The problem with roleplaying in Colonial Marines

Generic, on-topic discussion about Colonial Marines.
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Kineem
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Re: The problem with roleplaying in Colonial Marines

Post by Kineem » 13 Dec 2018, 07:55

Enigmachine wrote:
13 Dec 2018, 07:22
Durrta skwad feeds on everyone else's misery.
only yours :)
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Re: The problem with roleplaying in Colonial Marines

Post by Enigmachine » 13 Dec 2018, 08:02

Kineem wrote:
13 Dec 2018, 07:55
only yours :)
You're the only cool person on that squad besides Elise Shrewberry when she's not in Charlie.
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Re: The problem with roleplaying in Colonial Marines

Post by Audi_Gzz » 13 Dec 2018, 08:12

ThesoldierLLJK wrote:
13 Dec 2018, 07:05
He's right you know

Oh and Bob Bald did change his name, and he's actually not a bad XO
Affirmative, Have a CM day.
EDIT: I merely said that one line for an example by the way. I'm pretty sure staff can understand what I was trying to say but yeah. Also even when the shit was enforced none of that was HRP, High roleplay and killing space aliens do not fit in the same sentence just due to the fact it has a TDM style thing to it. Theres no roleplay to be done, its just to HUNT the xenos. CM was and will always be a light rp to med rp server. I don't think I've even seen ONE serious ass HRP SS13 server. Clutch can tell you the other gaming community that we came from was strictly High roleplay you would have to act like your own character and anything such as the meme shit people be doing would be punnishable with a long ass ajail for 60 minutes and possibly a ban if your admin record was garbage. I like CM the way it is but people need to stop acting like certain roles are HRP. It just takes a functioning brain to not be super super low-rp in CIC staff. Thing is I'm on Spaghetti's side on that. Everyone does the tracer meme but as soon as a captain joins the fun you get triggered people ahelping and spamming mods "SUPER LOW-RP CAPTAIN" When the people with whitelisted roles want to have fun to and make shit memorable for them at least and have a laugh. So I didn't even understand why he got ahelped for it when majority of marines were all saying that shit but they didn't ahelp the people who did it because "they're PFCs it doesn't matter if they do it." Thats another reason why CM will always be light-med rp and nobody can convince me a role is HRP. I've seen OOC PEOPLE who role played to the fullest extent within their abilities is it because they were told to? No its cause they simply wanted to roleplay like that.
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Re: The problem with roleplaying in Colonial Marines

Post by BobatNight » 13 Dec 2018, 10:59

Dolth wrote:
12 Dec 2018, 20:07
I mean that's still completely out of the line as a supposed HRP CO's announcement, and it's still a reference to the current shitty meme.
Cry of Wolves wrote:
12 Dec 2018, 21:13

'Completely out of line.' Just like you meta-grudging a RO over grenades right Dolth?

It's really not 'completely' out of line to make a pop culture reference and one relating to a PFC's nickname.

Completely out of line could be things like, retiring dramatically or making a vore event.
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Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 13 Dec 2018, 10:59

Somebody has to show example of medium/high RP and Captain role is not whitelisted for no reason.
If a person can't spend entire round without shouting a popular meme, then it's some kind of mental disorder. I'm not saying that I'm "saint" and I don't meme at all, but when I see meme announcement from command, or if I hear "Here is your orderU" in briefing, then I can't take it seriously anymore.
Most of the times RP'ing gives you nothing and I don't mean "material" things, but "fun" and "interesting" experiences. It's 95% XvH round, all what could be RP'ed, was RP'ed and now it's only repeating yourself. It's all forgotten.

Why can't we have vote for other "modes"? I would like to vote "Prison-Xenos", or "Ice-Zombies", or "LV-CLF". This thing is fresh, there is a point in RP'ing with CLF, there is a point in RP'ing during zombies, becouse everything is a little bit slower and everyone can be sure that zombie won't came out of the vent to fuck you up if only "cloud" will appear on top of your head.
I can't even describe how much preds are adding to my personal "RP-enjoyment".

Give us interesting tools to RP and some of us will try. Probably some of us are just people that don't want to RP at all. For those kind of people we should enforce "minimal RP" rules.
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Re: The problem with roleplaying in Colonial Marines

Post by BobatNight » 13 Dec 2018, 11:19

Imagine if I had to play a serious CO when admemes throw 'gas leak' events into the CiC that makes mice spawn, CiC go blind and deaf or see hallucinations of ghosts and gibs.

