Troop Transport for ERT

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Troop Transport for ERT

Post by Steelpoint » 27 Apr 2017, 20:04

Summary: Based on my first thread here: viewtopic.php?p=133603

All present ERTs (WY PMC's, Freelancer Mercenaries, UPP Marines, Colonial Front and maybe UPP/WYA Commandos) have a alternative 'Troop Transport' that is admin only restricted. This Troop Transport can hold by default ten ERT members, but admins could spawn in more ERT members if needed. In addition this system would be open to further groups, such as perhaps a USMC Troop Transport?

This Transport is under the command of the ERT Commander and starts detached from the Almayer, once ready the Commander or Admins (under guise of ship AI) can move the ship to either the northern or southern docking umbilical.

These transports will only appear in game either if the admins manually activate it as a in game event at any time, or they can chose to replace the standard ERT Boarding Pods with a transport instead.

This suggestion DOES NOT remove the standard ERT Drop pods, they remain the go to standard for ERTs to entre a round.

Benefits: ERTs are criminally under used as a concept and group, 99% of the time appearing very briefly at the end of a round. This suggestion gives the Admins a lot of power to employ the use of any ERT group for events or other admin shenanigans.

Events could range from a UPP full scale attack via two Troop Transports, or a event where a high ranking WY official is boarding via WY Ship. Maybe USMC command has hired some mercenaries to help with the ground operation. Perhaps high command is so annoyed that the Executive Officer won't shut off his backpack radio so they send a Commando ship in to deal with it?

The disadvantages of this system are three fold. Firstly, it's a lot of work mapping and code wise. Secondly this system may fall into the Commando's sphere of never being used due to its power (though I don't think this will happen). Finally this puts a massive amount of power, and responsibility, in the hands of the ERT Commander, who typically is randomly chosen not selected.

Details: All of the ERT ships would be placed off the Almayer Z-Level, likely on the Centcom level (or wherever counts as being "dead"). Each ERT ship has a somewhat similar layout but that layout is different based on who owns the ship (PMCs have a very expensive and sleek looking ship, Mercs/Colonials have a converted Civilian transport, UPP have a minimalistic Russian warship, Pizza Guys have a ship full of freezers for pizzas, xenos likely get the merc ship but infested). The ERT ships have a bridge, a briefing and mess hall, a equipment room (with individual equip rooms for Specialists/Snipers/Commander, a small medbay (if the owner can afford that luxury), a engine room and one or two escape pods (again, if the owner can afford that luxury).

The ship's power is based on a form of Fusion Power, but it would not require maintenance unlike the USMC variant. The ship has its own Red Alert and Evacuation procedures which if activated can allow the ship to launch its escape pods. Likely anyone can attempt to call for the ship's escape pods to launch, but the AI (Admins) need to confirm or deny the request.

The entrance to the ship via umbilical likely has some form of defence depending on who owns it and who can afford it.

Implementation: Code wise this would be akin to spawning in things like Commandos, an ERT or something like the Deathsquad on regular SS13. Except it will spawn the players on a seperate ship. Map wise this would require multiple different ships to be mapped out and placed on a off z-level area, best case the ships use similar sprites but different layouts, worst case the ships need new sprites to fit the theme of the owning faction (PMC would be mostly white like medbay, Iron Bears would be red and black, Dutch's Dozen would be dark green and rust, Pizza would be bright red, Mercs would be standard grey).

Lore wise each group would have its own reasons for being close enough to respond to the distress call.
  • WY PMC - This transport is part of the PMC's 'Rapid Reaction Force', they typically station themselves close to vital WY installations and respond in a emergency. They did not respond to the initial emergency at the planet due to orders to let the USMC deal with the issue, somehow its cheaper that way.
  • Mercenaries - Mercenary groups are typically found either at dock or moving to a dock. Sometimes a Merc ship may come across a call for help, and even rarer they'll be close enough to respond to that call. Answering a very fresh distress call is a dream most Mercs have. One way or the other, they come out of the ordeal as very, very, wealthy people.
  • As per the UPP lore, the UPP have decided to take advantage of the USMC's discration with the unknown threat on [Insert Op Planet Here] and have attacked the USMC ship.
  • Pizza Delivery - Fresh pizza is a booming business among the frontier, large cargo ships using advance cryo technology can freeze freshly made pizzas, only to thaw them out and have the pizza be fresh and ready to eat. Cargo ships tend to staff very new or inexperienced crew members, and in this case it seems a very young crew member mistook the nature of the distress call, thinking it was a pizza delivery order.
  • XRT - A group of colonists made one desperate attempt to escape the massacre on the planet by taking their one ship in a attempt to flee. Sadly they brought along a few uninvited passengers. With most of the crew dead, the last survivor, in desperation, flees towards the USMC distress beacon hoping for rescue, but possibly instead delivering damnation to all.
Last edited by Steelpoint on 07 Jul 2017, 11:04, edited 5 times in total.
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Re: Troop Transport for ERT

Post by TheMaskedMan2 » 27 Apr 2017, 20:14

+1 I remember agreeing with something similiar in the ERTs: Why bother? thread.

