Bullet Spam

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Swagile
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Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Bullet Spam

Post by Swagile » 19 Jan 2017, 20:20

Summary (a quick, 2-3 sentence summary): The ability to disable seeing bullet spam in your chat. Aka when someone fires, it says "X is firing Y at Z!" x the amount of times the person is firing as well as missing said person once in a while. The ability to do this WHILE ALIVE, mind you. I asked a mentor and they told me this option is only available while you are dead, and it really is needed more when your alive.

Benefits (How this will benefit the server and game as a whole): Easier to shift through radio messages from both Command and your fellow Marines as a SL, and id imagine also knowing what your SL is telling you as a Marine / Combat Engineer / Combat Medic during active combat without it being buried under 15 lines of bright red chat spam during a intense defence / offence from the gun fire that is bound to happen.

Details (Description of how you think this would work, the benefits, etc): Just a option in Game Preferences that allows you to disable bullet spam from your chat box while ALIVE.

Implementation (Optional, if you have an idea how to implement it): Code.
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Derpislav
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Joined: 10 May 2015, 09:14

Re: Bullet Spam

Post by Derpislav » 19 Jan 2017, 20:20

OH GOD YES!

Also, the red message from bashing weeds and resin walls

PLEASE!
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
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KingKire
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Joined: 30 May 2016, 11:53

Re: Bullet Spam

Post by KingKire » 19 Jan 2017, 20:28

+1:
possibly modifications:
- instead of removing all bullet spam, work it so you can have
a: enabled bullet chat
b: bullet chat only involving you
c: no bullet chat.

this is an overall, meh, solution to the problem of chat clarity. it would be nice to have filters to the chat somehow.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


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