General Rules Only Day

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Rahlzel
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General Rules Only Day

Post by Rahlzel » 10 Jun 2018, 22:54

Most of the reason for this is posted here. In short, I vastly prefer the server governing itself with as little boinking and other interference from Staff (save for events). In order to do this, we need to see - objectively - which rules are really needed and which aren't. And I'm not tiptoeing around it - I'm throwing you all out of the nest, for a day at least.

When?
General Rules Only Day - Wednesday, June 13th 2018 (click to see when this is in your time zone)

What?
  • The Server Rules are separated into categories - General Rules, Marine Rules, Xeno Rules, and Predator Rules. General Rules Only Day means that only the General Rules section applies for that day. All other rules are ignored temporarily for that day. In effect, you can think of the rules looking like this.
  • You can still be banned and/or lose your whitelist. This isn't a removal of all rules.
  • Since the General Rules include rule #0.2 Roleplay Guidelines, they are still in effect.
Why?
Two reasons. 1) Because I want to be objective with which rules are actually needed and which rules can be handled IC by the players themselves. 2) Because this gives us good insight into what code mechanics we can add to the game to improve on it based on giving everyone almost complete freedom.

Isn't this going to be chaos?
Probably, yeah. Hence the weekday. But here's what I think will happen - Some players will go nuts. Other players will be upset that those players are going nuts and want to put a stop to it. Command puts their foot down. MPs are used to keep the peace. Marine Law is used and all of a sudden... the players are governing themselves.

What next?
If it's not a complete disaster, I'm going to make every Wednesday "General Rules Only Day" for the next few weeks in order to gauge a trend and get better feedback after things have calmed down. Then we'll have a much better idea (by "we" I mean all of us) of which rules can get removed, which can stay, and which need to be changed a bit to be better.

Note that I may find it prudent to move some of the more important rules from Xeno and Marine into General Rules, but I think most of it will work out. If any Xenos disobey the Queen they can be de-evolved.

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Re: General Rules Only Day

Post by Sleepy Retard » 10 Jun 2018, 22:54

oh baby, now this looks like fun.
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Re: General Rules Only Day

Post by GoliathTheDespoiler » 10 Jun 2018, 23:01

As a quick premonition, could you add a few more MP slots? I think they're going to be a VERY popular role on the day, and probably extremely important in keeping a semblance of peace and order.

Alternatively we can just see what happens either way, I think this is going to be a nice mix of hilarity and frustration.
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Re: General Rules Only Day

Post by Rahlzel » 10 Jun 2018, 23:11

GoliathTheDespoiler wrote:
10 Jun 2018, 23:01
As a quick premonition, could you add a few more MP slots? I think they're going to be a VERY popular role on the day, and probably extremely important in keeping a semblance of peace and order.

Alternatively we can just see what happens either way, I think this is going to be a nice mix of hilarity and frustration.
This is a good idea. I'd like to leave MP slots as-is for now for two reasons. 1) This is only one day and I don't think it merits code and map changes for spawn locations, and 2) It will be more informative to see how badly extra MPs will be needed should we end up removing some rules.

But at the very least I'm going to let Staff know they can open MP slots in-game if they feel it's needed.

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Re: General Rules Only Day

Post by kroack » 10 Jun 2018, 23:26

So... this means that marines can run around as if the Almayer was a goon or TG station? Without any semblance of RP? With stupid char names and spurious mutinies?

And xenos don't have to listen to the queen?

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Re: General Rules Only Day

Post by Martzin » 10 Jun 2018, 23:32

kroack wrote:
10 Jun 2018, 23:26
So... this means that marines can run around as if the Almayer was a goon or TG station? Without any semblance of RP? With stupid char names and spurious mutinies?

And xenos don't have to listen to the queen?
If they want, but they'll get fucked for it. Think thats the jist. I like the idea. I sure as hell will be there.
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Re: General Rules Only Day

Post by Westhybrid » 10 Jun 2018, 23:32

kroack wrote:
10 Jun 2018, 23:26
So... this means that marines can run around as if the Almayer was a goon or TG station? Without any semblance of RP? With stupid char names and spurious mutinies?

