I say we dust off and nuke the site from orbit, it's the only way to be sure.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Lucius Jones » 21 May 2016, 03:24

+1 interesting, adding awesome scenarios and encourages attack. Love me some xeno urban space combat.
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Staff Assistant » 21 May 2016, 12:01

I support this
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Snypehunter007 » 21 May 2016, 17:07

+1 for ending long rounds and eliminating the awful 23 minute charge to the escape pods (though I guess that has just been replaced with a 20 minute timer on dropping a nuke but I find that more acceptable to wait 20 minutes for)
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Surrealistik » 21 May 2016, 18:10

+1 for many reasons mentioned earlier.
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by SpanishBirdman » 31 May 2016, 20:42

Shameless necro, I really want to see the end of hiding in the back of the escape pod waiting to be killed.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Surrealistik » 31 May 2016, 20:45

Overwhelming support basically, and with good reason; would love to see Apop's take on it.
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Rob606 » 31 May 2016, 20:58

I think this is a fantastic idea. Not only does it push for rounds to end CONSIDERABLY faster, but it also gives the Marines a Minor Victory. This will definitely stop the hour long additions to rounds when xenos fail a sulaco assault but larvae on the planet keeps the game going...
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Boltersam » 01 Jun 2016, 18:04

Great in the fact it forces an attack, but it shouldn't end the round if the Xenos aren't on the planet when it lands, that would be a kinda cheap win. +1erino.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by SpanishBirdman » 01 Jun 2016, 19:43

Boltersam wrote:Great in the fact it forces an attack, but it shouldn't end the round if the Xenos aren't on the planet when it lands, that would be a kinda cheap win. +1erino.
It wouldn't be a cheap win, it would be a shitty queen. The aliens have 20 minutes to get on the Sulaco, if they can't or won't do that they deserved to get nuked, especially as this would only get used if the xenos are more powerful than the marines at the time of the call.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Carprillo » 01 Jun 2016, 23:29

+1.

This would be a great alternative objective if things go to absolute shit.
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Boltersam » 02 Jun 2016, 02:00

SpanMan wrote: It wouldn't be a cheap win, it would be a shitty queen. The aliens have 20 minutes to get on the Sulaco, if they can't or won't do that they deserved to get nuked, especially as this would only get used if the xenos are more powerful than the marines at the time of the call.
No, I mean, if they're ON the Sulaco when it lands, it would be a cheap win if they're trying to kill the last few people holed up in bridge with the largest amount of defenses they could create.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by SpanishBirdman » 02 Jun 2016, 14:35

Boltersam wrote: No, I mean, if they're ON the Sulaco when it lands, it would be a cheap win if they're trying to kill the last few people holed up in bridge with the largest amount of defenses they could create.
Oh, OK. You should reread the OP then. it says that once the planet is nuked the game will end when all marines or xenos are dead, the game does not end at the time of the nuke, it simply kills all life not on the Sulaco and disables shuttle transport.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Boltersam » 02 Jun 2016, 14:39

SpanMan wrote: Oh, OK. You should reread the OP then. it says that once the planet is nuked the game will end when all marines or xenos are dead, the game does not end at the time of the nuke, it simply kills all life not on the Sulaco and disables shuttle transport.
Ah, well then I have no qualms with it. Apologies for the misunderstanding, I missed it when reading the OP. It's actually a sensible suggestion, though. Many times as a Marine I have screamed over the communications channel "WHY THE HELL DO WE NOT JUST FUCKING NUKE THEM? WE'VE DONE OUR INVESTIGATING, WE GOT OUR ASSES BEAT, LET'S JUST GET THE FUCK OUT OF DODGE AND ANNIHILATE THEM AT THE SAME TIME!

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Daisuke08 » 04 Jun 2016, 02:29

I don't know how I feel about marines having a marine minor button when they're on the retreat (forces aliens to immediately charge into the sulaco despite them having full control over the round) but I very much enjoy the idea of a 1 way trip to the sulaco and not being able to send the ship down from the sulaco as long marines lose the ability to recall the ship in an attempt to mess with the aliens when they use the console and stall them so they get nuked.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Nick123q23 » 04 Jun 2016, 15:18

1+. This does away with the silly 20 minute "escape" pods and actually makes sense.

What if the Sulaco's orbital guns started firing on the colony at random locations, to tell the aliens that their hive is in inpending doom if they don't all rush to invade the sulaco. Seems more likely then them just happening to know a nuke is inbound.
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by SpanishBirdman » 05 Jun 2016, 15:57

Updated again since I forgot about the CL's escape pod.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by vtipoman » 05 Jun 2016, 17:06

this needs to be implemented
+1

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Sarah_U. » 06 Jun 2016, 13:47

I'm making a suggestion to revamp the escape pods.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by SpanishBirdman » 09 Jun 2016, 00:36

Nick123q23 wrote:1+. This does away with the silly 20 minute "escape" pods and actually makes sense.

