Name Your Top Flop Mechanics in CM

Generic, on-topic discussion about Colonial Marines.
User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Name Your Top Flop Mechanics in CM

Post by Renomaki » 21 Aug 2018, 01:51

I have a few things I'd like to share based on some not so recent updates.

what I first determine to be a "big mechanical flop" was the [ONE HANDED UPDATE], an update that allowed all guns to be fired one-handed or two handed, meaning pistols could be wielded and shotguns could be fired akimbo if you so pleased. Seemed like an interesting idea at first, until you realize that not only did staff take an unpopular weapon (the SMG) and made it worse in comparison to other guns, but they also NERFED IT and made it no longer a one handed weapon...

The SMG, before the update, was a useful weapon for more non-combative marines like the engineer and the medic due to being a quick drawing, fast firing, one handed suppressing machine (it wasn't quite a killer, but it still did its job in suppressing ambushers). In fact, it was the ONLY REAL BENEFIT that it had in comparison to the other two common weapons of the marine arsenal (that being the shotgun and Pulse Rifle). But now, that one special trait it once had is no more... To this day, the poor SMG is less loved than ever, all because of a simple little "quality of life" update (that in my experience, is kinda pointless because most people don't even bother firing their rifles and shotguns one-handed all that much due to accuracy penalties...)

My second opinion of a flop would have to be how viewing overwatch computers worked. Back then, a commander could easily peer over the shoulder of an SO and see what he is seeing at any given moment, allowing the CO to collect visual intel without bothering his SO and taking control away from him. But for some reason, the devs removed that simple feature, meaning now the only way to see what an SO is seeing is to wrestle control away from them just so you can view their screen for a few seconds and see what whoever is being viewed is seeing. Funny thing is, if you and a friend are using a security camera, you are still able to SHARE the view without interrupting one another, and even witness the camera change positions in real time. Really wish I knew why this is...

And... That is the two biggest things I could come up with, really. There are a lot of things that bother me, but those two are the first two to come to mind, and honestly no one wants to see me ramble endlessly about little things here and there.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
immaspaceninja
Registered user
Posts: 216
Joined: 16 May 2016, 06:18

Re: Name Your Top Flop Mechanics in CM

Post by immaspaceninja » 21 Aug 2018, 02:32

Renomaki wrote:
21 Aug 2018, 01:51

The SMG, before the update, was a useful weapon for more non-combative marines like the engineer and the medic due to being a quick drawing, fast firing, one handed suppressing machine (it wasn't quite a killer, but it still did its job in suppressing ambushers). In fact, it was the ONLY REAL BENEFIT that it had in comparison to the other two common weapons of the marine arsenal (that being the shotgun and Pulse Rifle). But now, that one special trait it once had is no more... To this day, the poor SMG is less loved than ever, all because of a simple little "quality of life" update (that in my experience, is kinda pointless because most people don't even bother firing their rifles and shotguns one-handed all that much due to accuracy penalties...)
This made me wonder if we were playing the same game.
Nobody, except for 1.5 people, was taking the SMG back then simply because GYRO was good. 90% of medics n engies were running a gyro'd shotgun. And the gyro m41 was still way better than the SMG.
To this day, the poor SMG is less loved than ever
how about you uhhhhhhhhhhhhhh try playing the game maybe?
SMG got a buff and its ALRIGHT now.
Pyotr Nachocheese

User avatar
carlarc
Registered user
Posts: 204
Joined: 18 Jun 2016, 01:50
Byond: carlarc
Steam: carlarc
Contact:

Re: Name Your Top Flop Mechanics in CM

Post by carlarc » 21 Aug 2018, 02:46

SMG is viable as fuck right now, dont knock it till you try it
I like hand labelers.

User avatar
Steelpoint
Donor
Donor
Posts: 1432
Joined: 29 Jul 2015, 06:04
Byond: Steelpoint

Re: Name Your Top Flop Mechanics in CM

Post by Steelpoint » 21 Aug 2018, 03:56

Shotgun has utterly fallen out of use as the go to Medic firearm simply due to how you have too little space to carry spare ammo unless you start sacrificing vital medical supplies.

With the SMG I can usually tout three to four AP mags and two extended mags without compromising my medical kit to a major degree.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

User avatar
mat13295
Registered user
Posts: 5
Joined: 21 Jul 2018, 08:56
Byond: mat13295

Re: Name Your Top Flop Mechanics in CM

Post by mat13295 » 21 Aug 2018, 03:57

The warrior caste in its entirety tbh.

