Update Discussion Thread (November 2018)

Generic, on-topic discussion about Colonial Marines.
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Kineem
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Re: Update Discussion Thread (November 2018)

Post by Kineem » 01 Dec 2018, 17:03

Garrison wrote:
01 Dec 2018, 00:10
I can only assume this happened because someone did something overly retarded. Is that why we can't have nice things?
no, humans who use the bracers had a chance of losing both of their fucking arms and activating the SD while trying to use one of the Bracer verbs

now they just lose their arms so they can't accidentally grief medbay or FOB while trying to activate cloak or pull out wrist scims
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William Strangelove

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Garrison
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Re: Update Discussion Thread (November 2018)

Post by Garrison » 02 Dec 2018, 06:49

Well then, didn't know the Bracers worked like that.
LCpl. Raul Garrison: That nobody with a gun
Dr. Arthur Bennet: The guy you plead to fix you
Lt. Elizabeth Owens: The lady who won't stop badgering.

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KingKire
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Re: Update Discussion Thread (November 2018)

Post by KingKire » 10 Dec 2018, 02:30

sadly, i dont think mutations are even remotely balanced for a low pop map, which is the time i usually play the most.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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kastion
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Re: Update Discussion Thread (November 2018)

Post by kastion » 10 Dec 2018, 02:43

KingKire wrote:
10 Dec 2018, 02:30
sadly, i dont think mutations are even remotely balanced for a low pop map, which is the time i usually play the most.
nothing is balanced for low pop where you been the last 3 month of marine rushes?

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Norwest
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Re: Update Discussion Thread (November 2018)

Post by Norwest » 20 Dec 2018, 02:09

Would it be possible to fix the poor sentry gun? You've thankfully fixed the "not seeing through smoke" issue, but it'll still bug out:

a) after it's toppled. The sprite won't update, but clicking on it will show "You start to set the sentry gun upright," and once it's back up, it usually bugs out and won't work.
b) anytime it's on the ship. There's no point to moving sentries back to the Almayer, since they won't function, full stop.
c) often when it's moved. Moving the damn thing around has a high likelihood of making it bug out.
d) sometimes for no reason at all. Sometimes after sustained fire, even with a half-full ammo drum and plenty of power remaining, and even with the "toppled" bug addressed (i.e. someone's clicked on it to make sure it's upright)...sometimes it just stops working for no damn reason.

I love the /idea/ of the sentry gun, but there's no point hauling along a weapon that doesn't work.

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