[Edited] Ancient Xenos honourable mentions

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Sarah_U.
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[Edited] Ancient Xenos honourable mentions

Post by Sarah_U. » 01 Oct 2016, 06:32

Summary (a quick, 2-3 sentence summary):
Allow for ancient T3s to be shown aside from the queen in the game victory pannel.
Edit: Allow for ancient T1 & T2, along with Elite+ T3 to be shown along the victory pannel at the end of the game, much like the queen.

Benefits (How this will benefit the server and game as a whole):
It'll allow players to feel a feeling of self-accomplishment to reach T3 ancient and gain the honourable mention for their survival.
Edit: It'll grant a feeling of self-accomplishment to players that reach older status amongst the hive, and reward them for their good survival rate.
Edit: It'll most likely increase the survival rate of a lot of newer players trying to achieve that mention.
Other benefits, but generally I feel like it's a nice honourable mention that's worth adding to reward players.

Details (Description of how you think this would work, the benefits, etc):
Add a check or something to add Ancient T3 to the list of participant in the Xeno hive at round-end, stating if they survived or died with the username of the player.
Edit: A check verifies if a xeno has reached a certain degree of evolution and/or caste, and will store the name (Ckey and character name) for showing it at the end of the round along with the name of all antagonists, queens and special mentions.

Implementation (Optional, if you have an idea how to implement it):
[N/A]
Last edited by Sarah_U. on 16 Dec 2016, 21:05, edited 3 times in total.
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Re: Ancient T3 honourable mentions

Post by YungCuz » 01 Oct 2016, 07:40

That'd be neat.
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Re: Ancient T3 honourable mentions

Post by forwardslashN » 01 Oct 2016, 09:47

YungCuz wrote:That'd be neat.
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Re: Ancient T3 honourable mentions

Post by Toroic » 01 Oct 2016, 12:04

Why will it would be neat, in my experience reaching ancient as a T3 should almost never happen. Elite are already incredibly powerful and you should be able to win in the 90 minutes you are elite before reaching ancient.

I have only reached ancient crusher one time ever. Every other time the game was over.
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Re: Ancient T3 honourable mentions

Post by username123 » 01 Oct 2016, 14:10

Toroic wrote:Why will it would be neat, in my experience reaching ancient as a T3 should almost never happen. Elite are already incredibly powerful and you should be able to win in the 90 minutes you are elite before reaching ancient.

I have only reached ancient crusher one time ever. Every other time the game was over.
This, and it's not like reaching ancient is a matter of skill, all you have to do is to be alive 3 hours in the round.

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Re: Ancient T3 honourable mentions

Post by Sarah_U. » 01 Oct 2016, 18:27

It's not entirely to reward the skills, but also to encourage the players to play carefully to reach it.
Furthermore, there's several occasions where an ancient is trying to win the round for the team almost by itself, with that in place it'd be much like Toroic's fame- People are shitless scared to see a Toroic roaming the game as crusher, heh.

So all in all, it'd promote survival, give an incentive to play better and grant some fame to long-lasting xenos / good players.
PS: It's not that complicated to add either too.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Ancient T3 honourable mentions

Post by TheMusician321 » 02 Oct 2016, 11:16

Yeah, it'd be nice to show that I managed to survive to ancient ravager/hunter, would encourage survivability too and less ramboing.
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Re: Ancient T3 honourable mentions

Post by Snypehunter007 » 12 Dec 2016, 18:13

As far as I know this isn't going to happen, numbers for xenos now continue as they evolve so.

Asking this to be locked.
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Re: Ancient T3 honourable mentions

Post by Sailor Dave » 12 Dec 2016, 20:01

Snypehunter007 wrote:As far as I know this isn't going to happen, numbers for xenos now continue as they evolve so.

Asking this to be locked.
That's a weird thing to say for this. This isn't about xeno names, this is about ancients getting a named mention at the end of the round like the Queen does. Why do you want this to be locked? This is a reasonable suggestion.

