What roles, if any, do you think are missing from CM?

Generic, on-topic discussion about Colonial Marines.
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Edgelord
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Re: What roles, if any, do you think are missing from CM?

Post by Edgelord » 18 Nov 2015, 11:13

It could have the rank: Special snowflake and supersedes the rank of the CO. In addition they do a job that usually gives an entire squad something to do.

Not trying to be a dick, but this class is a horrible idea. Sucks the fun out for everyone who isn't a scout.
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Re: What roles, if any, do you think are missing from CM?

Post by adrenalinetooth » 13 May 2018, 15:26

I've said it elsewhere, but I think the spec's rank should drop slightly, and a squad 2IC as a sergeant should be added to help the squad leader with leadership. No spec really wants to lead in the first place, so adding a 2IC would lead to us actually seeing some real assistance in squad leadership.

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Re: What roles, if any, do you think are missing from CM?

Post by Heckenshutze » 14 May 2018, 11:01

What the hell is happening with all these ANCIENT threads popping up? this was made on 2015 for christ sake.

Also:

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Re: What roles, if any, do you think are missing from CM?

Post by I_Solve_Practical_Problems » 14 May 2018, 13:17

I've always thought the CL could use an office assistant. Sometimes you get overwhelmed interviewing survivors, writing contracts and faxes, and dealing with the CIC.
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Re: What roles, if any, do you think are missing from CM?

Post by kroack » 14 May 2018, 23:07

A senior NCO on the ground who can coordinate with all the SLs. Gunnery sergeant or sergeant major, something like that.
adrenalinetooth wrote:
13 May 2018, 15:26
I've said it elsewhere, but I think the spec's rank should drop slightly, and a squad 2IC as a sergeant should be added to help the squad leader with leadership. No spec really wants to lead in the first place, so adding a 2IC would lead to us actually seeing some real assistance in squad leadership.
Agreed. After specs I also see a lot of medics being forced into the aSL role when really there is absolutely no chance any medic can do their job AND lead a squad.

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Re: What roles, if any, do you think are missing from CM?

Post by ThatKazakhDude » 15 May 2018, 04:53

Maybe combat synth ?
Can take as much damage as the regular synth, but, unlike the regular synth can use guns and cannot do anything else, except from shooting xenos in the face,and maybe assisting a little bit with enhineering

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Re: What roles, if any, do you think are missing from CM?

Post by Crab_Spider » 15 May 2018, 08:05

This thread was made in 2015 and I hate all of you. >:c
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: What roles, if any, do you think are missing from CM?

Post by Heckenshutze » 15 May 2018, 09:27

ThatKazakhDude wrote:
15 May 2018, 04:53
Maybe combat synth ?
Can take as much damage as the regular synth, but, unlike the regular synth can use guns and cannot do anything else, except from shooting xenos in the face,and maybe assisting a little bit with enhineering
We have combat synths, but the USCM doesn't have any.
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Re: What roles, if any, do you think are missing from CM?

Post by spookydonut » 20 May 2018, 04:38

Combat synths are illegal

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Re: What roles, if any, do you think are missing from CM?

Post by ThatKazakhDude » 20 May 2018, 06:03

You know, it would also be kinda cool to have Arcturians as one of the side factions.

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Re: What roles, if any, do you think are missing from CM?

Post by Twizz » 20 May 2018, 07:30

Definently Cook'n Chaplain, we got rooms for the Chaplain already basically.
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Re: What roles, if any, do you think are missing from CM?

Post by contactdenied » 21 May 2018, 01:19

I know that it'll probably never be added, but some sort of Radioman. Carries around a radio backpack that can be activated to allow communication between the Almayer and other squads, but only to those in a screen's distance in the case where there are no comms or T-Comms goes down. Could fill the role of a second in command and would just be a standard marine equipment wise apart from the special backpack.
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Re: What roles, if any, do you think are missing from CM?

Post by adrenalinetooth » 21 May 2018, 01:35

Shadow wrote:
03 Nov 2015, 16:16
Roles

Marines

Radio Operator: A lightly armed squad marine tasked with keeping radio contact with the Sulaco. Has special helmet & backpack & headset that he has to wear to properly use the equipment.

Smartgunner: A heavy weapons trooper, carrying an M56 Smartgun, and is a designated assault gunner.

Scout: Lightly armed and armoured marine, a forward scout that operates independently from the main group of marines, carrying a M4RA Battle Rifle.

Support Gunner: A marine with an M41A2 Heavy Pulse Rifle, with a larger backpack space, designed to hold extra supplies for their team.

Pointman: A marine with slightly heavier armour, a riot shield and a suitable light to medium weapon, as well as a small arsenal of weapons to use to defend himself and his team.

Negotiator: A lightly armed squad marine tasked with the act of negotiating with any non marine parties, or for negotiating with hostile parties.

