Creative Weapon loadouts

Generic, on-topic discussion about Colonial Marines.
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AkaBinxstar
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Creative Weapon loadouts

Post by AkaBinxstar » 26 Jul 2018, 07:42

Personally, I am tired of using the same old loudouts everyround, having to miss out on attachments that everyone uses because they are all out, So, I want you all to give me some creative ideas for attachment combos.

I am willing to try anything you throw at me, unless it's like..Skeleton stock and BC or something, I'm not trying that trash.
I'm also not trying M39.
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CABAL
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Re: Creative Weapon loadouts

Post by CABAL » 26 Jul 2018, 08:18

viewtopic.php?f=135&t=17952

Plenty of tips and such stuff.
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AkaBinxstar
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Re: Creative Weapon loadouts

Post by AkaBinxstar » 26 Jul 2018, 08:38

>Ask for suggestion
>Sent to another thread
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Okand37
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Re: Creative Weapon loadouts

Post by Okand37 » 26 Jul 2018, 09:25

Rail revolvers.
I play Verena Knox, an extremely unlucky girl, among other characters.
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AkaBinxstar
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Re: Creative Weapon loadouts

Post by AkaBinxstar » 26 Jul 2018, 09:28

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CABAL
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Re: Creative Weapon loadouts

Post by CABAL » 26 Jul 2018, 09:32

I suggest you to check another thread that is very similar to that one. If you want good, decent and reliable attachement loadouts (Hard to create more than few "weapon" loadouts if PFC have only 3 weapons available and only two of them decent).

Weapon Loadouts:
1) Pulse Rifle
2) Shotgun
3) M39
4) Pulse Rifle + Shotgun
5) Pulse Rifle + M39
6) Pulse Rifle + Shotgun + M39
7) Shotgun + M39
8) 2x Shotgun
9) 2x M39
10) 2x Shotgun + M39
11) 2x Pulse Rifle
12) 2x Pulse Rifle + M39
13) 3x M39

Test them out.

If "Attachement" Loadouts is correct and you don't want propositions from other thread, then:
1) Pulse Rifle: Gyro, Stock, Recoil Compensator and Rail Scope - Test this out. It's very creative.
2) Shotgun: Gyro, BC and Mag Harness - Very accurate
3) M39: Burst Fire adapter, Mag Harness and BC - Classic Creative Cool Peashooter, or CCCP as I like to call it.
4) M4A3: Barrel Charger, Quickfire Adapter and Burstfire Adapter - I'm sure you will hit Broad side of the barn with it.
5) Revolver: Railscope, BC, Stock and LS. Kinda cool and might be even decent... I think.

Edit:
So... This is a continuation of "Opinion on opinion about opinion" CMeme? Time to continue and post memes that have nothing to do with topic:
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Kesserline
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Re: Creative Weapon loadouts

Post by Kesserline » 26 Jul 2018, 13:18

What about :

M41 : Rail Scope + Bayonet + Gyro + Stock

So you can bayonet from afar. And snipe one handed + bayoneting and FFing everyone ?

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Re: Creative Weapon loadouts

Post by Blade2000Br » 26 Jul 2018, 13:38

Stock + BC + RDS Slug shotty.

Trust me, it's an good idea.
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Re: Creative Weapon loadouts

Post by Coldflame » 26 Jul 2018, 13:38

no armour
back slot- m37 (buckshot)+ gyro + rds (BC if you can get one but there's like zero chance you will doing this)
belt slot- machete
pocket- flashlight, general pouch with shells
in combat, one weapon each hand.

you're faster than the xenos and have a wide light radius. aggressively run down t1/2s and stun them with the buckshot, before finishing up with the machete. if they recover from the stun, kite them until your buckshot can fire again. works best off weeds and xenos with ranged attacks are super lethal. MPs might ride your ass for daring to do something divergent depending on how bored they are. don't get hit by FF

xenos are guaranteed to get super mad. it's fairly balanced, you're super lethal against xenos but once mistake is all you'll get.

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Re: Creative Weapon loadouts

Post by HBlokkum » 26 Jul 2018, 15:35

Machete in each hand
All slots/satchel/webbing etc. filled with throwing knives
Helmet slot 2 eat bars (don’t want to go hungry)

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Re: Creative Weapon loadouts

Post by nekcy » 26 Jul 2018, 16:46

B18 armor and a red crowbar.
Pistol +rail light and a knife in hand.
Pacifist throwing candy bars.
Double shotty+gyro one with buckshot and one with slug.
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Re: Creative Weapon loadouts

Post by Dauntasa » 26 Jul 2018, 16:57

Dual .45s with Laser Sights. I saw a guy use this and it was a lot more effective than it had any right to be, but he also blew through 100% of the Almayer's .45 ammo in about 25 minutes.

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Re: Creative Weapon loadouts

Post by Nickvr628 » 26 Jul 2018, 19:51

Dual revolvers and a machete as SL

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Re: Creative Weapon loadouts

Post by Tetrino » 26 Jul 2018, 20:55

Double shotguns with RDS, gyro, recoil compensator, and flechette rounds

Dual wield them and run down hallways needling the fuck out of anything in your way
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Re: Creative Weapon loadouts

Post by Avalanchee » 27 Jul 2018, 16:38

Fire axe on the back
Dual silenced Mod 88s
And a cigar
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They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
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Re: Creative Weapon loadouts

Post by carlarc » 30 Jul 2018, 10:11

pool toy on belt
fire axe 2handed
ultrazine
spinning macro on repeat
no armor
I like hand labelers.

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Chaznoodles
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Re: Creative Weapon loadouts

Post by Chaznoodles » 30 Jul 2018, 14:33

Rail light.

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Re: Creative Weapon loadouts

Post by Herac » 30 Jul 2018, 15:45

You used to be able to put attachments on tasers.

Now that was creative.
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Simo94
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Re: Creative Weapon loadouts

Post by Simo94 » 30 Jul 2018, 15:46

Stock+RDS+Bayonet shotgun with slugs only, the idea is stunning them with slugs and running in to melee them with stock+bayonet huge melee damage boost.
BFA+RDS+Supressor M41A, your rifle becomes a ranged buckshot shotty, be careful of FF its rly deadly with this combo.
Railscope+Bipod+Extended Barrel M41A, ghetto sniper rifle.
Dual Revolvers, its high noon.
Throwing knives+Machete only, only hunt Crushers, Defenders and Drones, and Predators.
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Re: Creative Weapon loadouts

Post by Ttly » 30 Jul 2018, 16:44

Skeleton Key
Two shotguns loaded with buckshot, a satchel full of buckshot box, buckshot on every other slot, crowbar on armor.

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Re: Creative Weapon loadouts

Post by Survivor » 31 Jul 2018, 12:57

Ttly wrote:
30 Jul 2018, 16:44
Skeleton Key
Two shotguns loaded with buckshot, a satchel full of buckshot box, buckshot on every other slot, crowbar on armor.
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