how op are predators?

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KennyTGuy
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Re: how op are predators?

Post by KennyTGuy » 15 Dec 2018, 17:13

Sleepy Retard wrote:
15 Dec 2018, 15:54
Without limitations, a predator will win most fights. Cloak casting, unrestricted use of traps, spike launchers, and plasma pistols. With the stats to back this up, a predator can simply have the staying power to stun the competition to death, and finish them off without a word.

This is where the honour code comes in play, this turns the obviously OP faction into something little more than a loot pinata. The honour code limits the 'OP' faction to using tools that are decidedly weaker than HPCs, and hunting traps, and cloak casting. I have no problem 1v1ing anything as a predator, but the problem comes in with RNG and group combat. If there's group combat, I just leave. Predators aren't intended to dive into groups, and if they do they just become walking self destructs. Most people who brag about killing preds do it through a group, or RNG, neither of which is very impressive.

Tl;dr, preds are easily to kill in situations where they are intended to die, blobs or pure RNG
Thank you, bringing difficulty into what is essentially a coin toss is silly. I would also say a lot of the "pred hunters" on these forums also abuse the honour code hard maybe even in a meta sense.

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Re: how op are predators?

Post by Dolth » 15 Dec 2018, 17:44

Sulaboy wrote:
15 Dec 2018, 15:57
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Re: how op are predators?

Post by TheMaskedMan2 » 15 Dec 2018, 17:59

Personally as a Predator myself, I would prefer that most (not all) limitations to using our gear are removed BUT this comes with some major nerfs and rebalancing so it isn't blatantly insanely OP.

If I want to be a Predator and play ranged or use my light caster I should be able too, just nerf it. Why are Predators so OP they have to be balanced via "You are never allowed to use this except in very rare situation where it doesnt matter."

As well for Predators, there are a few things that make them blatantly and insanely OP, and a few things that they are laughably weak too that it might as well be a meme.

Tl;dr - Let preds use their gear, nerf their OP strengths, buff their laughable weaknesses.

Also: The knocking unconscious is entirely silly but i'm still going to use it until it's fixed. In my opinion that entire mechanic isn't very conductive to our server, and it should be removed for Preds and Marines, or maybe wearing any sort of head armor. (Clan-mask/helmet) removes the chance of it happening. It's doubly silly because it can be chained and they stack.
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Re: how op are predators?

Post by Dolth » 15 Dec 2018, 18:04

Avalanchee wrote:
15 Dec 2018, 16:48
Down here salt is the way of life

Literally the only thing that I am trying to say is that preds aren't super strong (not talking about players behind them)

And people still complain that they're overpowered, that's the point of this thread.

Cut the toxicity and get your shit together, thanks.
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Fuck off. Don't be toxic in the first place if you don't want me to answer harshly.

Regardless predators are still stronger than marines and xenos individually. Yes.
But don't come over and say they are shit and can be just rushed. If one just decide to use his plasma caster at full force on your group then he can, and you won't be able to do anything about it.
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Re: how op are predators?

Post by oprayx73 » 15 Dec 2018, 18:22

Dolth wrote:
15 Dec 2018, 18:04
If one just decide to use his plasma caster at full force on your group then he can, and you won't be able to do anything about it.
good luck finding an excuse to do that with the predator honor code :DDDD
Cut them xenos up with yer machete! :D

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Re: how op are predators?

Post by Dolth » 15 Dec 2018, 18:35

oprayx73 wrote:
15 Dec 2018, 18:22
good luck finding an excuse to do that with the predator honor code :DDDD
Sure, here you are :

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It says if a group attack you when you are hunting a single dude, you can attack them with full force in order to vaccate them, so, yeah. I am legit/correct.

EDIT: So yeah if a lovely blue flame pyro with a SADAR spec and two buckshotter starts shooting at a predator he technically can shoot a plasma at full force at them and just go away. And if he's trapped in a corner and being assaulted by a group, from what's written above, he can just kill them with full force. Good luck pointblanking that cloaked predator shooting with a plasma gun and caster.
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Re: how op are predators?

Post by Avalanchee » 16 Dec 2018, 02:38

Dolth wrote:
15 Dec 2018, 18:35

EDIT: So yeah if a lovely blue flame pyro with a SADAR spec and two buckshotter starts shooting at a predator he technically can shoot a plasma at full force at them and just go away. And if he's trapped in a corner and being assaulted by a group, from what's written above, he can just kill them with full force. Good luck pointblanking that cloaked predator shooting with a plasma gun and caster.
Never got HPCd by a pred that is being burned alive, before he can activate his plasma caster macro and switch to HPC he is already dead, also your fire damage slows him down a lot, if you're chasing him and he fires the HPC at you (trust me he won't) he will kill himself with the blast radius considering he is in paincrit after 1 blue flame hit.

