New Map test.

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awan
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New Map test.

Post by awan » 04 Dec 2018, 06:31

We are going to test a new map in 8 to 9 hours.
This will be the first test we plan to do another one in the weekend.
Spred the word and be there.
A couple of things to know.
1. The tank will be enabled.
2. I myself might not be there for the test. It is Ribbonflex who did most of the work.
3. This is an alpha version expect bugs and such. The round might not be optimal.
4. Only the dev team and (some) admins or above have seen the map. Currently, mentors and mods are just as uninformed as players are.
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Re: New Map test.

Post by Urytion » 04 Dec 2018, 06:37

MY BODY IS READY
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Re: New Map test.

Post by Cry of Wolves » 04 Dec 2018, 07:32

Neat.

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Re: New Map test.

Post by Avalanchee » 04 Dec 2018, 07:33

You have sand in your eyes!
Your eyes sting!
Use RESIST to wipe the sand out of your eyes!
You suddenly go blind!

Prepare for Phillip 'Sandstorm' Murray
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They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
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Re: New Map test.

Post by Build_R_ » 04 Dec 2018, 08:03

Three guesses here,

Lunar base

Some Jungle

A desert map
When the OB misfires and xenos are on your doorstep. 
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Re: New Map test.

Post by KennyTGuy » 04 Dec 2018, 08:21

Avalanchee wrote:
04 Dec 2018, 07:33
You have sand in your eyes!
Your eyes sting!
Use RESIST to wipe the sand out of your eyes!
You suddenly go blind!

Prepare for Phillip 'Sandstorm' Murray
FF has evolved

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Re: New Map test.

Post by edgardo » 04 Dec 2018, 08:26

SAND STORMS CONFiRMED AAA
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Re: New Map test.

Post by Simo94 » 04 Dec 2018, 08:27

I have only one guess, it will be de_dust2, I hope P90 is standard issue.
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Re: New Map test.

Post by Nimiety » 04 Dec 2018, 09:02

I haven't heard anything fron Ribbonflex ever since his dev app went through. Even when I was staff on Slack, it wad like he didn't exist.

Are you finally letting him out of his cell? Did you lose the keys when BMC left, and only just rediscovered them?

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Re: New Map test.

Post by awan » 04 Dec 2018, 09:39

Well, he is a bit hidden and keeps to himself I would say.
Or at least to the dev team. I never saw him before I became a dev either.
But he did hard work and I think this new map is quite great.
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Re: New Map test.

Post by forest2001 » 04 Dec 2018, 11:48

Damn I’m gonna miss this ;(
I don’t get home until Friday.
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Re: New Map test.

Post by Pulse Demon » 04 Dec 2018, 12:07

Are there more tests planned? I won't make it home till 5 hours.
Please lads take lots and lots of screenshots, I beg you!

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Re: New Map test.

Post by awan » 04 Dec 2018, 12:09

If all goes well I hope to do a test this weekend as well.
But that needs to be discussed first so it might not even happen.
In general, this is an alpha version so only one of the major features I would love to see work is in at this time.
(There are three.)
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Re: New Map test.

Post by Mister Jeether » 04 Dec 2018, 12:21

Earth map, PLEEEEEEEEEASE
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Re: New Map test.

Post by JennerH » 04 Dec 2018, 14:17

I need a time for the weekend as soon as its confirmed so I can set 7 alarms and wake up on time for it
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Re: New Map test.

Post by forest2001 » 04 Dec 2018, 15:47

JennerH wrote:
04 Dec 2018, 14:17
I need a time for the weekend as soon as its confirmed so I can set 7 alarms and wake up on time for it
Ditto on that. And it appears Avalanchee was right. It’s desert.
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Re: New Map test.

Post by CABAL » 04 Dec 2018, 16:22

I hope there is some "urban" map with usefull stuff like in Prison. Tracking implants and shit.
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Re: New Map test.

Post by TheMaskedMan2 » 04 Dec 2018, 16:35

Opinions on map so far, plus issues and general suggestions.

1. Weeds should grow on those rock/cave walls. Please. Spook factor.
2. Marines should use a different palette of sprites for their armor, I personally vote we use the Dust Raider set for WO, I imagine it's as simple as just... swapping it over?
3. Will Survivors be able to rush filtration and meme it and how can we prevent this?
4. River is great and I love it, don't tone it down, force Marines to actually activate filtration.
5. How defensible is the LZ? Are FOBs even viable here? Tcomms is definitely very defensible, but the LZ's are exceedingly wide open, will this be a map where an FOB actually isn't needed and they fortify a much larger area away from the dropship? Admin seems decently defensible.

Also, I actually like the size, I think it's a good map, don't make it smaller, I really don't have many complaints about it and I think it will work great. Marines and Xenos will be forced to fight all around the map as Xenos attempt to defend filtration/Marines try to activate it. As for the whole issue of "Delayyyliens" perhaps just make bioscans come sooner and reveal more than one location perhaps?

As well I enjoy the Tank being back but I still have my personal gripes about a few features of it that make it slightly too overpowered.
-Perma stun crush. This isn't fun for Xenos that can literally only attack from melee, the chance of it turning on a dime and stunning you for 3+ minutes. It's literally enough time for the tanker to get out of the tank and shoot you to death. It's silly. I vote we remove the stun and make it kind of like defender tailsweep. Pushes you away and does damage. Obviously up the damage a lot. It should chunk it hard.
-LTB Artillery - This just sucks for players that spend over an hour getting to a certain caste to be one-shot gibbed from across the map. I'm not sure how to nerf this without making it useless and keeping the tanks power levels though. Less range on Artillery? Weaker LTB?
Otherwise the vehicle is fun and i'm glad to have it back, even if it's only for this map. APC when?
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Re: New Map test.

Post by Rikman » 04 Dec 2018, 16:40

Did the map test go out already? if I fucking missed it I will kill myself
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Re: New Map test.

Post by awan » 04 Dec 2018, 16:43

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