What if the Sulaco's orbital guns started firing on the colony at random locations, to tell the aliens that their hive is in inpending doom if they don't all rush to invade the sulaco. Seems more likely then them just happening to know a nuke is inbound.
Yeah, I had trouble thinking of ways to let the xenos know to move their asses without being too meta. OBing the planet has been suggested in this thread before, and I see a few issues with it. First, lag. Second, some poor innocent xeno with no way of knowing that the OB is incoming may die instantly from the barrage. I know if this happened to me I would be SUPER salty about it. Finally, if no one dies, and even if some do, all the hive will hear is frequent random explosions, which would probably encourage them to stay in the caves, not attack the ship. If they do venture out and the pack gets caught by a random OB shot... gg no re.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Boltersam » 09 Jun 2016, 10:05

SpanMan wrote: Yeah, I had trouble thinking of ways to let the xenos know to move their asses without being too meta. OBing the planet has been suggested in this thread before, and I see a few issues with it. First, lag. Second, some poor innocent xeno with no way of knowing that the OB is incoming may die instantly from the barrage. I know if this happened to me I would be SUPER salty about it. Finally, if no one dies, and even if some do, all the hive will hear is frequent random explosions, which would probably encourage them to stay in the caves, not attack the ship. If they do venture out and the pack gets caught by a random OB shot... gg no re.
You could have text like "You hear a thundering sound from the sky, and see beacons of light coming crashing down from orbit, several are moving towards the caves."

The reason for some going to the caves, is because by this time it's confirmed that's the main Xeno hive, and they're going to obliterate them and cause cave-ins. This missle bombardment would basically be a nuke in the code, but it gives the Xenos warning, and tells them that even the caves aren't safe.

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by SpanishBirdman » 12 Jun 2016, 18:33

Boltersam wrote: You could have text like "You hear a thundering sound from the sky, and see beacons of light coming crashing down from orbit, several are moving towards the caves."

The reason for some going to the caves, is because by this time it's confirmed that's the main Xeno hive, and they're going to obliterate them and cause cave-ins. This missle bombardment would basically be a nuke in the code, but it gives the Xenos warning, and tells them that even the caves aren't safe.

Interesting idea, but when the xenos get the warning death is still 20 minutes away. If you can see the missiles coming down then you're seconds from getting hit. How about "The star that arrived with the new hosts brightens, from the combined eyes of the hive you can tell it is traveling away. A couple smaller stars detach and begin falling slowly towards you. They look like trouble, perhaps it is time to leave this place."

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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Sarah_U. » 12 Jun 2016, 18:46

Here's my suggestion to help with that:
- Marine side -

MOTHER REPORT:
Attention, beginning bombardment of the planet to eradicate threats present on the area of effect.
Bombardment will begin in unpopulated areas and proceed toward the field of operation.
Please proceed to the nearest evacuation point and stand clear from danger.

- Alien side -
A tremour courses through the hive as explosions crackle like thunder across the entire area...
It seems the surroundings are growing dangerous, and that the very ground is shacking as the explosions draw closer.
Your senses cries out, feeling the dreadful consequences of staying here you know the wisest choice is not hiding, but escape.
Meanwhile, you could always simply add MIDIs automatically played of orbital bombardment, distant explosions, etc.
At this rate its best this off-topic suggestion becomes a whole suggestion otherwise the comments may become overlooked when whoever pass through and check... +Off-topic so yea.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by KingKire » 13 Jun 2016, 15:16

+1 i love this idea from a game point view. This does tie up alot of loose holes as others have said. if i have one thing to set back, i would set the marine victory as a minor victory instead of a major. The colony was utterly destroyed, marines lost an excessive amount of their forces, and marine forces were forced to evacuate without knowing for sure that every alien egg and larva was knocked out lore wise. other than that, its a great way to help ensure that as the round winds down, and less players are available for both sides, that they are forced into fighting each other, backs against the walls. there is no retreat per se, its a do or die. creates a satisfying conclusion to end bloody stories then a slow clean up operation by a badly depleted force.
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by Jeser » 20 Jun 2016, 12:32

Bump. We need marine Minor.
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Re: I say we dust off and nuke the site from orbit, it's the only way to be sure.

Post by CapREDSPEAR » 20 Jun 2016, 12:36

+1

Great way to end 3 hours plus rounds

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