Update Discussion thread (14FEB18)

Generic, on-topic discussion about Colonial Marines.
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Update Discussion thread (14FEB18)

Post by apophis775 » 14 Feb 2018, 15:30

This is for discussion on the recent updates.
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Re: Update Discussion thread (14FEB18)

Post by x31stOverlord » 14 Feb 2018, 15:41

Already sent the report on the Gitlab.

But for those of you who don't go on there often: Spec B18 injector dispensers are not usable by the Spec themselves because they don't have training to use them.
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Re: Update Discussion thread (14FEB18)

Post by Rikman » 14 Feb 2018, 15:42

Anyone else like the sound updates? They sound badass.
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Re: Update Discussion thread (14FEB18)

Post by GenericUsername » 14 Feb 2018, 15:44

the Be Alien button on preference menu is broken. I was able to get alien at roundstart despite being job banned
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Re: Update Discussion thread (14FEB18)

Post by Bronimin » 14 Feb 2018, 15:45

I've been wondering if the rockets the CAS pilots leave by the launchpad are supposed to fall under the 'unsecured equipment' umbrella, and Squad Leaders are being arrested for leaving their flamers in their prep rooms. Should they be? I have also seen PFCs arrested for the tramadol that they have in their first aid kits.

Sound update is nice, I like growl2 a lot! Queen and crusher charge hurts my ears though it is so loud compared to everything else in the game.
Last edited by Bronimin on 14 Feb 2018, 15:49, edited 2 times in total.

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Re: Update Discussion thread (14FEB18)

Post by Rikman » 14 Feb 2018, 15:46

GenericUsername wrote:
14 Feb 2018, 15:44
the Be Alien button on preference menu is broken. I was able to get alien at roundstart despite being job banned
Put that on the bug website
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Re: Update Discussion thread (14FEB18)

Post by ValGarilovich » 14 Feb 2018, 15:48

I love the sound update and most of the other changes, however the new marine sprites are absolutely awful and have made me want to stop playing as a marine
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Re: Update Discussion thread (14FEB18)

Post by Vispain » 14 Feb 2018, 15:52

I believe the whole "unsecured equipment" spiel really is just one of those minor rules like the occasional weapons violations. It will happen nigh ever round but just depends on the MP(s) involved and how ... arresty(?) they are.


Really love the sound update. I also experienced a chat preference bug where text overlaps in that window
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Re: Update Discussion thread (14FEB18)

Post by Rikman » 14 Feb 2018, 15:54

Yeah I hate the new sprites, they look like some sort of albino-neomorph human thing, theyre just so pale.
“Here is the wild Homo Sapien hunting its prey. The humanoids are pack hunters, using their shoddy armor as a pitiful defense against the towering Insecta. The human is quickly downed by the Insecta’s powerful slash. But, sheer numbers of humanoids rampage the abuser and Insecta is eventually burned to death, beaten, and dismembered.”
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Re: Update Discussion thread (14FEB18)

Post by Imperator_Titan » 14 Feb 2018, 16:12

x31stOverlord wrote:
14 Feb 2018, 15:41
Already sent the report on the Gitlab.

But for those of you who don't go on there often: Spec B18 injector dispensers are not usable by the Spec themselves because they don't have training to use them.
The 2 B18 tricord injectors have been replaced with 4 mini-tricord injectors as far as I remember, it isn't listed in the changelog however.

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Re: Update Discussion thread (14FEB18)

Post by apophis775 » 14 Feb 2018, 16:22

Unsecured Equipment is supposed to deal with people who take stuff from their area and just dump it for public use. Things like webbing, engineering tools, metal, etc. It shouldn't be just dumped in a hallway for crewbie mcbalderson to grab, it should be given to specific people.
As far as flamethrowers, I'd go so far as to say leaving a flamethrower unsecured is probably dangerous and should be treated as such.
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Re: Update Discussion thread (14FEB18)

Post by taketheshot56 » 14 Feb 2018, 16:33

As others have mentioned the marine sprites are terrible I now look like a sickly sewer creature.
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Re: Update Discussion thread (14FEB18)

Post by Simo94 » 14 Feb 2018, 16:34

taketheshot56 wrote:
14 Feb 2018, 16:33
As others have mentioned the marine sprites are terrible I now look like a sickly sewer creature.
that or people have yet to realise there is an ethnicity feature that affects skin tone
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Re: Update Discussion thread (14FEB18)

Post by thatguyfromlife » 14 Feb 2018, 16:37

Simo94 wrote:
14 Feb 2018, 16:34
that or people have yet to realise there is an ethnicity feature that affects skin tone
Yeah, the new character setup menu is really nice. Feels a lot more clean and... I don't know, just better in some way.
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Re: Update Discussion thread (14FEB18)

Post by taketheshot56 » 14 Feb 2018, 17:04

Simo94 wrote:
14 Feb 2018, 16:34
that or people have yet to realise there is an ethnicity feature that affects skin tone
Yes except all the western/Caucasian skin tones make you look sickly and anemic.
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Re: Update Discussion thread (14FEB18)

Post by Simo94 » 14 Feb 2018, 17:11

taketheshot56 wrote:
14 Feb 2018, 17:04
Yes except all the western/Caucasian skin tones make you look sickly and anemic.
just change to whatever ethnicity with your preferred skin tone, its not like we can tell which one you chose ingame



btw Arabian ethnicity skin is leet <3
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Re: Update Discussion thread (14FEB18)