Decently tanky
Has a pounce stun
Its grab stuns and keeps you down long enough for it to kill you or delimb you so you can't even attempt to escape if you got lucky enough to get up.
If it fucks up somehow it can just become a runner and flee with all-fours.

It's just an incredibly annoying, cheesy unfair caste.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Name Your Top Flop Mechanics in CM

Post by Surrealistik » 21 Aug 2018, 04:00

Steelpoint wrote:
21 Aug 2018, 03:56
Shotgun has utterly fallen out of use as the go to Medic firearm simply due to how you have too little space to carry spare ammo unless you start sacrificing vital medical supplies.

With the SMG I can usually tout three to four AP mags and two extended mags without compromising my medical kit to a major degree.
TBH, I'm fine with having 5 handfuls of buckshot; 7 if I get brown/black webbing. If you need even more, you can take two medikit pouches, and add buckshot to one of their medikits.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Name Your Top Flop Mechanics in CM

Post by Karmac » 21 Aug 2018, 07:14

spookydonut wrote:
20 Aug 2018, 23:49
Alright it's been pointed out I may have been a bit hasty about locking this and I agree, having read it more fully.
nice
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Pedr007
Registered user
Posts: 50
Joined: 20 Jul 2018, 11:19

Re: Name Your Top Flop Mechanics in CM

Post by Pedr007 » 21 Aug 2018, 08:21

Ah yeah:


No verb for using Scopes, making it so you gotta constantly hit that tiny fucking button to scope in, and if you miss it you waste 1 round OR even FF someone. Hitting that button is like finding the clitoris, because its TINY :blush:

User avatar
BobatNight
Registered user
Posts: 238
Joined: 15 Oct 2017, 19:28
Byond: BobatNight

Re: Name Your Top Flop Mechanics in CM

Post by BobatNight » 21 Aug 2018, 09:49

Xenos needing to wait up to 45 minutes to have a strength level that can withstand more than 2 rifle bullets.

Letting the Tank have full use of its weapons on the Almayer.

Marines unable to be slipped.

The new(ish) Dropship doors.

OB changes.

Predator crystals healing broken bones.
Image Cooking with marine salt since 2017.

User avatar
waswar
Registered user
Posts: 56
Joined: 17 Apr 2018, 02:46

Re: Name Your Top Flop Mechanics in CM

Post by waswar » 21 Aug 2018, 10:00

Blade2000Br wrote:
20 Aug 2018, 07:42
I enjoy how everyone complains about the xeno gameplay. But no one touches on how instagib of a Tank at several tiles ahead might be unfair for beno players.

Or OBs you can't even see coming because devs already removed the only thing that was visible to then.

Or how Xenos got nerfed so badly on the stats rebalance Crusher is mediocre.

This thread is stupid and rarely have any good points to add.
No marines asked for the tank, it was the period where everyone wanted bookie hats.

Cool, instead of giving players a hat that all humans could enjoy, we got a tank two people can enjoy. Whilst it’s cool that they added it, I don’t get the appeal of appeasing the marine side with stuff only a total of six players can enjoy that’s actually distinct(Specs and tank crewmen), whilst the rest of the combat humans are fairly homogenous.
I play Arella Aharon, usually as a medic, MP, or occasionally, researcher or marine.

User avatar
immaspaceninja
Registered user
Posts: 216
Joined: 16 May 2016, 06:18

Re: Name Your Top Flop Mechanics in CM

Post by immaspaceninja » 21 Aug 2018, 10:16

Pedr007 wrote:
21 Aug 2018, 08:21
Ah yeah:


No verb for using Scopes, making it so you gotta constantly hit that tiny fucking button to scope in, and if you miss it you waste 1 round OR even FF someone. Hitting that button is like finding the clitoris, because its TINY :blush:
There is a bigger button for scopes at the top left
Pyotr Nachocheese

User avatar
Grubstank
Registered user
Posts: 231
Joined: 21 May 2018, 15:40
Byond: Grubstank

Re: Name Your Top Flop Mechanics in CM

Post by Grubstank » 21 Aug 2018, 10:20

carlarc wrote:
21 Aug 2018, 02:46
SMG is viable as fuck right now, dont knock it till you try it
I really like where the SMG is at myself. The fast fire rate means that if you hit one shot in a burst, the others will probably hit too.
mat13295 wrote:
21 Aug 2018, 03:57
The warrior caste in its entirety tbh.

