing as a time when anyone should be losing their cool and letting standards slip.
Yes, there were high-stress things. I don't think I can remember that I was bitching in Briefing about Cargo, but let's say I was. There was only one CT after second one went cryo. I agree, that I did wrong about criticizing them too much - newbie one and 2 filled lines, it is just sort of bad thing I've done before current round: Until RO lines are empty - no Briefing. Also later, I was preparing supply drops by myself (Carson took command).
It is not a suprise, that marines loves attachments. Someone of them even starting mutinying if you force-close Req Lines. I see important members: Specialists\Engineers\Smartgunner and think about them, it would be good to deploy full squad. But here we have 2 opposites, marines loves attachments but marines don't like to wait. They'll just deploy themselves without authorization if you will postpone Briefing too many times, even without critical members. I had no choice but to blame Cargo, help them with their duty in order to deploy fully equipped squad.
Recently I changed my mind about Cargo duty. Manpower and equipment is highly critical to operation (RP and IC) and I don't see any reasons to launch squad ASAP if they aren't equipped.
Torrentia wrote:
07 Apr 2018, 10:48
-1

Rarely see you in command roles except that one disastrous Ice round where your only briefing announcement was "NO FOB ALLOWED!!!". Marines lost due to your memery. Once they were overrun at the crashed ship they literally had no fallback point and got trampled. This was not a result of "poor combat" by the marines, and blaming them ICly is not something I recommend.

I was the CE you mentioned that committed an illegal (although admin-approved) mutiny against you much later that round, and the next two rounds you played as MP you literally went out of your way to start firing your taser at me before stating charges + other metagrudgey gameplay.

I don't think you are mature enough to handle the privileges that come with being CO, along with the complexity of coordinating multiple squads with different orders. Play XO on highpop more often to get a better handle of it.

The way you wrote your app is a little bizarre as well: "CMP rescued me nonviolent but one Alpha boi pursuing CMP just shot me to death. "No FOB, no F" (C) - one Alien dude in dead chat."
Marines started mutiny, they blamed me for that operation. Obviously, I was restrained and had no chances except MPs rescuing me, but it has big chance of starting bloodbath. Operation ended bad, I was irritated as well, so when marines arrived to CIC with clear purposes of detaining me - I told them that they failed. And yes, I am still responsible, etc.
Memery is not what I was thinking, and fallback point was Alamo-Almayer, without FOB intermediary. I looked at Alamo cameras after failed push, and there were only 3 marines on Alamo. Others died in combat at the crashed ship.
Now thinking tactically, fallback point was outside of crashed ship. Xenos had 0 chance of going outside, but pushed kept failing resulting in huge decrease of manpower, so they easily penetrated barricades and killed outsiders.
That's about that operation, and meme is not what I am concerning about.

About that "MP" round, actually, I was expected hearing that from you, but I was too frustrated about. Listen, I don't care what have you done against my character, the reason I was trying to find you and arrest is that I meeted you very accidently, but before we were looking for you just EVERYWHERE, in every crate. Reason was that you broke into Commander's Mess, stole booze, drank it and mocked MPs right in Almayer channel. Reactors were offline, there were complaints and report about your neglect of duty. While meeting you accidently, you started ran away - I don't have macros saying "Halt! You are arrested for %%", I am afraid, so I used taser only by reflexes (it is not my first time catching, because I played standard SS13 a lot).
Normally, you should have received pretty strict sentence, but, I won't tell you why I had decreased it despite the articles and their applicability clearly stated in Marine Law.

I play XO on highpops, but I don't have infinite time and I already have bad addiction to CM which affects my work.
And last one sentence is lightminded, yes, but it fits situation well.
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Re: Koth Barsik - CO Application

Post by Rohesie » 07 Apr 2018, 14:41

So, on my question?
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Re: Koth Barsik - CO Application

Post by FighterX2500 » 07 Apr 2018, 15:32

IMVader wrote:
07 Apr 2018, 14:41
So, on my question?
Koth, or Kof is "Hollow" on turkish, Barsik is russian name for Snow Leopard. So, roughly - Hollow Snow Leopard.
I didn't knew you were interested in such names!
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Re: Koth Barsik - CO Application

Post by Rohesie » 07 Apr 2018, 15:40

Ah, very interesting. Someone had said "Koth" meant "cat" in Russian, and that Barsik was a common cat name, so the name would not be a serious one. Like being called "Potato Salad" in Greek or something. Guess it was not the case.
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Re: Koth Barsik - CO Application

Post by Lukey111 » 07 Apr 2018, 16:40

Have not heard of you, it would be nice if I saw you a little bit in command. Neutral, you have good feedback, but I can't judge fully as I have not RPed with you yet.
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Re: Koth Barsik - CO Application

Post by Redikalzip » 07 Apr 2018, 19:26

So, what about Barsik, I saw him as XO, and he did his job very well, had RP, and as marine he's not bald.

What I said above. I can give you +1.
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Re: Koth Barsik - CO Application

Post by Borisvanmemes » 09 Apr 2018, 16:41

A good XO and a good SL, Would most likely make a good CO.

+1
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Re: Koth Barsik - CO Application

Post by RobBrown4PM » 12 Apr 2018, 20:23

Pretty sure I've seen you as an SL, but I haven't seen you as an XO or SO. Gona go with neutral for now. I'll watch for you in game and see if I can't observe you.
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Re: Koth Barsik - CO Application

Post by Avalanchee » 17 Apr 2018, 02:54

I have good experience with Koth as a SL or XO.
Koth is a good player and i would definelty want to see him as a Commander.

+1
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Re: Koth Barsik - CO Application

Post by Bancrose » 19 Apr 2018, 20:54

Great Command Player, and an excellent roleplayer as well.

Always have fun when you're in my command staff.

+1
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Re: Koth Barsik - CO Application

Post by NGGJamie » 28 Apr 2018, 16:49

Denied

The application does not have enough positive feedback once negative votes are taken into account. You have two notes in the past month where you did things improperly as an XO. In specific, enforced marine law yourself (I'll grant the circumstances, but still improper) and later in the month, used survivor suit sensors as IC info when they are in fact, unintended. You might not be ready to be CO at this time.
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