Imagine if the CO had to play a serious CO when the LGBT branch of the CLF launched a raid on the Almayer.

Imagine if the CO who had to face off against someone's fetis- I mean a giant dog, was expected to be HRP during a vore event.

CO doesn't always call for HRP in every situation fellahs, the atmosphere is easily determinable and you make some calls yourself. The only roles expected of HRP are, CO/Synth/Pred, if you really have an issue with your RP Atmosphere being broken, I expect you to start ahelping people for LRP that're outside of these roles.

Am I saying that's what I want for this community? No, hell to the no famlambam.
I'm always grateful when a staff member takes time out of their day to host an event to break up the predictable cycle of CM rounds. Like cabal said, most of the time the RP offers you nothing, like an episode on TV you've already watched several times. Event rounds offer a new direction for RP and have been the source of some of the greatest rounds I've personally had on CM. From being a CL and negotiating over Pred technology in a tense stand off with the CO, to corrupted xeno and even having a Doctor in my medbay do a ritual to become a skeleton.

tldr fuck this gay fat italian dufus-
CO doesn't always call for HRP, Staff at times encourage LRP-MRP with events, we're all here to have fun so lets just try and do that. (Sorry to the HRPers I offended by referencing pop culture and a PFC 1 round ://// :((( pls forgib me ^.^ )
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Re: The problem with roleplaying in Colonial Marines

Post by ThesoldierLLJK » 13 Dec 2018, 11:24

BobatNight wrote:
13 Dec 2018, 11:19
snip
A thoughtful well put serious post by BobatNight.
What time line is this?

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Re: The problem with roleplaying in Colonial Marines

Post by Bancrose » 13 Dec 2018, 11:26

There is an AWFUL lot of accusations/allegations against Commanders in this thread.

If you guys genuinely believe that a Commander is being LRP. You can player report it.

Should it have any merit, that player will lose their whitelist.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 13 Dec 2018, 11:28

BobatNight wrote:
13 Dec 2018, 10:59
'Completely out of line.' Just like you meta-grudging a RO over grenades right Dolth?

It's really not 'completely' out of line to make a pop culture reference and one relating to a PFC's nickname.

Completely out of line could be things like, retiring dramatically or making a vore event.
http://www.softschools.com/examples/fal ... mples/500/
I'll let google educate you instead of doing it myself, Bob. But please keep slurring.

Now, regardless of your pety thoughts, a commanding officer will never, ever, broadcast a whole batallion with a childish 'pop culture' during an operation. Guess it would be 'okayish' in a channel at most. And since a CO, according to their Whitelist application, is meant to uphold HRP. Then yes, it is completely out of line. Whether you like it or not.

Still it's allowed by the server, which is fine. But don't come over saying it's HRP and totally fits a CO role.
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Re: The problem with roleplaying in Colonial Marines

Post by BobatNight » 13 Dec 2018, 11:32

Dolth wrote:
13 Dec 2018, 11:28
http://www.softschools.com/examples/fal ... mples/500/
I'll let google educate you instead of doing it myself, Bob. But please keep slurring.

Now, regardless of your pety thoughts, a commanding officer will never, ever, broadcast a whole batallion with a childish 'pop culture' during an operation. Guess it would be 'okayish' in a channel at most. And since a CO, according to their Whitelist application, is meant to uphold HRP. Then yes, it is completely out of line. Whether you like it or not.
Well it's not a thread to discuss your anger or your meta-grudging Dolth. Unfortunately there's a lot of things that aren't hyper-realistic to the actual military, like lower enlisted showing disrespect to the officer in Cargo over denied requests. ^_^
It's not completely out of line to reference pop culture, childish or not in your mind.

I mean, if 1 announcement is the complaint that people can level at my time as CO, I think I'm doing pretty darn good. (Bro I won on Whiskey Outpost, how cool is that?)
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 13 Dec 2018, 11:39

BobatNight wrote:
13 Dec 2018, 11:32
Well it's not a thread to discuss your anger or your meta-grudging Dolth. Unfortunately there's a lot of things that aren't hyper-realistic to the actual military, like lower enlisted showing disrespect to the officer in Cargo over denied requests. ^_^
It's not completely out of line to reference pop culture, childish or not in your mind.
Lower enlisted are not bound to follow HRP standards. Whitelisted CO players are.

