Experimental Smooth Movement Discussion

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Bmc777
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Experimental Smooth Movement Discussion

Post by Bmc777 » 03 May 2018, 18:52

Looking for feedback on the new smooth movement I'm testing out. General experiences, concerns, bug reports and all that. Thanks!

Known Bugs:
- Ctrl+Arrow no longer turns in the direction you want to face. *FIXED*
- Monkeys can't be shot. *FIXED*
- Lobby panel is broken (not actually due to the movement update but it started happening the round before so close enough) *FIXED*

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Re: Experimental Smooth Movement Discussion

Post by Slader101 » 03 May 2018, 18:55

Feels better, less coppy and laggy than before :)

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Re: Experimental Smooth Movement Discussion

Post by Lukey111 » 03 May 2018, 18:55

I don't really see a difference. Not much more lag, and it feels a little smoother yes
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Re: Experimental Smooth Movement Discussion

Post by DalekThePerson » 03 May 2018, 18:56

I think it might've messed up the ctrl+arrowkeys thing

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Re: Experimental Smooth Movement Discussion

Post by Butlerblock » 03 May 2018, 18:58

Turning directions feels super wonky.
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Re: Experimental Smooth Movement Discussion

Post by SaltyMouthful » 03 May 2018, 19:00

Yeah, I cannot turn aswell, I was wondering what caused it.
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Re: Experimental Smooth Movement Discussion

Post by Butlerblock » 03 May 2018, 19:18

Yeah, movement feels horrible as hell. I don't know what you guys call smooth but it feels like I'm playing with 400 ping.
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Re: Experimental Smooth Movement Discussion

Post by Bmc777 » 03 May 2018, 19:19

Butlerblock wrote:
03 May 2018, 19:18
Yeah, movement feels horrible as hell. I don't know what you guys call smooth but it feels like I'm playing with 400 ping.
Horrible how specifically? Also, are you playing a Marine or Xeno? If Xeno, what caste?

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Re: Experimental Smooth Movement Discussion

Post by Butlerblock » 03 May 2018, 19:24

Bmc777 wrote:
03 May 2018, 19:19
Horrible how specifically? Also, are you playing a Marine or Xeno? If Xeno, what caste?
Xeno hunter.
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Re: Experimental Smooth Movement Discussion

Post by Lukey111 » 03 May 2018, 19:26

I was also playing hunter, but I could not do it with larvae or runner either
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Re: Experimental Smooth Movement Discussion

Post by Butlerblock » 03 May 2018, 19:30

Yeah, before I was in the round as a ghost movement felt fine.
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Re: Experimental Smooth Movement Discussion

Post by Bmc777 » 03 May 2018, 20:05

If you're saying movement is feeling weird just because of not being able to Crtl+Arrow Key to turn, that's fixed next round.

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Re: Experimental Smooth Movement Discussion

Post by Shuffl3 » 03 May 2018, 20:51

Butlerblock wrote:
03 May 2018, 19:18
Yeah, movement feels horrible as hell. I don't know what you guys call smooth but it feels like I'm playing with 400 ping.
Can confirm, felt like molasses. Visually, it was kinda like you would pause for the smallest fraction of second on each tile no matter how fast you were moving. Elite Hunter with Empress frenzy was a trip, just stuttering around at lightspeed.

Made some precision tactics easier, like corner tackling ambushes becuase the faux-discrete movement made things more predictable. Dut dodging and running around the fronlines inspired a sense of panic because of the impression that movement inputs were somehow delayd.

I can get used to it, just a bit discombobulating at times right now.

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Re: Experimental Smooth Movement Discussion

Post by Justicer3792 » 04 May 2018, 13:28

Runner speed seems a bit weird, occasionally going at lightspeed (possibly lag). Frenzy seems to be much more effective, which is good.
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Re: Experimental Smooth Movement Discussion

Post by Varen » 04 May 2018, 20:04

Tried playing as a runner and I felt like I was moving about as fast as an armored marine, maybe just a smidge faster. It was quite odd, as a marine without armor, I've gone far faster than that. 170ms ping at the time.
Odd thing? When moving over a laid out cable over weeds, I move at lightspeed instead.
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Re: Experimental Smooth Movement Discussion

Post by Butlerblock » 04 May 2018, 20:06

Varen wrote:
04 May 2018, 20:04
Tried playing as a runner and I felt like I was moving about as fast as an armored marine, maybe just a smidge faster. It was quite odd, as a marine without armor, I've gone far faster than that. 170ms ping at the time.
Just wait til ancient, movement speed spike for some reason got changed from mature > elite to elite > ancient
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Re: Experimental Smooth Movement Discussion

Post by Varen » 04 May 2018, 20:07

Butlerblock wrote:
04 May 2018, 20:06
Just wait til ancient, movement speed spike for some reason got changed from mature > elite to elite > ancient
Nope, it's like, I get massive speed in some areas of the map (Like the top-right part of LZ1 in bigred, where the console is), but super slow elsewhere (the right side, near tcomms).
I'm stumped. I thought it was pherormones, but it happened even alone, so. Dunno. Lag fluctuations?
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Re: Experimental Smooth Movement Discussion

Post by awan » 04 May 2018, 21:03

Somehow I have the feeling it messes with boiler acid. That is suddenly gone very quickly now.
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Re: Experimental Smooth Movement Discussion

Post by Shuffl3 » 05 May 2018, 00:41

Yeah, xenos are just slow and unresponsive now. Cant dodge anything reliably and a standard marine in full armor will just keep pace with mature runners and hunters.
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Re: Experimental Smooth Movement Discussion

Post by HKO20006 » 05 May 2018, 09:33

My .ping is 0.28 so it might be my issue.

I feel Ancient hunter speed got nerfed
https://youtu.be/LPQZzuveufw

Young Rav faster/smoother than Mature Rav
https://youtu.be/yydFG5u3XGA

Runner on Queen's frenzy is faster though.
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Re: Experimental Smooth Movement Discussion

Post by spheretech » 05 May 2018, 13:58

Got to ancient runner and noticed a huge speed increase. Faster than older ancient runners.
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Re: Experimental Smooth Movement Discussion

Post by Bronimin » 05 May 2018, 16:53

The speed problem is very easily seen with the elite queen charge:
First do it without frenzy pheremones: Your max speed will be that of an unarmoured human. Absolute garbage.
Then, turn on frenzy pheremones (even a drone's frenzy will do). You will still be very slow until you hit maximum momentum, at which point your speed will very suddenly and very noticeably spike. I didn't get a chance to test with crushers, but I imagine that crushers with queen frenzy would behave very similarly.

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Re: Experimental Smooth Movement Discussion

Post by Rohesie » 06 May 2018, 09:33

Drone hugger combat is suddenly very viable, I see them doing it all the time. It feels like drones are much faster now.
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Re: Experimental Smooth Movement Discussion

Post by ghost120 » 06 May 2018, 12:19

>Runner pushing marines with sonic speed that is.
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Re: Experimental Smooth Movement Discussion

Post by spheretech » 06 May 2018, 17:09

Bug is still here. Ancient runners are ridiculously overpowered right now. Why hasn't this been fixed yet? should be top priority
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