Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

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Bawws
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Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Bawws » 20 Dec 2016, 18:13

Summary (a quick, 2-3 sentence summary):

Aliens have a numbered bar for both plasma and Health.


Benefits (How this will benefit the server and game as a whole):


Provides a more accurate representation of your health and plasma which could help out players more.


Details (Description of how you think this would work, the benefits, etc):

Overlay a number over the existing health and plasma bars that represents the value for each item. It'll be more accurate than what we have now in my opinion.


Implementation (Optional, if you have an idea how to implement it):

N/A Not a coder


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Bawws
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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Bawws » 20 Dec 2016, 18:17

I don't think it would personally, but then again, I have no experience with coding.

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Sad_Corn
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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Sad_Corn » 20 Dec 2016, 18:18

No

With values, players would discover the damage of each gun, or melee weapon, and staff already can't pass this type of information

Plasma bar is fine, but health? Never

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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Heckenshutze » 20 Dec 2016, 18:21

Not really sure about the lag issue.. And, what does it matter if they found which weapon does the more dmg? Everyone knows shotguns are bad for Aliens, Not a bad suggestion but the dev team is currently more concerned about other subjects.
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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Joe4444 » 20 Dec 2016, 18:27

I have a feeling it'd be like the motion tracker,having to track each xenos exact health number and applying that to the players screen on a highpop round could be quite demanding I assume.I'm no dev though...I'm just assuming here.

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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Sad_Corn » 20 Dec 2016, 18:27

Heckenshutze wrote:Not really sure about the lag issue.. And, what does it matter if they found which weapon does the more dmg? Everyone knows shotguns are bad for Aliens, Not a bad suggestion but the dev team is currently more concerned about other subjects.
No clue, but the staff can't show each weapon damage value, it's a rule, so this may be denied with sure
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

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Bawws
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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Bawws » 20 Dec 2016, 18:29

Sad_Corn wrote:No

With values, players would discover the damage of each gun, or melee weapon, and staff already can't pass this type of information

Plasma bar is fine, but health? Never

-1

I respect your opinion, but I don't see why that would be an issue? For example, if a marine uses a shotgun at point blank to an alien, we would both know for a fact that a shotgun slug would do more damage than a rifle right?

If that's the case where admins do not want info related to the damage of weapons, then I'm fine for having plasma be shown only.

[EDIT]

Saw your post, so if that's the case disregard my question.
Last edited by Bawws on 20 Dec 2016, 18:30, edited 1 time in total.

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Sarah_U.
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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Sarah_U. » 20 Dec 2016, 18:29

You have your local health data, can be pushed onto your status bar EASELY as far as I'm told.

Although, I'm not a fan of this suggestion myself. I know why you suggest it and I'll remain neutral, it's annoying to be 99% healed and waiting.

PS: No more rule on weapon damage as far as I'm concerned.
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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Joe4444 » 20 Dec 2016, 18:30

Sad_Corn wrote:No clue, but the staff can't show each weapon damage value, it's a rule, so this may be denied with sure
how exactly would they find the weapon dmg values from getting shot by them? there's so many attachments that doing it would take weeks of playing non stop OR meta comming,which you can get banned for.

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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by mullvad » 20 Dec 2016, 18:34

Joe4444 wrote:I assume this would cause a lot of lag....neutral for now
It would not, this would be doable by setting the maptext variable and it would be easy.

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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Jroinc1 » 20 Dec 2016, 20:15

-1, because no precise numbers on weapon data should be available.
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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by Boltersam » 22 Dec 2016, 03:10

There's already a numbered plasma counter in the status tab, and health can't be done for the reasons above. -1.

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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by InterroLouis » 22 Dec 2016, 03:17

I kind of just assumed it would be a percent display. If it's a percent display, I don't really see much of an issue.

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Re: Add a numbered healthbar and plasmabar to the UI of the Xenomorphs

Post by apophis775 » 28 Dec 2016, 16:19

We tried this, it didn't really fit that well.
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