how op are predators?

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Novus Luna
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Re: how op are predators?

Post by Novus Luna » 22 Oct 2018, 22:53

Aestel wrote:
21 Oct 2018, 07:11
1) a good mature defender can whoop my ass, an elder+ runner can whoop my ass if they're good

If you are even remotely robust, use traps, or in general have a brain you will win this engagement 100% of the time.

2)a marine who knows how to KO a pred can whoop my ass as wel
Strike to the head which requires you to be in melee range and survive the incoming warglaive. Since you are faster, you decide when this happens as the predator and have more time to react. Again: not be braindead

3) a gang of marines will whoop my as- *BLAM* Plasma caster

4)If you can't out maneuver an HEDP you wouldn't even be qualified to be a delta private.

5) SADAR spec is now wasting his time dealing with your shitty meme of a job instead of helping the marines against the xenos. One marine in the entire force should not be the only way to kill a pred. (Takes AP and a direct hit, lets also ignore the fact that preds can survive a direct tank hit, while on fire, and being run over for 5 minutes with the current tank)

6) Again, grenades and the getting good.

You are effectively countered by a single marine who honestly is a bit strong himself at the moment(which will likely be nerfed). This marine is also the prime target for the entire hive and will 75% of the time die in the first engagement due to that. Meanwhile, each of your weapons will 100% of the time kill marines should you happen to strike them with it.

When I compare predators to marines and xenos, I am assuming a player of equal skill level. This will not always be the case as all three sides have very unrobust and very robust people to tilt the scale depending on which one faces each other. A robust marine will dunk a braindead pred. A robust pred will massacre an unrobust hive. A robust pred will beat a squad of robust marines. See the argument? Balance design choices should always be done with an assumed level of equal skill because the alternative is impossible to achieve.
1- Most of us don't use traps against Xenos. It's kinda shitty to hunt them when they're trapped as it makes them borderline innocent prey. It feels incredibly unfair to the Xeno, so we avoid doing it. Are you advocating for us doing dirty shit that pisses people off? Also, there are factors other than robustness of the two parties to consider, as well. Example: the computer I rarely get to play on is prone to unforgiving lag spikes that have put me at the mercy of a fucking young runner or lone SMG marine in the past.

2- See second half of response 1. Also, we have to try and act with a level of roleplay. We're encouraged to interact with a marine as we're not psychic to know for certain he will unga us. The amount of times I've done literally fucking nothing through the round but rp and got unga'd while talking is too damn high. It was because of that that I did't get a kill for 4 pred rounds.

3-See first half of response one, second half of response two. Also, the plasma caster isn't a fucking nuclear missile launcher. If the marines are spaced out more than about 5 tiles the big shot won't fuck them all, and if using the small or medium shots they have more than enough time to use grenades or buckshot before we down a single one.

4- Tell that to most current Delta privates. Sometimes the environment makes it damn near impossible to avoid them, or, as said above, I was talking to them and would have to click out of my chat window pop up.

5- He doesn't have to waste his time with anything. I've seen a sadar shoot at us while 2 of us were talking to a survivor and marine with no thoughts for their safety. The other predator was instantly killed but not gibbed, and I chose to drag his ass away rather than trying to SD him in the middle of an entire squad after taking an explosion.

6- See 4.

7- Scimmies, SOME clan weapons, and the ungodly-recharge timed high plasma caster will make a Karine absolutely get fucked. Not all weapons.

Responding to some of your other stuff:
A- You don't ever try to rp with us. You, my friend, are part of the problem.

B- We don't follow the code of honor? Adorable. If one of us broke it in round and the others knew they'd slap his shit one way or another. Which brings us to...

C- Reports against whitelisted do nothing? I guess aceluke, the former staff member, didn't lose his commander whitelist on a suspension. I'm imagining that, right?

D- The synthetic is relatively overpowered if they don't follow their rules, just like a predator becomes worse if they don't follow the code.

E- I'm going to hope your OB comment wasn't a confession to metagaming. Then again, I heard from some commander that whitelisters can't get in trouble so what would that do if you did?

F- You salt about us using our casters in one post, then you encourage it above. ???

G- So you're allowed to complain about something, but we are not allowed to debate against your complaints? Taking a page from Zane's book: :ok: :cool:

H- All in all, please tone down the salt a little. I think you have made whole lakes of fresh water undrinkable at this point.