If you actually hit a rocket with a Miniscope you can't get HPCd. He will be in hardcrit for good 30+ seconds
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Re: how op are predators?

Post by GoliathTheDespoiler » 16 Dec 2018, 10:38

Something I'd be interested in seeing is a 4 man team of preds who are given a simple objective:

Gather as many trophies as possible.

No honor code, don't kill a fellow pred.

Give a few dozen rounds of that and we can get a good idea of how mechanically powerful preds are in comparison to normies
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Re: how op are predators?

Post by lurkermain » 16 Dec 2018, 10:51

GoliathTheDespoiler wrote:
16 Dec 2018, 10:38
Something I'd be interested in seeing is a 4 man team of preds who are given a simple objective:

Gather as many trophies as possible.

No honor code, don't kill a fellow pred.

Give a few dozen rounds of that and we can get a good idea of how mechanically powerful preds are in comparison to normies
I'm a bit disappointed that I've never seen an event round like this, usually it's just HvH or "stand around awkwardly as a few snipers shoot eachother for 2 hours then die".

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Re: how op are predators?

Post by kastion » 16 Dec 2018, 11:04

GoliathTheDespoiler wrote:
16 Dec 2018, 10:38
Something I'd be interested in seeing is a 4 man team of preds who are given a simple objective:

Gather as many trophies as possible.

No honor code, don't kill a fellow pred.

Give a few dozen rounds of that and we can get a good idea of how mechanically powerful preds are in comparison to normies
just announce it before it starts so i can sit out the round. thanks.

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Re: how op are predators?

Post by Vampmare » 16 Dec 2018, 11:55

lurkermain wrote:
16 Dec 2018, 10:51
I'm a bit disappointed that I've never seen an event round like this, usually it's just HvH or "stand around awkwardly as a few snipers shoot eachother for 2 hours then die".
We have in fact had these and they are not fun for any sides.

Spike launcher is ridiculously OP and will kill anyone from off screen.
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Re: how op are predators?

Post by BobatNight » 16 Dec 2018, 16:35

It's really not hard to kill a pred when you use your OOC knowledge of the honor code to dick em' over.
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Re: how op are predators?

Post by Dolth » 16 Dec 2018, 19:28

Well from my current short one round experience, you're fucked if they remove your helmet and you have no light source.
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Re: how op are predators?

Post by Sleepy Retard » 16 Dec 2018, 19:40

Dolth wrote:
16 Dec 2018, 19:28
Well from my current short one round experience, you're fucked if they remove your helmet and you have no light source.
take the lamp, put it in your pocket, trust me.
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Re: how op are predators?

Post by Kineem » 16 Dec 2018, 23:01

i run at predators with dual shotguns and basically, i just win. really, it's that simple. get better marines. quit sucking ass.

predators in a 1v1 are better just about every way. they have better armor than marines, natural brute and burn resistances, remove fire stacks faster and more efficiently, run faster, feel less pain, have more stuns, and have access to better healing supplies than marines. they don't really lose to a marine they're hunting unless the marine is good, the predator is caught off guard, or they're using a really retarded cheese mechanic to fuck the predator up. KOing them with machete, setting them on fire with a flamethrower, or stunning them with an explosive is an easy way to kill a predator but really unfair to the pred.

i love hunting 'em down, killing 'em and looting 'em because they're a challenge and because of honor RP. i wish predators fought me or interacted with me more often, it's really fun to unga blast predators with shotguns or wrestle them to the ground unarmored with my bare masculine hands in some dark and isolated corner of the map while the boys in the squad watch and guard us from aliens.
Dolth wrote:
16 Dec 2018, 19:28
Well from my current short one round experience, you're fucked if they remove your helmet and you have no light source.
lantern in pocket like sleepy said

also I'm not even a pred whitelistee and even I have a clan mask pickup macro in case an alien swipes a mask off my face after I've looted one from a pred. if you get it taken off spam the pick up macro while running around and kiting xenos in the dark until you pick it back up.
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Re: how op are predators?

Post by Dolth » 17 Dec 2018, 03:46

Yeah I figured out in this morning. Lmao.

"Mhm... That's why they were lamps in the young blood's lodge..."

BUT really, stat-wise and with their speed and resiliance and arsenal. I think preds are still strong af.