Decently tanky
Has a pounce stun
Its grab stuns and keeps you down long enough for it to kill you or delimb you so you can't even attempt to escape if you got lucky enough to get up.
If it fucks up somehow it can just become a runner and flee with all-fours.

It's just an incredibly annoying, cheesy unfair caste.
It's a combat t2, it *should* represent a significant front line threat without specialized game play (lurker) and the mobility/tank compromise of a crusher.
I'm not sure if you have played a significant amount of xeno recently, but it is *very* possible to overextend and die as a lone warrior.
Andres Addison

User avatar
LittleBlast
Registered user
Posts: 119
Joined: 18 May 2018, 14:06
Byond: LittleBlast

Re: Name Your Top Flop Mechanics in CM

Post by LittleBlast » 21 Aug 2018, 12:24

Steelpoint wrote:
21 Aug 2018, 03:56
Shotgun has utterly fallen out of use as the go to Medic firearm simply due to how you have too little space to carry spare ammo unless you start sacrificing vital medical supplies.

With the SMG I can usually tout three to four AP mags and two extended mags without compromising my medical kit to a major degree.
I typically will either use shotgun with 2 handfuls of ammo in armor or smg with 2 mags in armor. The difference is negligible, especially with the new shotgun shell ammo boxes reqs can send down.
Kennard Davis

User avatar
spookydonut
Registered user
Posts: 457
Joined: 13 Oct 2017, 02:08
Byond: spookydonut

Re: Name Your Top Flop Mechanics in CM

Post by spookydonut » 21 Aug 2018, 12:32

Renomaki wrote:
21 Aug 2018, 01:51
My second opinion of a flop would have to be how viewing overwatch computers worked. Back then, a commander could easily peer over the shoulder of an SO and see what he is seeing at any given moment, allowing the CO to collect visual intel without bothering his SO and taking control away from him. But for some reason, the devs removed that simple feature, meaning now the only way to see what an SO is seeing is to wrestle control away from them just so you can view their screen for a few seconds and see what whoever is being viewed is seeing. Funny thing is, if you and a friend are using a security camera, you are still able to SHARE the view without interrupting one another, and even witness the camera change positions in real time. Really wish I knew why this is...
This is because of how camera views work and rude commanders just barging in kicking out SOs from what they are doing instead of asking them. It was a requested feature.

User avatar
MattAtlas
Registered user
Posts: 379
Joined: 21 Feb 2018, 06:31
Byond: MattAtlas

Re: Name Your Top Flop Mechanics in CM

Post by MattAtlas » 21 Aug 2018, 17:51

pre-nerf overdrive

now that shit was pretty stupid
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.

User avatar
GoliathTheDespoiler
Registered user
Posts: 639
Joined: 02 Apr 2017, 23:15
Location: Australia, m8
Byond: GoliathTheDespoiler
Steam: Goliath

Re: Name Your Top Flop Mechanics in CM

Post by GoliathTheDespoiler » 21 Aug 2018, 18:47

spookydonut wrote:
21 Aug 2018, 12:32
This is because of how camera views work and rude commanders just barging in kicking out SOs from what they are doing instead of asking them. It was a requested feature.
I swear to god dad I try to do that but the SOs are just dead silent and won't tell me what's going on I have to sometimes shoot the wall next to them to get their attention please I didn't mean to kill him I was just getting his attention
Commander Joseph 'Goliath' Clancy, occaisonal Charlie SL. Widowed father of three. Sufferer of PTSD and extremely Australian.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.

User avatar
dasWurmtMich
Registered user
Posts: 45
Joined: 08 Mar 2018, 12:26

Re: Name Your Top Flop Mechanics in CM

Post by dasWurmtMich » 22 Aug 2018, 08:36

Pre nerf prae acid spray. More broken than the pre nerf warrior lunge IMO. An entire squad wanted to push ? Nope you just acid spray that shit, slip and fuck up half the squad and the rest of the squad can just watch as everyone else gets dragged off. 1 prae could just hold off an entire squad by its own because compared to boiler it had a lower CD, no spool up, didnt have to be stationary and actually stunned reliably. Litteraly no counterplay and I abused the fuck out of it.
Athena Blackburn - Spec, doctor, medic,PFC and professional deltard.
Image
"You are the physical manifestation of a Tank. Almost nothing can harm you."

The alpha crusher.
Image

Post Reply