And xenos don't have to listen to the queen?
Ideally, no. General Rules 0.2 are the Roleplay Guidelines which still must be upheld. That includes marines acting like reasonable people, not breaking laws, etc. As for Xenos, this also applies to that they must listen to the Queen.

It's not absolute chaos, and I hope to almighty God that this will be the standing line of defense for this server to not burn in a dumpster fire. Admins rarely enforce Roleplay Guidelines well, and for this, they'll be more necessary than ever.
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Re: General Rules Only Day

Post by NoahKirchner » 10 Jun 2018, 23:40

I don't think it'll go so badly, frankly, though making an announcement about it might make people act up a bit more. Marines already do this themselves, to a degree, and people who get banned are almost always detained by the MPs beforehand unless they are just shooting up briefing, so I seriously doubt we'll see much of a change personally. Hell, the extra freedom might even bring about some neater roleplay.


A question, does this give the CL more ability to self antag?
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Re: General Rules Only Day

Post by Aceluke123 » 11 Jun 2018, 00:18

My character is waking up with a new name for at least one round wednesday.

RIP my job and rip my work as I go MP to do my job now.
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Re: General Rules Only Day

Post by adrenalinetooth » 11 Jun 2018, 00:53

In my own sphere of thought, the idea excites me. A mature person can make some interesting scenarios happen with the reigns loosened a little bit. It takes restraint but I know there are a few who can manage it.

However, in the sphere of all players, I know there are some retarded people who play this game that are going to fuck things up. The only thing holding them back is OOC rules.

Only the future will tell. Personally, this is great because I can do way more military RP. God knows what other people will do with this, good or bad.

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Re: General Rules Only Day

Post by ThePiachu » 11 Jun 2018, 01:05

Okay, so just to be sure - As long as you follow the Roleplay Guidelines (Rule 0.2), and rules 0, 0.1, 0.2 and 0.3, you can:

- Advertise / recruit
- ERP
- Multikey
- Powergame
- Metacomm
- MPs can be lose on Marine Law
- Powerloader Mech rush
- Steal IDs

?

That will be interesting to see. Hopefully we'll have some good people on that will find some interesting avenues to make the game fun that day. I'm looking forward to it!
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Re: General Rules Only Day

Post by Surrealistik » 11 Jun 2018, 01:08

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Re: General Rules Only Day

Post by NoahKirchner » 11 Jun 2018, 01:08

ThePiachu wrote:
11 Jun 2018, 01:05
Okay, so just to be sure - As long as you follow the Roleplay Guidelines (Rule 0.2), and rules 0, 0.1, 0.2 and 0.3, you can:

- Advertise / recruit
- ERP
- Multikey
- Powergame
- Metacomm
- MPs can be lose on Marine Law
- Powerloader Mech rush
- Steal IDs

?

That will be interesting to see. Hopefully we'll have some good people on that will find some interesting avenues to make the game fun that day. I'm looking forward to it!
All general rules, including 0.1, 0.2 and 0.3 as far as I can tell.
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Re: General Rules Only Day

Post by kroack » 11 Jun 2018, 01:11

ThePiachu wrote:
11 Jun 2018, 01:05
Okay, so just to be sure - As long as you follow the Roleplay Guidelines (Rule 0.2), and rules 0, 0.1, 0.2 and 0.3, you can:

- Advertise / recruit
- ERP
- Multikey
- Powergame
- Metacomm
- MPs can be lose on Marine Law
- Powerloader Mech rush
- Steal IDs

?

That will be interesting to see. Hopefully we'll have some good people on that will find some interesting avenues to make the game fun that day. I'm looking forward to it!
I think all of those are included in the General Rules, ie, you can't do any of those things ever.

Man all the different rulesets are confusing. I can see why this experiment is getting a green light.
Last edited by kroack on 11 Jun 2018, 01:19, edited 2 times in total.

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Re: General Rules Only Day

Post by adrenalinetooth » 11 Jun 2018, 01:14

This has really got my brain juices flowing.
I'm gonna post a few ideas this has given me:

Survivors
Once a survivor is rescued, command can ask MPs to give the civilians military training.
The MPs can take the civilians to the gun range and roleplay teaching them how to use weapons, etc. in order to become a basic marine.
From there, the civilian could receive training in requisitions as an assistant, or if they were a civilian engineer, they could become a maintenance technician.