And really, how old are you to keep buggering me with even more fallacy...
If you think that it is okay for a CO to slip an internet meme in a broadcaste during an operation, then alright. Since it's allowed anyway, there's no issue in believeing either it's okay or not.
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Re: The problem with roleplaying in Colonial Marines

Post by Enigmachine » 13 Dec 2018, 11:39

I have no idea what some of you are talking about with "gimme tools to RP!"

All I've ever need was an understanding of how militaries work, and Say/Me and I've been good to go.

There have been SO MANY different times where I've had fun interactions just between me and 1 other player because I talked to them when I wasn't required to.

If you're literally just going through the unga motions of moving from cryo to fewd, then clothes, then req and finally wordlessly trigger-squeezing at any bug on screen, RP's not coming your way.
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Re: The problem with roleplaying in Colonial Marines

Post by BobatNight » 13 Dec 2018, 11:42

Dolth wrote:
13 Dec 2018, 11:39
Hurtful words :cry:



Oh geeze did you just try to low-key call me a kid dude =/ well just know that my dad can beat up your dad.

So it's alright for you to LRP and throw hissy fits but the CO can't reference pop culture and a Marine's nick-name? Hmm..

I see in your anger you've skimmed over my posts in this thread and missed the part where staff spoke to me about the announcement.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 13 Dec 2018, 11:45

BobatNight wrote:
13 Dec 2018, 11:42
Oh geeze did you just try to low-key call me a kid dude =/ well just know that my dad can beat up your dad.

So it's alright for you to LRP and throw hissy fits but the CO can't reference pop culture and a Marine's nick-name? Hmm..

I see in your anger you've skimmed over my posts in this thread and missed the part where staff spoke to me about the announcement.
Fucking probably my dad's 65ish lol

Yeah, that's exactly it. Well, not LRP. It's supposed to be MRP but since we accept HRP jobs to play MRP I suppose it's allowed for MRP jobs to act LRP.
But yeah litterally. A marine is not a whitelisted job where it's explicitely saying he has to be HRP, so yeah, he can be less RPish than a CO.

I mean you still get bwoinked for LRP if you ninja-announce retarded stuff, such as the MT did one day.
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Re: The problem with roleplaying in Colonial Marines

Post by BobatNight » 13 Dec 2018, 11:52

Bro that's a logical fallacy an' youse' know that pal.

Don't worry, I've been informed sternly to not make these sorts of announcements anymore even given the context of it all.

Every role has expectations and as far as I see it I've got no problem with these bending a bit in the name of enjoyment/replayability? But the server staff might see it another way, so for the time being I've been on a break from CM now.
Haven't even tried out my fancy new gun or mutators yet actually.

Everything doesn't have to be a big issue if it's not a constant issue imo but others are allowed to have different takes on it all.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 13 Dec 2018, 11:58

It's not a big issue, and it's allowed to do so even if frowned upon.

But for the love of god, don't say it's something casual and "within the lines" for a HRP-standard bound whitelisted job to do lol...

And lmao I just saw your quote edit hahaha.
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Re: The problem with roleplaying in Colonial Marines

Post by Szunti » 13 Dec 2018, 12:55

After reading resolutions on reports like this I have no hope that anything will change.

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Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 13 Dec 2018, 13:16

Enigmachine wrote:
13 Dec 2018, 11:39
I have no idea what some of you are talking about with "gimme tools to RP!"

All I've ever need was an understanding of how militaries work, and Say/Me and I've been good to go.

There have been SO MANY different times where I've had fun interactions just between me and 1 other player because I talked to them when I wasn't required to.

If you're literally just going through the unga motions of moving from cryo to fewd, then clothes, then req and finally wordlessly trigger-squeezing at any bug on screen, RP's not coming your way.
Person to person interactions are standard. You can have that on chat room with friend. The point is: Xenomorph topic is bland, dry and boring at this point.
I was talking about "grand scale". Whole thread is called "The problem with roleplaying in Colonial Marines" is not about lack of that one player who will talk with you. It's about most of the marines insulting superiours, memeing and doing LRP things out of boredom.

