New and Alternate Game Modes / Meta Mechanics

Generic, on-topic discussion about Colonial Marines.
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Gookamungus
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New and Alternate Game Modes / Meta Mechanics

Post by Gookamungus » 30 Jul 2018, 19:33

What would you like to see besides the current game mode we have, which is essentially Team Death Match?

I'd like to see an objective-based game mode, where the Marines have to fulfill a series of goals, extraction of data, personnel, or something like planting a nuke.

Another idea that comes straight out of AVP: Extinction is that Marine resources are based around nodes on the map. It could be something like, RO points are gained by capturing and holding these nodes.

Thoughts?

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GenericUsername
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Re: New and Alternate Game Modes / Meta Mechanics

Post by GenericUsername » 30 Jul 2018, 19:47

HvH but with a dedicated map where the marines have to breach into an underground W-Y facility overtaken by UPP to rescue hostages or retrieve something of interest. CAS, Mortars and OBs can't hit inside the facility since it's underground/inside a cave. Lots of corridors and rooms to make it fun.
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davidofmk771
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Re: New and Alternate Game Modes / Meta Mechanics

Post by davidofmk771 » 30 Jul 2018, 19:59

Well since the whole licensing thing has come up, maybe we can start including aliens and stuff from other games. Maybe a colony full of terminator-style synths run amok, or some sort of blob mode.

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Lorem123
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Re: New and Alternate Game Modes / Meta Mechanics

Post by Lorem123 » 30 Jul 2018, 21:27

Giving the xenos actual objectives would be great. The gameplay feels very artificial since xenos can just turtle indefinitely to get stronger and have no incentive to ever leave the hive due to getting 15+ larva for free.
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