Chloe - Omicega's Synth App

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Omicega
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Chloe - Omicega's Synth App

Post by Omicega » 13 Mar 2018, 23:09

Byond ID:
Omicega

Marine Name (so we know who you are; if you play alien mostly, state that here):
Alicia Parker, Sara Khansari

Name/Designation of the Synth Character you’re requesting to use (Follows common naming rules, and requires a first name with no last name):
Chloe

Are you familiar with the Synthetic Programming and Guidelines (viewtopic.php?f=57&t=14417)?
Yes.

Synthetic Character Story (An ADEQUATE description and story of your Synthetics actions and involvement in a previous mission onboard the Almayer):

► Show Spoiler

How do you intend to play your Synth (as in, describe HOW you will act/play your Synth and what support roles you’ll mainly focus on, what is your synthetics quirk)?
I intend to lean more heavily on use of /me than I would on a regular character, as that offers the most capability to express the more 'offputting' or 'unnatural' aspects which feed into roleplaying a synth. I have a bias towards preferring medical roles over anything else (medic main, duh), but I'd have no issue at all slotting into more or less any area the Almayer might need me in. I enjoy playing cargo roles and dealing with engineering (except FOB construction, which is dull) as well, and I don't think I'd have any communication issues if I wound up having to deal with any of the unusual events that often crop up during otherwise normal rounds.

When it comes to things like a specific quirk and personality, I'd aim to play Chloe as more of a curious and manipulative creature than anything else. Faked or false emotions are part of standard synthetic roleplay anyway (in my view), but I would aim to play up this aspect even more, with Chloe mimicking or putting on certain emotions more frequently to make her job easier, or to get more information out of people to factor into her future decisions. She would display a compassionate demeanour to a dying marine not out of any real empathy, but simply to make them an easier patient for her to deal with. As another example, she might try to tackle the crisis of an inbound Alamo with xenos aboard in an unnaturally calm and reassuring manner, with the idea that this might help calm the crew and command staff down more than the alternative would. This is something that could easily be played up to the level where it becomes off-putting and creepy, to the point where she might seem too not worried about the idea of the xenomorph boarding.

In all honesty, it's hard to provide a succinct sort of quirk that both hasn't been done already and that doesn't sound a bit silly when taken in a general sense.

How familiar are you with support roles? (ie; Medical, MT, Science, SO)
I would consider myself extremely familiar with medical roles, well-acquainted with requisitions/cargo and engineering, and a decent hand at SO. I'd like to think I've been here long enough to know what I'm doing.

Why should we whitelist you?
If you asked me why I started playing and continue to play on CM, I would say that it's first and foremost because of the roleplay factor. Without the roleplay element to CM, I doubt that I'd bother to continue playing at all. While it dips up and down from more serious, involved stuff to a more lighter, less gritty tone, it all has its charm. I play medic as a main role because I have a genuine interest in the support element of gameplay, too - going rambo into the hive to farm kills is cathartic, but it's the more supportive side of things (particularly medical) that really grabs me.

Finally, I guess it's worth citing my lack of any note history and my time as staff so far on the server as positive factors.

Have you been banned from CM in the last month for any reason (we will check, and lies may result in immediate denial)?
No. I have never been banned from CM.

Are you currently banned from any other servers and if so, why?
No.

Do you understand that any player - donor or otherwise - can have their whitelist status revoked should they break our rules or the Synthetic Programming Guideline?
I do.
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I play Alicia Parker, Naomi Bowman, and Chloe.

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Youbar
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Re: Chloe - Omicega's Synth App

Post by Youbar » 14 Mar 2018, 02:13

Omicega wrote:
13 Mar 2018, 23:09
Are you familiar with the Synthetic Programming and Guidelines (viewtopic.php?f=57&t=14417)? Yes.
Cool +1
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Adralimas
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Re: Chloe - Omicega's Synth App

Post by Adralimas » 14 Mar 2018, 11:09

Ye sure! +1
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Sambalu
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Re: Chloe - Omicega's Synth App

Post by Sambalu » 14 Mar 2018, 11:19

Good roleplayer, +1 from me

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Gabe
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Re: Chloe - Omicega's Synth App

Post by Gabe » 14 Mar 2018, 11:58

Before boring you with specifics, I'll provide my +1 right here. From a good amount of in game experience, I know that you are both a good medic and top-tier roleplayer.

Now, the application. Firstly, I like the name Chloe - pointless observation but I think it's a good name.

The story you provided was intriguing but somewhat long winded. I didn't gleam all that much of the synth's personality from it, though I suppose with your focus on the unsettling nature of a robotic human this is fine. I would have included some physical examples of this, e.g. inappropriately long stares, lack of blinking or something else that reminds the reader these are simulated emotions and mannerisms. This is present in descriptions of lingering stares as she (it?) enters the room, but I feel it could have been explored more in order to show off better how you intend to play them.
However, the descriptions you use in environments, or actions, are excellent. It gives me a lot of confidence in your ability to use the Me" verb to portray your synth - as someone who studied literature at college, that first paragraph is a wet dream.
The element of a synthetic not accounting for something, or making errors, is refreshing in the sea of perfect tacticians I've read. To say the least. I also enjoy the aspect of machines learning, but that's a tangent for another post.

So, summarising - the story is gripping and well written, but you could have embraced the unsettling nature of the character to a further degree in my opinion.

Finally, it goes without saying you've been far more "well behaved" than someone like myself, so there's zero reason you might use this role in any sort of malicious way.