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Re: Ancient T3 honourable mentions

Post by Snypehunter007 » 12 Dec 2016, 20:09

You mean it displaying the T3's Ckeys after round end like the Queen's?
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Re: Ancient T3 honourable mentions

Post by Toroic » 12 Dec 2016, 22:06

Sailor Dave wrote:That's a weird thing to say for this. This isn't about xeno names, this is about ancients getting a named mention at the end of the round like the Queen does. Why do you want this to be locked? This is a reasonable suggestion.
There's nothing significant about reaching ancient, or T3, and a runner or hunter could just as easily be MVX of the team.
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Re: Ancient T3 honourable mentions

Post by Finefire984 » 12 Dec 2016, 22:32

YungCuz wrote:That'd be neat.
+1 from me
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Re: Ancient T3 honourable mentions

Post by Snypehunter007 » 12 Dec 2016, 23:05

Toroic wrote:There's nothing significant about reaching ancient, or T3, and a runner or hunter could just as easily be MVX of the team.
I mean if even Toro admits it . . .
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Re: Ancient T3 honourable mentions

Post by Sarah_U. » 16 Dec 2016, 06:39

Imo it's a minor change with some impact. It's an incentitive for more surviving players to stay careful and progress carefully.
A LOT of xenos go rambo and whatnot past the river and that kind of addition would grant them some kind of 'shove' into trying to be a good player since their CKey would be shown at round end.

I don't really ask for it to be INSTANTLY ADDED either, I just want it to be considered in.

SIDENOTE: The whole idea of the suggestion is to reward performance to benefit good players and give them an incentitive to keep performing. If the dev team wants a better way for this to be performed, go ahead.
There's so many stats that could be put on players for that kind of things and post-game summary. Anyway, I'll be vouching for this method for its intended simplicity.
And as for Toroic's last post: I concur, but again it's an incentive. A lot of players wouldn't care and just act as they always do. It's a minor change with some benefit and flavour.

PS: Sorry for the bad grammar, repetition and whatnot.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Ancient T3 honourable mentions

Post by Heckenshutze » 16 Dec 2016, 09:40

I like it, yeah +1
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Re: Ancient T3 honourable mentions

Post by Sad_Corn » 16 Dec 2016, 18:35

Why not? It's actually pretty hard to reach ancient

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Re: Ancient T3 honourable mentions

Post by Toroic » 16 Dec 2016, 19:32

Sarah_U. wrote:Imo it's a minor change with some impact. It's an incentitive for more surviving players to stay careful and progress carefully.
A LOT of xenos go rambo and whatnot past the river and that kind of addition would grant them some kind of 'shove' into trying to be a good player since their CKey would be shown at round end.

I don't really ask for it to be INSTANTLY ADDED either, I just want it to be considered in.

SIDENOTE: The whole idea of the suggestion is to reward performance to benefit good players and give them an incentitive to keep performing. If the dev team wants a better way for this to be performed, go ahead.
There's so many stats that could be put on players for that kind of things and post-game summary. Anyway, I'll be vouching for this method for its intended simplicity.
And as for Toroic's last post: I concur, but again it's an incentive. A lot of players wouldn't care and just act as they always do. It's a minor change with some benefit and flavour.

PS: Sorry for the bad grammar, repetition and whatnot.
My only real hangup with this is that I would draw the line at elite of any tier before I'd say ancient T3. Especially with T3, I consider myself to have failed if I reach ancient because the game should not last that long if I'm contributing and not dying. The one exception was when we were hovering around 4 xenos for hours and had a massive comeback and then I barely reached ancient before the game ended.

If you're robust, elite is pretty powerful already and usually if I'm in at roundstart the game ends shortly after I hit elite crusher. Only once out of dozens of games as crusher did I hit ancient on the classic map, and only once on ice colony which is significantly easier to turn into a turtlefest.
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Re: Ancient T3 honourable mentions

Post by Sarah_U. » 16 Dec 2016, 20:36

Toroic wrote:SNIP.
Valid point, I'll lower the bar to elite T3 and ancient T2 and T1. Will actually cause more log, but be nice for a fair amount of players that way. Do you prefer of this iteration?
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Ancient T3 honourable mentions

Post by Toroic » 16 Dec 2016, 20:56

Sarah_U. wrote:Valid point, I'll lower the bar to elite T3 and ancient T2 and T1. Will actually cause more log, but be nice for a fair amount of players that way. Do you prefer of this iteration?
Yes, because ancient T1 generally are pretty good and gave up the oppurtunity to evolve early. Ancient t2 hunter/spitter are often mvXeno.
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