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Re: how op are predators?

Post by Ttly » 04 Nov 2018, 15:20

Honestly this thread wouldn't have happened in the first place if the wiki has actual articles on how Pred gears actually are so people that didn't check the code leak couple months ago have a semblance of idea.

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Re: how op are predators?

Post by GoliathTheDespoiler » 04 Nov 2018, 17:22

Ttly wrote:
04 Nov 2018, 15:20
Honestly this thread wouldn't have happened in the first place if the wiki has actual articles on how Pred gears actually are so people that didn't check the code leak couple months ago have a semblance of idea.
I'm a little iffy if us predplayers are allowed to make something like that for training new preds and general knowledge, but I'm pretty sure it's a no.

But most of the pred's kit save for the bracers are pretty simple to understand
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Re: how op are predators?

Post by SolarMacharius » 04 Nov 2018, 18:07

Most of the time I see preds they die. A swarm of xenos with a ravager and some defenders will annhilate a pred. My evidence is that it happened recently on prison station. We stunlocked the pred so much that he couldn’t even stand up. Plus you can body block them.

As for the gauntlet explosion, that’s super easy to dodge. Sure it’s screenwide, but it has a long windup time, about as long as an incoming OB. Only smoothbrains who can’t tell which direction a sound is coming from get killed by it. Hell it isn’t even an insta kill unless your right next to it.


Most people ignore preds either way. Cos usually tell marines not to fight them. Hell most marines are friendly with preds because they want the preds help agansit the bugs. Know if the preds do kid app someone you might see a manhunt, but again most marines ignore the preds.

As for the xenos, most queens order you to ignore the headhunters. And most xenos do. As for round critical t3s getting killed by preds, usually the t3s are too busy overextending agansit the marines and dying to them to be murdered by a pred.

Basically the only times I have seen preds go apeshit it’s because the other factions decided to unleash disproportionate countermeasures agansit a faction that really doesn’t do much usually.
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Re: how op are predators?

Post by Sleepy Retard » 04 Nov 2018, 18:08

The current state of predators is one in which,
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Re: how op are predators?

Post by Karmac » 04 Nov 2018, 18:09

Sleepy Retard wrote:
04 Nov 2018, 18:08
The current state of predators is one in which,
we are in dire need of tools that will allow us to handle situations we frequently have problems with, such as,
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Re: how op are predators?

Post by Sleepy Retard » 04 Nov 2018, 18:11

Karmac wrote:
04 Nov 2018, 18:09
we are in dire need of tools that will allow us to handle situations we frequently have problems with, such as,
increased fire resistance, with the trade off of less bullet resistance,
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Re: how op are predators?

Post by Karmac » 04 Nov 2018, 18:13

Sleepy Retard wrote:
04 Nov 2018, 18:11
increased fire resistance, with the trade off of less bullet resistance,
and situations wherein predator gear has been taken up to the almayer and distributed to various personnel, making the task of gathering such items, near impossible.

However,
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Re: how op are predators?

Post by Sleepy Retard » 04 Nov 2018, 18:14

Karmac wrote:
04 Nov 2018, 18:13
and situations wherein predator gear has been taken up to the almayer and distributed to various personnel, making the task of gathering such items, near impossible.

However,
predators are OP because we have stuns that deal incredible amounts of damage, such as the Heavy Plasma Caster.

Do the stanky leg libtard.
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Re: how op are predators?

Post by Karmac » 04 Nov 2018, 18:14

Sleepy Retard wrote:
04 Nov 2018, 18:14
predators are OP because we have stuns that deal incredible amounts of damage, such as the Heavy Plasma Caster.

Do the stanky leg libtard.
trolled epic style
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Re: how op are predators?

Post by Survivor » 04 Nov 2018, 18:46

Damn, that was smooth. Fuckin libtards destroyed.
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Re: how op are predators?

Post by Dolth » 05 Nov 2018, 02:00

Sleepy Retard wrote:
04 Nov 2018, 18:14
predators are OP because we have stuns that deal incredible amounts of damage, such as the Heavy Plasma Caster.

Do the stanky leg libtard.
What the tard said.
Lot of HP and damage but most importantly huge speed AND constant melee and ranged stuns.
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Re: how op are predators?

Post by Avalanchee » 05 Nov 2018, 02:01

Heavy plasma caster ruins the fun
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Re: how op are predators?

