Counselors - Marine/Xeno sides for the Dev Team

Generic, on-topic discussion about Colonial Marines.
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Cry of Wolves
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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by Cry of Wolves » 25 Nov 2018, 16:37

you know billy, you are really making yourself look like a jackass.

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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by NethIafins » 25 Nov 2018, 17:34

Dolth wrote:
25 Nov 2018, 15:53
Huge thanks for that :).
Can we make a thread or something more visible to anyone?
No.

In a week we will release responses, maybe in a forum thread form
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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by Dolth » 10 Dec 2018, 11:33

NethIafins wrote:
25 Nov 2018, 17:34
No.

In a week we will release responses, maybe in a forum thread form
We are no more capable of issuing questions through Q&A and a month and half elapsed already without any MP or any public feedbacks.
I can only understand that I was the only one throwing a question, am I correct?

Regardless, please. Help us out. A large part of that thread was dealing with the lack of communication between the community and the dev team, with all due respect, I don't want the Q&A experience to become a proof of it.
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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by James5734 » 10 Dec 2018, 12:49

Simo94 wrote:
14 Nov 2018, 13:45
or add a staff position whos sole job is reading the forums, call him community manager.
This man is playing a dangerous game
"And your name is badluck, lol"- runner who captured me after I spawned behind the hive

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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by NethIafins » 10 Dec 2018, 14:39

Dolth wrote:
10 Dec 2018, 11:33
We are no more capable of issuing questions through Q&A and a month and half elapsed already without any MP or any public feedbacks.
I can only understand that I was the only one throwing a question, am I correct?

Regardless, please. Help us out. A large part of that thread was dealing with the lack of communication between the community and the dev team, with all due respect, I don't want the Q&A experience to become a proof of it.
If you all collectively didn't post 84 (mostly) amazing questions, we would've been on time!!!

Right now we are just 1 day off my projected finish date. Head Dev still has to finalize and check all answers before we post it.

After this will be posted, a new series of Dev QA will be open.

Sorry for the delay
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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by Dolth » 10 Dec 2018, 17:58

No problem, I thought you guys had forgotten us.
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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by NethIafins » 12 Dec 2018, 09:46

Dolth wrote:
10 Dec 2018, 17:58
No problem, I thought you guys had forgotten us.
https://docs.google.com/document/d/1iwT ... sp=sharing
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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by kastion » 12 Dec 2018, 12:41

thank yall for doing this, its nice to see some transparency.

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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by FGRSentinel » 13 Dec 2018, 08:37

The main issue I could see in having there be a Marine/Xeno council to advise the devs on how changes are likely to be received or adjustments that might need to be made before the test something is that if the members are elected they'd need a way to ensure only level-headed members of the community end up on it. If one side is filled with tryhards that love nothing more than seeing the other team get salty, they'll exaggerate any negative impacts from changes that "hurt" their own side and the buffs the changes provide the other side to prevent them being added, while downplaying the positives they receive and the negatives the other side gets from changes that benefit their own side.
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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by Dolth » 13 Dec 2018, 08:55

I still think a Q&A thread would be nice with announced dates and links to answers.

BUT, huge thank for the effort, unless I did miss it; it's the first time devs openly take time to answer directly players with such accuracy and else. That is one of the three holes CM community had and you plugged it.
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Re: Counselors - Marine/Xeno sides for the Dev Team

Post by awan » 14 Dec 2018, 05:27

Dolth wrote:
13 Dec 2018, 08:55
I still think a Q&A thread would be nice with announced dates and links to answers.

BUT, huge thank for the effort, unless I did miss it; it's the first time devs openly take time to answer directly players with such accuracy and else. That is one of the three holes CM community had and you plugged it.
viewtopic.php?f=64&t=19482
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