This would mean no more 'forced to stare at the walls of the Almayer once you are rescued as a survivor'! Yay!

Military Police
If marines are causing a shitstorm down on the planet, MPs are no longer bound to staying at the FOB (unless the CO orders it).
This means that those marines on the planet that are constantly back talking the SL, refusing orders, and generally preventing squad cohesion can now be put into place. No more hiding on the planet from the wrath of the MPs.

The CMP can also add in his own little punishments instead of simple jail time. Perhaps he could force a group of prisoners to mop the hangar and medbay under supervision until he sees they've learned their lesson.

Furthermore, this freedom would make the CMP all the more scarier. An SL is afraid to physically discipline their insubordinating marines in fear they will be charged for assault. With only general rules, the CMP would be at the top of the chain to whip someone's ass with nothing to fear.

Power Loaders
Power loaders aren't a written rule in anymore! Unless the CO wishes against it, when the aliens board they can be used to fight off xenos.

All in all, if the marine law gets polished and more fleshed out, I can see this working. At the end of the day, the only thing that needs to be driven home is that you need to listen to your superiors. If your CO tells you to shit out blue colors, you better damn well try your best to. People will quickly learn to listen to their leaders the same way they listen to moderators and administrators. The only fear is that stupid people will take leadership roles. Regarding whether someone is a proper leader or not is an extremely grey area and is up to interpretation, though. I can see a lot of headache in the future deciding whether or not to remove someone from roles. A well written out guideline to make sure leaders don't do stupid shit would make things run smoothly.

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Re: General Rules Only Day

Post by ThePiachu » 11 Jun 2018, 01:30

NoahKirchner wrote:
11 Jun 2018, 01:08
All general rules, including 0.1, 0.2 and 0.3 as far as I can tell.
kroack wrote:
11 Jun 2018, 01:11
I think all of those are included in the General Rules, ie, you can't do any of those things ever.

Man all the different rulesets are confusing. I can see why this experiment is getting a green light.
Oh, my bad - I guess some of those still fall under "General Rules".

So, I guess this would apply to the racial-specific rules, that aren't roleplay rules. Now this makes more sense.

Hmm, so I guess the CMP will suddenly be a very influential role - as long as he doesn't get in trouble with the command or other MPs, they will be able to pull some interesting things. "Oh, you broke the law survivor? You know what that gets you? Frontline duty! Get in gear, you're being shipped to the colony in 5 minutes". Or taking bribes, or handing out fines... This sounds interesting...
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Re: General Rules Only Day

Post by Martzin » 11 Jun 2018, 01:45

adrenalinetooth wrote:
11 Jun 2018, 01:14
The CMP can also add in his own little punishments instead of simple jail time. Perhaps he could force a group of prisoners to mop the hangar and medbay under supervision until he sees they've learned their lesson.

Furthermore, this freedom would make the CMP all the more scarier. An SL is afraid to physically discipline their insubordinating marines in fear they will be charged for assault. With only general rules, the CMP would be at the top of the chain to whip someone's ass with nothing to fear.
Sounds like a whole lotta fun. CMPs shoulda been able to do this from the start, it makes their role something.
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Re: General Rules Only Day

Post by NethIafins » 11 Jun 2018, 01:53

MY OPINION ONLY HERE (reading from rules and what to expect):

RIGHT SO THIS IS WHAT WE HAVE FOR GR DAY:
0. Admins can tell you to do something that breaks game rules and you have to obey them. You may report them later on forums after round has ended.
0.1 Mods can tell you how they see general rules and you have to obey their wording. You may report them later on forums after round has ended.
0.2 We are Medium RP server, YOU HAVE TO OBEY ROLEPLAY RULES
0.3 No VPN or PROXIES
1. Don't be a dick
2. Speak only english
3. No recruitment or Ads
4. NO ERP (FOR FUCK SAKE GUYS JUST DON'T)
5. Don't multikey
6. Don't multikey
7. Don't shoot people for no raisins, block them from doing something or interfere with important work
8. Don't play your character as jack of all trades, time traveler or someone who seen this shit for 500th time
9. Don't communicate outside of the server about current round except for educational purposes
10. Don't LOOC IC stuff
11. If you want to log out - cryo yourself if possible
12. DON'T TOUCH ATMOS
13. MPs still have to follow marine law to THE TEETH