Post by Dolth » 05 Nov 2018, 02:12

Avalanchee wrote:
05 Nov 2018, 02:01
Heavy plasma caster ruins the fun
Brother if I ever get the whitelist I'll show you how much simple melee weapons can ruin the fun aswell.

But now one thing comes in mind, if there are no wiki nor any notable tutorial for preds, how does a new pred acts on his first round?
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Re: how op are predators?

Post by Sleepy Retard » 05 Nov 2018, 02:14

Dolth wrote:
05 Nov 2018, 02:12
Brother if I ever get the whitelist I'll show you how much simple melee weapons can ruin the fun aswell.

But now one thing comes in mind, if there are no wiki nor any notable tutorial for preds, how does a new pred acts on his first round?
he reads the whitelisted section, and stumbles until he dies or learns
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Re: how op are predators?

Post by Avalanchee » 05 Nov 2018, 02:16

Dolth wrote:
05 Nov 2018, 02:12
Brother if I ever get the whitelist I'll show you how much simple melee weapons can ruin the fun aswell.

But now one thing comes in mind, if there are no wiki nor any notable tutorial for preds, how does a new pred acts on his first round?
Plasmacasters.. Glaives.. Bullet sponges..
TABLES
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It isn't very hard to learn all the pred mechanics, you either ask experienced players or play preds on stolen CM code servers.
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Re: how op are predators?

Post by Huebone » 05 Nov 2018, 04:19

When they were testing DMCA, one pred took down an entire hive and groundside marines, then proceeded to fly up into CiC and suicide bomb. According to the code monkeys there(the foolish one's who deleted moths), they're op-ness is melee. Ranged they're not much better than marines short of the plasma caster.
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Re: how op are predators?

Post by Avalanchee » 05 Nov 2018, 16:19

Huebone wrote:
05 Nov 2018, 04:19
When they were testing DMCA, one pred took down an entire hive and groundside marines, then proceeded to fly up into CiC and suicide bomb. According to the code monkeys there(the foolish one's who deleted moths), they're op-ness is melee. Ranged they're not much better than marines short of the plasma caster.
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Re: how op are predators?

Post by Dolth » 05 Nov 2018, 19:30

Avalanchee wrote:
05 Nov 2018, 16:19
Yeah ok eat my
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NOT THE FIDGET SPINNERS!
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Re: how op are predators?

Post by GoliathTheDespoiler » 06 Nov 2018, 06:08

Dolth wrote:
05 Nov 2018, 19:30
NOT THE FIDGET SPINNERS!
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Re: how op are predators?

Post by Avalanchee » 06 Nov 2018, 06:50

GoliathTheDespoiler wrote:
06 Nov 2018, 06:08
A strange voice says, "W@NNA J01N MY FR33 G1F7C@RD G1V3@W@Y?."
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Re: how op are predators?

Post by Dolth » 06 Nov 2018, 07:40

GoliathTheDespoiler wrote:
06 Nov 2018, 06:08
A strange voice says, "W@NNA J01N MY FR33 G1F7C@RD G1V3@W@Y?."
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Re: how op are predators?

Post by Survivor » 06 Nov 2018, 17:34

If you know how to kill them, they are easy to kill.
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Re: how op are predators?

Post by TheMaskedMan2 » 06 Nov 2018, 22:44

As a Predator player myself I think there are some aspects of Preds that are in need of a nerf. Particularly Scimitars and Hunting Traps.

Scims: Extremely high DPS. Very fast attack speed, can't drop it, more damage than some two-handed melee weapons they have.
Hunting Traps: Completely invalidates a Xeno Kill by crippling it beyond belief, easily abused by holding it activated in your hand, and generally just a hassle. I'm personally of the opinion Marines shouldn't be able to use these, and they should be reworked to not slow or cripple, BUT it restricts the Xeno to a 5x5 area around the trap, like a big metal chain, so it can't retreat, but you can still duel it on "even" grounds.

Edit: I'd go into more detail but i'm lazy. Predators should be strong, but there are a few particular tools they have that I think are too much.
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Re: how op are predators?

Post by kastion » 06 Nov 2018, 23:18

Just depends on the robustness of the player. A bad player can easily kill xenos cause they are completely op against xenos and then die horribly to a marine. A Robust player can single handedly kill the entire server.

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