By "Tools to RP" I meant situations that RP about. What you can RP about lore with another marine? "Oh no! Aliens! They are not friendly! They have acid instead of blood! Screecher! They can melt cades! Some of them are different than others!". You can repeat yourself for days, weeks, months, years... But how long can you try to RP that xenos are something new?

With human antagonists you have whole, near infinite spectrum of RP. You can try to capture, torture, execute, try to negotiate etc.
With zombies you know that you have the upper hand, but they are a slow force that you can't stop forever. I still remember few "cool" actions that I've made during zombie round:

2x2 hallway, dead end, two zombies are coming for me. Think fast - What to do? Shoot! *click* My shotgun is empty! Fast, reload slugs! One shell... Not enough... Two... I need more... Three... Only one more... Four! *shotgun "cocked"* Rush them in straight line! Shoot at zombie being just one title away, knock him down and run past! Phew! Not even a scratch! I'm still virus free! Time to escape.

Oh no! I'm infected... What should I do? Medbay is still holding, time to help them from closer range since I'm dead anyway. Oh no! I'm feeling first symptoms! Quickly, to research! "Doc! I'm infected... You have to close me in cells in research, maybe you can atleast study me."

During those kind of rounds you can have great RP mixed with real action and this kind of entertaiment stays fresh as long as want to play SS13. During those rounds I never had any though of memeing, becouse it was something new and interesting.

With xenos is just: BAM! You made one mistake and you are dead. Pray for defib, wait for evac, wait for operation, into the fray again, die again in a moment's notice.
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Re: The problem with roleplaying in Colonial Marines

Post by Mikotoba » 13 Dec 2018, 14:16

Anecdotal experience: I joined around the end of the Sulaco ship's lifespan. Maybe my second or third round, and I was in delta. A random delta private strikes up a conversation with me, asks if I'm new, and essentially becomes my partner on the ground, teaching me how to do things and making sure I don't die early. Late round comes around, and he's dragging my corpse to the ship for a revive, and we both stick together while badly injured.

Modern CM marines feel like they don't have half the approachability as that one guy, and maybe I just didn't notice it back then, but OOC reputation matters way too much ICly. Nobody seems to care what anyone has to say if they don't have hundreds of posts on the forums or an epic screencap in the discord/thread.
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Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 13 Dec 2018, 14:34

It's more like from overall reputation than from posts/discord alone.
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Re: The problem with roleplaying in Colonial Marines

Post by Weaselburg » 13 Dec 2018, 14:44

Mikotoba wrote:
13 Dec 2018, 14:16
Anecdotal experience: I joined around the end of the Sulaco ship's lifespan. Maybe my second or third round, and I was in delta. A random delta private strikes up a conversation with me, asks if I'm new, and essentially becomes my partner on the ground, teaching me how to do things and making sure I don't die early. Late round comes around, and he's dragging my corpse to the ship for a revive, and we both stick together while badly injured.

Modern CM marines feel like they don't have half the approachability as that one guy, and maybe I just didn't notice it back then, but OOC reputation matters way too much ICly. Nobody seems to care what anyone has to say if they don't have hundreds of posts on the forums or an epic screencap in the discord/thread.
I tend not to go out of my way to help others (As in activily seeking them out),but if someone seems to be having trouble I will help them out, and I might give out small reminders to put knives in your boot and such.
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Re: The problem with roleplaying in Colonial Marines

Post by Mikotoba » 13 Dec 2018, 14:53

Oh and a lot of veterans set really bad examples.
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Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 13 Dec 2018, 15:18

Veterans whitelist when? I want Avalanchee and Dolth to lose their status, so I can become a little closer to being number one.
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Re: The problem with roleplaying in Colonial Marines

Post by Build_R_ » 13 Dec 2018, 15:30

Dumb question but, is anyone actually, y'know, meeting new people these days? It seems like there's just a lot of cliques with new players on the outside.
Also,
Somebody call the kettle and pot in here this thread is getting heated.
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Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 13 Dec 2018, 15:36

"Kettle" is like my new nickname, that is burned on my chest with acid, or lurker claws. It's like a medal, but from benos.

Just look at marines without nicknames = 75% are probably new players. Whenever new player is fighting xenos, you can hear if he is new. Explosions and screams are the indicator.
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