NOW WHAT YOU CAN DO JUST THAT DAY WHAT YOU COULDN'T DO

1. You can shoot people with lethal force as long as it is not griefing
2. You may use name from some lore, but it has to still follow RP rules
3. You may enforce marine law whoever you are as long as it is not griefing
4. You can be in combat while in powerloader
5. You may tell your superiors to go fuck themselves, but expect to get arrested for insub
6. You may mutiny as long as it follows RP guides and isn't done for pure grief. In other words you may skip notifying MPs and Staff
7. You may steal someones ID card if you want. It may fuck shit up, but heh
8. (CO rules probably unchanged)
9. (XO rules unchanged since it's just clarification)
10. You may do your malicious stuff as CL as long as you are (you guessed it) not griefing and obeying RP rules
11. POs can get into combat
12. You may perform chemistry as long as mechanics allows you to
13. You may deploy planetside as any role as long as you don't get arrested later by MPs for insub

XENOS:

1. You can meme in the hivechat as long as it is still in limits of Medium RP. (One REEE is fine, REEEing all the time is not)
2. You can disobey queen but that may lead to you getting deevolved and/or your hive losing. So as long as it not griefing - disobey away
3. You can harm nested hosts but doing that for no apparent reason (like marine being very fucking angry) falls under NO GRIEFING rule
4. (no changes to this rule)
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Re: General Rules Only Day

Post by DriedMilk » 11 Jun 2018, 01:54

Will General Rule 13 be lifted or loosened a bit? This could make the MPs to be more creative and add new opportunities for RP.
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Re: General Rules Only Day

Post by DasCorncakes » 11 Jun 2018, 02:10

Nice, I can start putting my dick in the reactors now as the Chief Engineer.

So technically we
- Don't have to follow marine law as rules or Ahelp as an MP
- can name ourselves Ron Jeremy or Donald Trump
- Steal everyone's ID
- as a commander, you no longer need to have a XO or yourself ship side.
- Pilots no longer need to stay anywhere near their dropship
- CL Can self antag
- Anyone can preform surgery
- we can commit suicide for pretty much any reason
- arguably you don't need to fallow any rules by superiors, of course you can still be arrested by MP's.
Literally everyone defines "questionable" laws differently, so anyone can make the argument that any order at all is questionable if they are suave enough.
- can ERP with people as long as they aren't our wife, E.I we can ERP with random people but not anyone we consider a wife.


not sure what to think about this
Last edited by DasCorncakes on 11 Jun 2018, 02:08, edited 1 time in total.

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Re: General Rules Only Day

Post by Rahlzel » 11 Jun 2018, 02:11

DriedMilk wrote:
11 Jun 2018, 01:54
Will General Rule 13 be lifted or loosened a bit? This could make the MPs to be more creative and add new opportunities for RP.
I'm honestly debating this, but I'm torn. On one hand it's an easy way to have a force of players helping out staff - immutable and incorruptible. Giving MPs freedom to NOT follow Marine Law will cause trust issues of whether or not their intentions are good, which could cascade other problems.

I'll likely keep them tethered to Marine Law this first Wednesday. If players enjoy it and no one divides by zero, perhaps next Wednesday I'll let MPs choose if they want to follow Marine Law and we'll see what happens.

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Re: General Rules Only Day

Post by Rahlzel » 11 Jun 2018, 02:18

DasCorncakes wrote:
11 Jun 2018, 02:10
So technically we
- Don't have to follow marine law as rules or Ahelp as an MP
This isn't correct. That rule is within the General Rules section, so it needs to be followed.

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Re: General Rules Only Day

Post by Build_R_ » 11 Jun 2018, 02:36

This is going to be hectic but I'm really interested in how it will pan out.
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Re: General Rules Only Day

Post by x31stOverlord » 11 Jun 2018, 02:39

I feel as though the first day will be hectic as everyone will be trying to flex the limits of what is and isn't acceptable. Over a lengthy period of time I reckon it'll settle down.
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Re: General Rules Only Day

Post by Symbiosis » 11 Jun 2018, 02:50

Very cool.
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