Project Nightmare, some complaints.

Generic, on-topic discussion about Colonial Marines.
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kastion
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Re: Project Nightmare, some complaints.

Post by kastion » 06 Dec 2018, 13:02

NethIafins wrote:
06 Dec 2018, 11:16
10% chance, 2 sentries 20 claymores

My idea. It was there before sentries were cool and the point of this thing was to force marines to look around
No I get the idea, its just thats some serious hardware for free just laying around.

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Ketrai
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Re: Project Nightmare, some complaints.

Post by Ketrai » 06 Dec 2018, 18:54

With the current state of sentries that's a big oof. Queue a massive LZ fort.

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Grubstank
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Re: Project Nightmare, some complaints.

Post by Grubstank » 08 Dec 2018, 11:49

Ketrai wrote:
06 Dec 2018, 18:54
With the current state of sentries that's a big oof. Queue a massive LZ fort.
In my experience handing the marines extra (even buffed) sentries doesn't significantly affect the round -- most engineers will waste them by not concentrating them, or they'll get knocked over by something and stay glitched when put upright.

But yeah the potential is there.
Andres Addison

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Dolth
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Re: Project Nightmare, some complaints.

Post by Dolth » 08 Dec 2018, 12:37

Unless you stack multiple sentries to successfully 1burst crit a xeno, it's useless since it takes too long to acquire target and shoot from close unless you get on 30°
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