+1
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ValGarilovich
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Re: Chloe - Omicega's Synth App

Post by ValGarilovich » 15 Mar 2018, 16:09

+1 Great roleplayer and has the skills to back it up
( Also I was gonna name my synth Chloe >:v )
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Re: Chloe - Omicega's Synth App

Post by CaptainYankee » 15 Mar 2018, 16:14

Great player +1 for sure.
No doubts at all about this your ability to take on the role.
I like the attitude Chloe displays in the story; quick and efficient is exactly how I'd expect a synth to act. It's very easy to see the medic experience peeking out in the third section with the nod to medics making a mess of treatment and performing surgery on conscious patients.
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Re: Chloe - Omicega's Synth App

Post by JennerH » 15 Mar 2018, 22:50

Alicia Parker is best Delta medic! (besides me and Iri of course!)
Great roleplayer, great story, earns a great big +1 from me!
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Re: Chloe - Omicega's Synth App

Post by spookydonut » 16 Mar 2018, 07:48

Great story, even better player, +1

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Heckenshutze
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Re: Chloe - Omicega's Synth App

Post by Heckenshutze » 16 Mar 2018, 09:23

I recognize the name, recognize the player and the staff member behind everything else. So I'll give my support +1
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Arbs
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Re: Chloe - Omicega's Synth App

Post by Arbs » 19 Mar 2018, 04:17

I really like interacting with synthetics and I would love to see this. Have had great encounters and I have to say that you’d bring quite a bit of enjoyment to the environment as a synth.

Competent and fun. Has my confident +1.
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Re: Chloe - Omicega's Synth App

Post by BluntForce420 » 26 Mar 2018, 18:12

Good RPer, knows how to do medica (especially medical)l, command, and engineering things. +1
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Re: Chloe - Omicega's Synth App

Post by edda » 26 Mar 2018, 20:51

+1, when I see Parker I'm confident her competence will carry the squad.
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nerocavalier
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Re: Chloe - Omicega's Synth App

Post by nerocavalier » 02 Apr 2018, 16:06

You're very good at making feel bad about my writing so that automatically gets you a +1. Though, I haven't interacted with their characters in game much, I do know the value they place on RP and I have seen them get burnt out from the lowRP memes and shenanigans that goes on. As a player, I trust them to actively try to stick to their guidelines and not do any shady things.

The only way this would be perfect was if they didn't have the dumb name Omicega because wow, that's an awful name.

+1.
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Re: Chloe - Omicega's Synth App

Post by spartanbobby » 02 Apr 2018, 16:24

1+
Parker one of the best RPers deltas have ever seen able to RP out even the most stupid things I say to them and they can do it while splinting my skull.
Also, they have a really like *really* cool profile picture like look at it for a second that's sick
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Re: Chloe - Omicega's Synth App

Post by Sir Lordington » 02 Apr 2018, 16:39

Yes very nice backstory and very good player +1
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Omicega
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Re: Chloe - Omicega's Synth App

Post by Omicega » 08 Apr 2018, 16:06

Thanks for the votes of confidence! I was a little unsure about the story and thought I'd manage to fuck up the pacing of any sort of consistent narrative, so I tried to go for a more snapshot approach, checking in at different times and places around the operation as a whole. I think it came out all right, although writing extensively for a character with a kind of limited internal monologue was a bit trickier than I thought, especially when you don't want it to seem repetitive or be really dry for the reader.
Gabe wrote:
14 Mar 2018, 11:58
The story you provided was intriguing but somewhat long winded. I didn't gleam all that much of the synth's personality from it, though I suppose with your focus on the unsettling nature of a robotic human this is fine. I would have included some physical examples of this, e.g. inappropriately long stares, lack of blinking or something else that reminds the reader these are simulated emotions and mannerisms. This is present in descriptions of lingering stares as she (it?) enters the room, but I feel it could have been explored more in order to show off better how you intend to play them.
However, the descriptions you use in environments, or actions, are excellent. It gives me a lot of confidence in your ability to use the Me" verb to portray your synth - as someone who studied literature at college, that first paragraph is a wet dream.
The element of a synthetic not accounting for something, or making errors, is refreshing in the sea of perfect tacticians I've read. To say the least. I also enjoy the aspect of machines learning, but that's a tangent for another post.
I appreciate the feedback, particularly the criticism. I've always had a tendency to go off on writing about environment and setting more so than characters and emotion (especially dialogue - I hate writing dialogue), so I can agree with you on that point. What you mention there is definitely the kind of thing I was looking (and would/will be looking) to explore, both in the story and playing the character.
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I play Alicia Parker, Naomi Bowman, and Chloe.

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Re: Chloe - Omicega's Synth App

Post by NGGJamie » 16 Apr 2018, 14:22

Accepted

An exceptionally well written story, lacking any obvious grammar or spelling issues as far as I'm able to tell. I do have a couple of critiques with the storytelling portion. I noticed that there weren't any transitions to set the scene between parts of the story, with the most egregious example being the change from peaceful cryosleep to hectic Medbay. Sudden changes like that without introduction are jarring to the reader's perception of the story and briefly take them out of your world.

My second critique is that you tend to avoid using the word "said" when referring to a character speaking dialogue. While the writing did keep apparent who was speaking and did perform this well, you should keep in mind that placing a speech tag like ""I want a mathematical stance on all this -" he sweeps his hand over the tactical map "- to help us finish this decisively. No days of mop-up, no pissing around -- I want this snake's head well and truly cut off."I want a mathematical stance on all this -" the Commander said, as he sweeps his hand over the tactical map "- to help us finish this decisively. No days of mop-up, no pissing around -- I want this snake's head well and truly cut off." - Placing a speech tag like so helps the reader in understanding who is speaking at all times, and even if used repeatedly the reader's mind usually skips right over it, only catching the understanding that the specified character spoke. Fortunately you avoided the mistake a number of new writers make in trying to use a different verb for each statement made, but avoiding speech tags altogether is still not preferable for high level writing.

I am not home currently, but I will update the whitelist with your entry when I am home tonight.
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