Post by Sulaboy » 14 Feb 2018, 17:18

This is how the sprites look on a white background. It's a step in the right direction, but needs a bit of work on the outlines and maybe the shoulders.
https://imgur.com/a/DQcas
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Re: Update Discussion thread (14FEB18)

Post by Surrealistik » 14 Feb 2018, 17:35

From the old update discussion thread:
CaptainYankee wrote: ↑Today, 13:41
Prior to this update I would often, as medic, pick a PFC and equip them with a healthHUD, a rollerbed, and maybe extra stasis bags. Their job would be following me around, preventing tunnel vision, and coordinating medevacs. This I did in order to alleviate the additional pressure faced by medics after the peri/QC nerfs. I applauded the devs for necessitating this role, as medics very rarely get to interact with squad members (aside from treatment) once things get heated. This served the additional purpose of giving players who were interested in medic, but wary of the demands of the role, a chance to dip their toes in with no real consequences. Is it power-gaming to give a PFC a set of ATKS and a roller bed? I would say no, especially on high pop.

This update is going to continue to make medic's lives both more valuable (thus more target-able) and more stressful. I'm going to have to smuggle down spare supplies on my own, or risk imprisonment for trying to give the best medical treatment I can to my squad. The fact that PFCs already couldn't use all auto-injectors was bad enough. Now that they can only use the small ones, have a chance of injecting themselves, and can get arrested for using an ATKs is a heavy handed overreaction. To a problem that in my opinion, didn't exist.
*Caveat: I play almost exclusively on highpop where xeno numbers and casualties scale with population, but medics and supplies do not. Maybe this was a problem on LowPop?

Exactly.

This update (the auto/mini-injector changes, non-Medical personnel can't benefit from the MedHUD, as well as Marine Law changes utterly prohibiting drug mixes) largely accomplishes two things:

#1: Centralizing the meta and marine/xeno gameplay even *more* around medics, and significantly compounds the already vital need to protect/assassinate them; any squad without a medic is basically FUBAR.
#2: Significantly increasing the already considerable burden and workload of said medics (while the number of medic slots have remained constant despite these changes) as utility PFCs can no longer really assist effectively, and drug mixes are gone, or at least significantly less likely to see use due to the Marine Law changes.

Second, I'm not sure I agree with this being balance related. Two weapon PFCs were a competitive and viable alternative to more utility based PFCs; in no universe was the utility PFC a hands down better choice than the dual weapon PFC. As a result of these changes two weapon PFCs are now clearly superior with the exception of maybe the occasional flare mule due to necessity.
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Re: Update Discussion thread (14FEB18)

Post by GenericUsername » 14 Feb 2018, 17:42

The sprites are ugly, I have to agree. For that matter, the Almayer itself isn't the preetiest to look at. too. Perhaps you should be investing more in the background sprites than on the player sprites?
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Re: Update Discussion thread (14FEB18)

Post by Blade2000Br » 14 Feb 2018, 18:29

People talking about the law changes will make drugs less likely...

You know you just need a paper with the authorization to distribute said drugs, right? I mean, all you have to do is make a paper and tell the CO and CMO sign it.

How hard this is?
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Re: Update Discussion thread (14FEB18)

Post by Telegnats » 14 Feb 2018, 18:38

Considering that the CO and CMO are both incredibly overworked and or just outright ignore people I figure it would be very difficult to get them to sign anything. I also spent a good 20 minutes trying to find a sheet of paper one round so that would generally just make me say 'fuck it' and stop playing.

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Re: Update Discussion thread (14FEB18)

Post by taketheshot56 » 14 Feb 2018, 18:39

BladeBr wrote:
14 Feb 2018, 18:29
People talking about the law changes will make drugs less likely...

You know you just need a paper with the authorization to distribute said drugs, right? I mean, all you have to do is make a paper and tell the CO and CMO sign it.

How hard this is?
Plenty of CMOs are dicks. And wont sign stuff.
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Re: Update Discussion thread (14FEB18)

Post by Blade2000Br » 14 Feb 2018, 18:46

Telegnats wrote:
14 Feb 2018, 18:38
Considering that the CO and CMO are both incredibly overworked and or just outright ignore people I figure it would be very difficult to get them to sign anything. I also spent a good 20 minutes trying to find a sheet of paper one round so that would generally just make me say 'fuck it' and stop playing.
At roundstart, Hardly the CO is that busy. He is normally managing the squads but normally his speech is already written so... He have time to write [sign] and be done.

CMO usually organize people but only get truly busy 30-40 minutes into the round, there's plenty of time for you to go up to him and ask to [sign] a piece of paper.

There's paper at RO, north hallway room have a paper tray with a pen and, god knows, the CL and Brig have lots of those laying around. Just ask for one.

So please, its not that hard to do that.
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Re: Update Discussion thread (14FEB18)

Post by Telegnats » 14 Feb 2018, 18:47

Go do it then. Take a few pictures or post a video of it.

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Re: Update Discussion thread (14FEB18)

Post by Heckenshutze » 14 Feb 2018, 18:52

The new setup character menu is awesome, the new sprites, like all new stuff, it takes some time to adapt and love (remember when we updated the xeno sprites?)
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