Maps

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TheUnicornOfJustice
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Maps

Post by TheUnicornOfJustice » 10 Nov 2016, 20:19

You guys know that green thing that looks weird when you hold it? Ya, those map thingys, I think they should be a lot more of a tool we use. Because honestly, nobody really touchs them.

It will add some more Roleplaying to the game and give the SL more stuff to do with their squad.

Pretty much I think first off, you should be able to have a option to lay out the maps, like on tables, ground, etc. With a pen, you should be able to mark certain things on the map like routes, rally points, hot zones, etc. For this to even be useful, the marines should also all have like little versions of the maps that they can like attach to their helment or armor.

I dont really know how SS13 coding works and stuff, but this shouldnt be like a huge hassle.

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Polkjm
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Re: Maps

Post by Polkjm » 10 Nov 2016, 20:35

It would actually probably be a huge hassle for what seems like something we don't need -1

EDIT: What I mean is, it would be great if we got it for free, but to me it sounds almost impossible to implement, and if it is possible, it would probably take an incredible amount of work.
Last edited by Polkjm on 11 Nov 2016, 10:16, edited 1 time in total.

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Re: Maps

Post by YungCuz » 10 Nov 2016, 20:49

So the whole idea of marking stuff on the maps reminds me of ARMA 2 and 3 so you can syncronize with the other squads and such and do presicion attacks.
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Martzin
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Re: Maps

Post by Martzin » 10 Nov 2016, 21:14

this is actually a pretty good idea.
+1
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Re: Maps

Post by Kavlo » 10 Nov 2016, 21:51

I'm actually kinda surprised this has not been suggested before, this is great.

+1
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Re: Maps

Post by LordLoko » 11 Nov 2016, 06:13

YungCuz wrote:So the whole idea of marking stuff on the maps reminds me of ARMA 2 and 3 so you can syncronize with the other squads and such and do presicion attacks.
People would just draw dicks
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Re: Maps

Post by Helgraf » 11 Nov 2016, 06:18

People probably would draw dicks but this could still be useful. +1
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Re: Maps

Post by TopHatPenguin » 11 Nov 2016, 06:28

LordLoko wrote:People would just draw dicks
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Re: Maps

Post by RoswellRay » 11 Nov 2016, 06:46

+1 Even something as simple as a grid overlay on the map with simple coordinates.

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Re: Maps

Post by Jroinc1 » 11 Nov 2016, 09:44

-1. This sounds ABSURDLY difficult to implement, and I can't think of a way off the top of my head that it could be done. Additionally, unless all the maps were self-updating, it'll take much longer to write it out than to just give the order...

EDIT- I would love to see this, though. Anyone have any ideas on HOW, before the dev team smacks us for an impossible task?
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slc97
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Re: Maps

Post by slc97 » 11 Nov 2016, 09:57

This is a brilliant idea, but as Jroinc said, it seems nigh impossible to implement. If you can give us a layout idea of how we could implement this that the coders deem feasible, I'll plus 1 it.

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Re: Maps

Post by RoswellRay » 11 Nov 2016, 10:05

slc97 wrote:This is a brilliant idea, but as Jroinc said, it seems nigh impossible to implement. If you can give us a layout idea of how we could implement this that the coders deem feasible, I'll plus 1 it.
Do we have chessboards in our version of the code? Replace the chessboard with a map that has a numbered grid overlay then add some "pieces" like arrows,x's and shit.

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TheSpoonyCroy
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Re: Maps

Post by TheSpoonyCroy » 11 Nov 2016, 10:10

+1 Honestly, I can easily see this rp with, maybe the SLs and the Command staff already with services like whiteboard application. I honestly feel like pushing a Co to try this option, just to see how it would work out

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Re: Maps

Post by Jroinc1 » 11 Nov 2016, 13:12

RoswellRay wrote:Do we have chessboards in our version of the code? Replace the chessboard with a map that has a numbered grid overlay then add some "pieces" like arrows,x's and shit.
We don't have them ingame anywhere, not sure about code.
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Sarah_U.
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Re: Maps

Post by Sarah_U. » 13 Nov 2016, 08:57

Tbh code-wise this could be implemented by simply making the map a X by Z (Yes I'm using the 3D grid here) pixel-data board with color values per pixels. You only need to make the Y hold the various layers of artistry.

Make it a pixel-by-pixel at first, then allow for:
If(mouse.keydown.leftclick())
{
drawColor(catchPixel(x, z);
}

Or whatever to make it work on mouse-down input and draw on every pixels you pass through. To minimize lag, you could even add a refresh button to submit your finalized work instead of refreshing server-side 24/7.
(Although with all this said, it is infact some bit of work).
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Re: Maps

Post by Snypehunter007 » 19 Jan 2017, 18:50

While I like the idea, I don't see this happening soon.

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Swagile
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Re: Maps

Post by Swagile » 19 Jan 2017, 18:55

Just look into the code TG uses for their crew monitor.

Or hippiestations crew monitors; both self populate a map of the z-level and also have color indicators of everyone on the station. Just use the code for the indicators for drawing stuff (SL + only) and/or pre-made objective markers that only said ranks can place down on that map and your gold.
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Re: Maps

Post by Snypehunter007 » 19 Jan 2017, 19:27

Swagile wrote:Just look into the code TG uses for their crew monitor.

Or hippiestations crew monitors; both self populate a map of the z-level and also have color indicators of everyone on the station. Just use the code for the indicators for drawing stuff (SL + only) and/or pre-made objective markers that only said ranks can place down on that map and your gold.
Pretty sure we try not to take stuff from other servers.

Its up to /N and Apop at this point though.
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KingKire
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Re: Maps

Post by KingKire » 19 Jan 2017, 19:28

+1 overall, i do want to see maps become a stronger part of the game but there are some hurdles to overcome and design choices that would need to be called on.
Thoughts:
- The map should be a tool of planing and execution. Currently, due to its unchanging nature, you cant rely on it to convey any more information then "this is what the colony looks like if you didnt know what it looked like". It offers no other data then that.

Possible ideas that should be noted:
-Notations: The ability to notate key sections or areas of the map. How this can be done is debatable ( ability to "stamp" symbols onto the map, Having an editable legend, etc)

- coordination : possibly have a way to copy one map to another so data can be distributed down the chain of command. The commander could send battleplans to the squad leaders, who then can coordinate their squads to execute a plan. This might mean computer linked E-maps for officers/sargents that can then print out updated maps for troopers. interesting thoughts.

-Coordinates. small thing, but coordinates make the difference between "im near a rock" and "im about located around coords X5, Y9"
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InterroLouis
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Re: Maps

Post by InterroLouis » 19 Jan 2017, 19:36

Is it possible to make the map something that can be drawn/written on with a special pen command officers/maybe SLs get? Combine that with a copy machine to make copies of that map that have the same markings as the original, and make maps a bit smaller to maybe fit in the pocket. The ability to fold them up perhaps?

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KingKire
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Re: Maps

Post by KingKire » 19 Jan 2017, 19:41

InterroLouis wrote:Is it possible to make the map something that can be drawn/written on with a special pen command officers/maybe SLs get? Combine that with a copy machine to make copies of that map that have the same markings as the original, and make maps a bit smaller to maybe fit in the pocket. The ability to fold them up perhaps?
Oh damn, i forgot we even had a copier in the sulaco haha. well thats a good idea for sure and would make an unused item( copy machine) have more uses then just eye candy.
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