Tanks megathread

Generic, on-topic discussion about Colonial Marines.
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MadSnailDisease
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Tanks megathread

Post by MadSnailDisease » 18 May 2018, 19:31

So, the rumor come out, we added tanks. Huge shoutout to Nic, Spooky, and BMC for helping me out in various places. In this thread, post the bugs you find (NOT suggestions, I'm serious) in the normal format for replication etc.

Also, here's how to use the tank effectively:

-Attachments can be ordered by the RO
-MTs will need to repair the tank at roundstart
-Drive with the arrow keys, but only forward or back in the direction that the tank is facing
-Rotate using two verbs "Rotate Vehicle Clockwise" and "Rotate Vehicle Counterclockwise." These can be bound to macros and I suggest it
-Only the tank crew role can drive and operate the weapons
-DO NOT GET RUN OVER

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Sir Lordington
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Re: Tanks megathread

Post by Sir Lordington » 18 May 2018, 19:36

Protip: Don't stand directly beside the tank, give it one tile of space.

May or may not be a bug, but xenos whose sprite is only partially under the tank (IE, they've been run over by the side) cannot be shot, not even pointblanked, but can be melee'd.
Last edited by Sir Lordington on 18 May 2018, 19:54, edited 1 time in total.
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Re: Tanks megathread

Post by Sulaboy » 18 May 2018, 19:58

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Bronimin
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Re: Tanks megathread

Post by Bronimin » 18 May 2018, 20:56

Don''t let your modules get destroyed by cheeky xenos running up and slashing you, those cost serious money to replace.

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edda
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Re: Tanks megathread

Post by edda » 18 May 2018, 22:09

Anyone see what happens when the tank tries to turn into an indestructible tile (so that the sprites would overlap), e.g. Alamo or LZ lights?

Since the turning process is instant, I'm wondering if it clips, simply doesn't work, or break everything.
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spookydonut
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Re: Tanks megathread

Post by spookydonut » 18 May 2018, 23:23

Stop making suggestions

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Sargeantmuffinman
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Re: Tanks megathread

Post by Sargeantmuffinman » 19 May 2018, 09:54

There's a bug with the tank threads. Once they are destroyed and you take the broken ones off, the sprite for them look fixed, even though there isn't any threads on them.

Not sure if this one is a bug, but the tank can move even without treads, although they move as fast as the broken ones.

Requisitions can't order the LTAA AP Minigun's ammo.

You can use a welder to weld a BLANK point where it serves no purpose but waste fuel.
Last edited by Sargeantmuffinman on 20 May 2018, 07:14, edited 1 time in total.
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Re: Tanks megathread

Post by Ducky_Momo » 19 May 2018, 18:58

Tank got the Normandy stuck on prison, took maybe 30 minutes or 45 minutes until an admin forced it. Also can't really fit in the back and trying to take off with it partially in jams the dropship.

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Re: Tanks megathread

Post by Sargeantmuffinman » 20 May 2018, 07:50

The LTB Cannon Magazine does not have the text to state if it is big or small.

A person can not leave the tank if there is a door behind it, even when it's open.
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Robotonic
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Re: Tanks megathread

Post by Robotonic » 20 May 2018, 11:08

Detail: An item accidentally thrown inside of the tank such as an LBT Cannon Magazine will be lost permanently instead of doing something such as falling out or not being thrown, if those are even possible. This happened during the recent U.S.C.M versus U.P.P tank event, I lost the only ammunition we had at the time and had to fall back to the FOB.

Steps:
Pick up item, enter tank (I was in the driver position), throw item whilst inside tank. Item will disappear forever.

Edit: Was not found on GitLab.
Last edited by Robotonic on 21 May 2018, 10:35, edited 1 time in total.

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Vispain
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Re: Tanks megathread

Post by Vispain » 20 May 2018, 19:40

Robotonic wrote:
20 May 2018, 11:08
Detail: An item accidentally thrown inside of the tank such as an LBT Cannon Magazine will be lost permanently instead of doing something such as falling out or not being thrown, if those are even possible. This happened during the recent U.S.C.M versus U.P.P tank event, I lost the only ammunition we had at the time and had to fall back to the FOB.

Steps:
Pick up item, enter tank (I was in the driver position), throw item whilst inside tank. Item will disappear forever.
I think this was put in GitLab already. Not sure and don't feel like checking right now tbh.
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Re: Tanks megathread

Post by NethIafins » 21 May 2018, 01:14

BUG: Tank Crewmen has no SecHud icon
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