Marine short-stun options on Benos

Generic, on-topic discussion about Colonial Marines.
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Boersgard
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Marine short-stun options on Benos

Post by Boersgard » 14 Dec 2018, 09:47

Would it really be poorly balanced if Marines could get short-stuns on xenos like shotgun slugs do, but through dealing enough damage with the M41?

The only kills marines tend to get are from either PB shotguns, or explosive stuns that enable followup killshots.

If xenos reduced below 25% hp had an RNG stun chance with further damage past that point, equivalent in length to the slug shotgun stuns, we might actually see them die from regular gunfire every now and then.

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kastion
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Re: Marine short-stun options on Benos

Post by kastion » 14 Dec 2018, 09:56

Would it really be poorly balanced if Xenos could get short-stuns on Marines like shotgun slugs do, but through dealing enough damage with their claws?

The only kills Xenos tend to get are from either pounces, or neuro stuns that enable followup slashes.

If Marines reduced below 25% hp had an RNG stun chance with further damage past that point, equivalent in length to the slug shotgun stuns, we might actually see them die from regular slashes every now and then.

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Re: Marine short-stun options on Benos

Post by FGRSentinel » 14 Dec 2018, 09:58

kastion wrote:
14 Dec 2018, 09:56
Would it really be poorly balanced if Xenos could get short-stuns on Marines like shotgun slugs do, but through dealing enough damage with their claws?
That's called paincrit.
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kastion
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Re: Marine short-stun options on Benos

Post by kastion » 14 Dec 2018, 10:02

FGRSentinel wrote:
14 Dec 2018, 09:58
That's called paincrit.
Pain crit has nothing to do with stuns, besides xenos go into crit too.

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Re: Marine short-stun options on Benos

Post by FGRSentinel » 14 Dec 2018, 10:11

no, see, here's the difference. Paincrit you're still conscious and can't move or do anything, but it's possible to spend up to half an hour in that state. It's basically the most evil kind of stun you can put someone into. Some benos even exploit this to prevent their captures from being able to get away.

Xenos go into crit and they're basically dead if another xeno doesn't drag them off, so they just have to wait for another larva.
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Re: Marine short-stun options on Benos

Post by kastion » 14 Dec 2018, 10:13

FGRSentinel wrote:
14 Dec 2018, 10:11
no, see, here's the difference. Paincrit you're still conscious and can't move or do anything, but it's possible to spend up to half an hour in that state. It's basically the most evil kind of stun you can put someone into. Some benos even exploit this to prevent their captures from being able to get away.

Xenos go into crit and they're basically dead if another xeno doesn't drag them off, so they just have to wait for another larva.
Well if no one helps you and you stay in pain crit for an hour you are basically dead too. I also think marines tend to bleed out, they dont have healing like preds that get them back up.

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Re: Marine short-stun options on Benos

Post by FGRSentinel » 14 Dec 2018, 10:18

yeah, and it's useful to note that Marines have a much harder time recovering than xenos do. Asking for an RNG chance of a xeno that gets filled with lead to be briefly stunned doesn't seem like much when Warriors can fracture bones with a single punch and that requires being put out of the game for more than 10-20 minutes or Ravagers can delimb people with insane ease.
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Re: Marine short-stun options on Benos

Post by MedicInDisquise » 14 Dec 2018, 10:25

Nesting, Paincrit, and Ravagers are some of the most evil inventions known to marine kind.

I kid (kinda), but to get back on topic... the answer is that it wouldn't change much. The shotgun is feared not so much for it's stun but more to the fact that the stun is INSTANT. One shot and it stuns the xeno. Meanwhile, if you have the time to unload clips of the pulse rifle into a xeno... the xeno is probably already screwed, running away, or about to fall into crit anyways. I really only see this making the defender's jobs harder.
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Re: Marine short-stun options on Benos

Post by MattAtlas » 14 Dec 2018, 10:59

Hmm, today I will stunlock a xeno with my M41.
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Re: Marine short-stun options on Benos

Post by CABAL » 14 Dec 2018, 11:47

Meh...

Two words that should replace "short-stun" are: "Slowdown Mechanics". Xenos should slow down when they are hit for a tick, or two. Slug shotgun should "freeze" T3's like snow does. I can't belive snow layer can stop xeno for a moment, but shotgun slug to the face is like a pebble throwed by 4-years old child.
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Re: Marine short-stun options on Benos

Post by JennerH » 14 Dec 2018, 20:13

Xenos cant go into pain crit, only hard crit where they're unconscious
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Re: Marine short-stun options on Benos

Post by Arbs » 16 Dec 2018, 00:03

You can actually stunlock xenos big time with M41A.

Its called loading up the Grenade Launcher with HEDP.

And after the explosion(s) you just finish up the kill.
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