Seems like it would take a lot of work but overrall when it comes to the idea I really like it. I'm a little sleepy right now so I'll probably come back to better ramble about this.
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Re: Troop Transport for ERT

Post by shyshadow » 27 Apr 2017, 20:35

It's a good idea, but I'm not sure if it will be implemented due the fact it's a Admin Only thing and it isn't that common. It takes a lot of work to be only used every now and again, it'd be a lot better so it doesn't say it's a Distress but an actual ship docking or whatever. Anyway +1 but I doubt it'll be accepted.
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Re: Troop Transport for ERT

Post by Snypehunter007 » 27 Apr 2017, 20:51

Eh, sounds nice but I think /N is going to come in and lock this.
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Re: Troop Transport for ERT

Post by solidfury7 » 27 Apr 2017, 20:56

I like this idea, I think the roleplay reasons make sense,

You have a +1 from me

ERTs need a rework and this is likely a step in the right direction
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Re: Troop Transport for ERT

Post by Jroinc1 » 27 Apr 2017, 21:22

+1
Could be a re-work of the syndicate mothership that we had in code as of pre-update.
Good potential, and it'd be nice to use the umbilical attach areas for something other than breaching which'll probably be removed soon.
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Re: Troop Transport for ERT

Post by Steelpoint » 27 Apr 2017, 23:15

The reason I'm suggesting it be admin only is because it would be unviable for standard play I think.

The boon to an ERT call is you get around three to six full armed soldiers (hopefully) who are all ready to go right out the gate. This suggestion spawns far more ERT but they all need to get dressed and prepared and they get a less than ideal spawn. While current ERT pods drop off on the far east lower deck, the ship would be docking on the far west lower deck in the hangar bay.

Also I think having up to ten plus ERT spawn in with the ability to take whatever weapons and as much ammo as they want is very powerful.

--------------

Speaking of weapons, I imagine the following.
  • PMC - Standards use equip room, get access top M39B/2 and basic equipment. Specalists get special room and gets Smartgun access. Sniper gets special room and gets Sniper access. Commander gets a M41A/2 and a private room.
  • Dutch's Dozen - Standards use equip room, get access to low level weapons. New Veterans use special room, get access to equal amount of mid tier weapons. Commander gets access to a M41A Mk1.
  • Mercenaries - All crew use equipment room, access to low to mid level weapons. Commander gets a special weapon in their quarters.
  • Iron Bears - All crew use equipment room, using mostly the PPsh42. Commander gets access to a Mar-30. One or two SVD Snipers spawn in equip room.
  • Pizza guys get multi flavors of pizza.
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Re: Troop Transport for ERT

Post by Garrison » 30 Apr 2017, 03:57

Jroinc1 wrote:+1
Could be a re-work of the syndicate mothership that we had in code as of pre-update.
Good potential, and it'd be nice to use the umbilical attach areas for something other than breaching which'll probably be removed soon.
+1 for the same reasons. Although ERT's can only pop up once a round or with admin intervention, they can add a lot of flavor to the game.
Steelpoint wrote:Summary
XRT - A group of colonists made one desperate attempt to escape the massacre on the planet by taking their one ship in a attempt to flee. Sadly they brought along a few uninvited passengers. With most of the crew dead, the last survivor, in desperation, flees towards the USMC distress beacon hoping for rescue, but possibly instead delivering damnation to all.
Oh my god I love this concept for the XRT. Could possibly give some interesting RP opportunities. For example, the XRT group spawned as infected survivors, but burst/evolve mid transit.
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Re: Troop Transport for ERT

Post by Tristan63 » 02 May 2017, 08:46

This would make ERT's not just cannon fodder or respawned marines (As sometimes acted) but actually have a cool place to dish out ideas and secretly plot the takeover of the ship....

+1

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Re: Troop Transport for ERT

Post by Imperator_Titan » 10 Jun 2017, 11:35

Bump.

This really does seem like a really cool concept. It sounds really neat. ERTs really do seem bland at the moment, this'll add to the immersion.

+1

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Re: Troop Transport for ERT

Post by Nick123q23 » 12 Jun 2017, 13:52

If there's one thing we could do to make ERTs have more of an impact, it's this. +1.

Could also lead to the marines taking over hostile ERT ships, or using them as a desperate escape attempt.
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Re: Troop Transport for ERT

Post by Jeser » 14 Jun 2017, 14:55

This one hell of a complex and difficult to implement suggestion, but damn it's worth it and well thought. +1 from me, this pretty much ERT v2.0, basically.
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Re: Troop Transport for ERT

Post by Hyperio » 15 Jun 2017, 04:02

It adds depth to the ERT feature but represents quite a lot of work to be done (coding, mapping, spriting). Well, kind of a +1 since it will definitely create new RP opportunities. The XRT could be used to add a new challenge for marines if they're winning too easily but I'm afraid there will be some metagaming around it. Marines players will expect that, if they're winning, the ship which is docking isn't a friendly one because admins will not favor the winning side even more.

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Re: Troop Transport for ERT

Post by contactdenied » 16 Jun 2017, 21:29

+1 The friendly ERT's don't do much, I usually see them get called at the middle or end of the round and once they pop in, everyone acts surprised, but then they end up dying a few minutes later and nobody notices. It would be awesome if the ERT's had their own ships, and maybe they would gear up and load onto a shuttle they have on their ship to be sent over to the Almayer. 10 ERT's would definitely cause a change unless it gets really shitty.
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Re: Troop Transport for ERT

Post by Steelpoint » 07 Jul 2017, 11:01

Considering we now have proper platoon sized ERTs, this is more relevant than before. I've updated the OP with lore friendly information.
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Re: Troop Transport for ERT

Post by ShortTemperedLeprechaun » 08 Jul 2017, 13:40

Can we PLEASE have something so it's not a can of sardines?
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Re: Troop Transport for ERT

Post by TheMaskedMan2 » 08 Jul 2017, 14:23

We need big dropships that land in the umbilicals in the hangar for platoons.
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Re: Troop Transport for ERT

Post by Imperator_Titan » 21 Jul 2017, 13:11

Buuuump.

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Re: Troop Transport for ERT

Post by getfreur » 21 Jul 2017, 20:59

+1 i loved the idea but i think it lack a civilian trasport, like the XRT but with survivors.

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