Sulaco Crew

Pilot: A crewman tasked with the piloting and refueling, and rearming of the dropship. Nuff said.

Door Gunner: Marine tasked with staying and guarding the dropship or drop pod.
Damn, you predicted the addition of the scout role three years before it came out. You magical man.

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Re: What roles, if any, do you think are missing from CM?

Post by Shadow » 29 Nov 2018, 09:18

adrenalinetooth wrote:
21 May 2018, 01:35
Damn, you predicted the addition of the scout role three years before it came out. You magical man.
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Re: What roles, if any, do you think are missing from CM?

Post by Dorkkeli » 29 Nov 2018, 10:44

Don't necro ancient threads pls.
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Re: What roles, if any, do you think are missing from CM?

Post by mizolo » 29 Nov 2018, 11:17

To be honest, the only thing I would like right NOW is:

1: a special forces squad (perhaps a white-listed role that's easier than other apps to get into)
2: A king xenomorph (basically a traitor xeno) (white-listable or only on high-pop as RNG sees fit)
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Re: What roles, if any, do you think are missing from CM?

Post by CABAL » 29 Nov 2018, 11:54

mizolo wrote:
29 Nov 2018, 11:17
To be honest, the only thing I would like right NOW is:

1: a special forces squad (perhaps a white-listed role that's easier than other apps to get into)
2: A king xenomorph (basically a traitor xeno) (white-listable or only on high-pop as RNG sees fit)
1: WY ERT
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Re: What roles, if any, do you think are missing from CM?

Post by Norwest » 07 Dec 2018, 18:19

adrenalinetooth wrote:
13 May 2018, 15:26
I've said it elsewhere, but I think the spec's rank should drop slightly, and a squad 2IC as a sergeant should be added to help the squad leader with leadership. No spec really wants to lead in the first place, so adding a 2IC would lead to us actually seeing some real assistance in squad leadership.
Suggestion: combine the 2IC role with the proposed radioman role. Specialists are indeed specialized around their primary weapon, which makes them a poor fit for a squad-leadership role, but a radioman who's specced around communication would slip into the SL's (burned, slashed, and probably acid-ed) boots without much difficulty.

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Re: What roles, if any, do you think are missing from CM?

Post by Garrison » 08 Dec 2018, 05:25

Ship Garrison: Bunch of low quality PFCs tasked with guarding the ship and/or the FOB because they are considered too bald to be on the offensive by USCM standards. (Commander can promote them to a squad if they are desperate enough or have been shown they are worthy)

Also known as: that batch of squadless marines who are "forced" to stay behind and find creative ways to goof off until a code blue or greater is called. They can also be used as emergency replacements for fallen PFCs
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Re: What roles, if any, do you think are missing from CM?

Post by Build_R_ » 08 Dec 2018, 08:31

A dedicated role for designing and organising the building of the FOB, like a frontline architect to coordinate FOB engineers and MTs (needs a better name). This would prevent shitty FOBs hopefully.
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Re: What roles, if any, do you think are missing from CM?

Post by MedicInDisquise » 08 Dec 2018, 08:45

Garrison wrote:
08 Dec 2018, 05:25
Ship Garrison: Bunch of low quality PFCs tasked with guarding the ship and/or the FOB because they are considered too bald to be on the offensive by USCM standards. (Commander can promote them to a squad if they are desperate enough or have been shown they are worthy)

Also known as: that batch of squadless marines who are "forced" to stay behind and find creative ways to goof off until a code blue or greater is called. They can also be used as emergency replacements for fallen PFCs
A few PFCs left behind would definitely help ship RP and give MPs and CL's someone to RP with. How many do you think should be up at a time? 6 or 7?
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Re: What roles, if any, do you think are missing from CM?

Post by Fcanau » 11 Dec 2018, 12:33

Ship garrison is a great idea, a couple PFC's could liven up ship roleplay like engage in shenanigans with the CL or MT's. Not sure how to implement without them just running off to pewpew benos though. Maybe the CO can select them/ask SL's to delegate volunteers for guard duty.

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Re: What roles, if any, do you think are missing from CM?

Post by Mister Jeether » 11 Dec 2018, 14:56

Chaplain, please.

Cook? Nah. When MTs/Doctors are idling, the kitchen is your escape route. Also, what you can cook is.. well, quite limited, to be honest. You would eventually get bored.

Imagine rolling cook, and having your food crate denied by the RO because marines are craving for supplies?
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Re: What roles, if any, do you think are missing from CM?

Post by Troika » 13 Dec 2018, 08:29

Bring back the clown!
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Re: What roles, if any, do you think are missing from CM?

Post by FGRSentinel » 13 Dec 2018, 08:43

A paramedic to assist with CASEVAC. Basically a medic that's able to operate the Medevac winch and stabilize critical patients for the doctors.
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