Since OP is really subjective I'll just say the pred with full force can fuck up anything individually. Now through honour well that's another topic.

PS That predalien was heavily bleeding tho, you gotta F me at least ;_;
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Re: how op are predators?

Post by CABAL » 17 Dec 2018, 04:01

Why fight predators? Call it a "mutant", or "teenage mutant ninja turtle", pick names for each you encountered (Donatello, Michaelo Angelo etc) and show it that you can RP.

There is already "OOC/rules bias" against killing xenos. Killing Prea? Oh no! Help xenos fight marines so they won't hurt your preatorian! Marines evacuated? Oh no! Preatorian is important to the hive! It has to help in fights shipside. Marines nearly wiped out in Almayer? You can't go there!
As a T2-T3 you are completly safe, unless you will catch the "unworthy bait".

Preds should help balancing rounds (Hunting Ancient T3's/Robust PFC's when one side is clearly losing), but they should never work directly alongside xenos, or mainly for their favour. It's silly lore-wise and here is their "OP'ness".
"Great" hunter fighting alongside "ultimate prey" to kill puny humans with peashooters. Seems reasonable.
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Re: how op are predators?

Post by BobatNight » 17 Dec 2018, 04:07

T1/T2's fighting Preds seems a lot more viable with this mutator update which used to be mostly a Rav job.
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Re: how op are predators?

Post by Dolth » 17 Dec 2018, 04:19

Isn't the rav a bit too slow and large sprited to properly fight a pred? Unless it lands the charge tbh I have a feeling it'll get fucked.
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Re: how op are predators?

Post by DefinitelyAlone0309 » 17 Dec 2018, 04:23

Ravs are mostly used for RNG delimb. Hand or foot delimb means that the pred either can't SD or can't run away that easily anymore. But now skilled T1s and T2s can easily style on preds thanks to mutations.
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Re: how op are predators?

Post by Build_R_ » 17 Dec 2018, 05:33

CABAL wrote:
17 Dec 2018, 04:01
Why fight predators? Call it a "mutant", or "teenage mutant ninja turtle", pick names for each you encountered (Donatello, Michaelo Angelo etc) and show it that you can RP.

There is already "OOC/rules bias" against killing xenos. Killing Prea? Oh no! Help xenos fight marines so they won't hurt your preatorian! Marines evacuated? Oh no! Preatorian is important to the hive! It has to help in fights shipside. Marines nearly wiped out in Almayer? You can't go there!
As a T2-T3 you are completly safe, unless you will catch the "unworthy bait".

Preds should help balancing rounds (Hunting Ancient T3's/Robust PFC's when one side is clearly losing), but they should never work directly alongside xenos, or mainly for their favour. It's silly lore-wise and here is their "OP'ness".
"Great" hunter fighting alongside "ultimate prey" to kill puny humans with peashooters. Seems reasonable.
I usually see preds go for T3s more often than T2s if they're going for any xenos, but as a T2/T3 you're less safe than a T1 if a pred is going hunting. Most preds don't want to catch a small fish like a runner or (god forbid) a drone. They're going for the bigger prizes which is why they usually either slow down/cripple the hive a little bit by killing off a T3 or the pred gets their ass kicked when the hive groups up on 'em.
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Re: how op are predators?

Post by TheMaskedMan2 » 17 Dec 2018, 10:15

Giant Xeno sprites are really easy to click in melee so Ravs amusingly are kinda bad at it, especially if the pred attacks from the north where your sprite almost entirely covere your attackers sprite.
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Re: how op are predators?

Post by kastion » 17 Dec 2018, 12:32

DefinitelyAlone0309 wrote:
17 Dec 2018, 04:23
Ravs are mostly used for RNG delimb. Hand or foot delimb means that the pred either can't SD or can't run away that easily anymore. But now skilled T1s and T2s can easily style on preds thanks to mutations.
RNG is right, I hit a pred in the hand about 30 times as an elite ravager with damage mutator and the last hit cut his hand off but killed him.

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Re: how op are predators?

Post by BobatNight » 17 Dec 2018, 14:27

TheMaskedMan2 wrote:
17 Dec 2018, 10:15
Giant Xeno sprites are really easy to click in melee so Ravs amusingly are kinda bad at it, especially if the pred attacks from the north where your sprite almost entirely covere your attackers sprite.
There's certain blind spot angles that're nearly impossible to click past your sprite in.

Mob above you while moving left to right is especially annoying.
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Re: how op are predators?

Post by Dolth » 18 Dec 2018, 04:43

Then you just uh move toward him and use t3 bodyblock?
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